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Re: [Mod] Node Texture Modifier [node_texture_modifier]

Update:
Added ntm_texture_packs, moreores support and new configurations.

Image
by cx384
Sun Apr 02, 2017 15:39
 
Forum: WIP Mods
Topic: [Mod] Node Texture Modifier [node_texture_modifier]
Replies: 12
Views: 6265

Re: RIP Nyan Cats.

Image
:(
by cx384
Sat Apr 01, 2017 07:43
 
Forum: Minetest General
Topic: RIP Nyan Cats.
Replies: 24
Views: 15316

Re: Post your modding questions here

You can write print("variable") in every line.
by cx384
Sat Apr 01, 2017 07:28
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 623824

Re: Post your modding questions here

What is the best way to put the names of all files (folders) which are in one folder into a table?
(I want to get a table which contains the name of all existing texture packs (path = /.minetest/textures ))
by cx384
Thu Mar 30, 2017 15:46
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 623824

Re: [mod]pokétest[comming soon]

Which licence do you have to use for this mod?
by cx384
Wed Mar 29, 2017 13:00
 
Forum: WIP Mods
Topic: [mod] Pokétest [alpha]
Replies: 26
Views: 15502

Re:

hampa16 wrote:
Krock wrote:Survival - Sure!
Creative servers - GTFO, that's boring!
Survival - GTFO, that's boring!
Creative servers - Sure!

Survival - Sure!
Creative servers - GTFO, that's boring!
by cx384
Sun Mar 19, 2017 16:15
 
Forum: Minetest Servers
Topic: What would you like to do in a server?
Replies: 17
Views: 3177

Re: Post your modding questions here

pandaro wrote:[CSM] client side modding explanation
I'm following the evolving of minetest, i see this new feature.
I need to know:
For such purposes has made this class of API?
On what occasions it is best to use a client mod and in which it is supposed to use a server side mod?

Do you want to see this?
by cx384
Sun Mar 19, 2017 13:40
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 623824

Re: [clientmod] Chat log [chatlog]

Nice mod!
The first post locks like this:
viewtopic.php?f=9&t=17046
by cx384
Sun Mar 19, 2017 13:31
 
Forum: WIP Mods
Topic: [clientmod] Chat log [chatlog]
Replies: 7
Views: 1784

Re: [Clientmod] Oredetection [oredetect]

Congratulations!
DS-minetest you have made the first Clientmod on this forum.
by cx384
Sun Mar 19, 2017 07:16
 
Forum: WIP Mods
Topic: [Clientmod] Oredetection [oredetect]
Replies: 48
Views: 13887

Re: Post your modding questions here

Can you specify what you're actually trying to do? I'm making a mod which copies textures from the texturepacks folder into the mod textures folder, because I want to register nodes with this textures. This is my code for this: local path_mod = minetest.get_modpath("ntm_texture_packs") lo...
by cx384
Thu Mar 16, 2017 14:07
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 623824

Re: Who Knows the History of Minetest?

Oh ok thank you of the information, but I am playing minetest since about 4 or 5 years (the time with papyrus and cactus that cant grow, endless lava sources, steel blocks that cant be crafted back into steel ingots, no slabs/stairs and the old green skin) and so I don't know the firefly.
by cx384
Mon Mar 13, 2017 18:46
 
Forum: Minetest General
Topic: Who Knows the History of Minetest?
Replies: 6
Views: 4022

Re: Who Knows the History of Minetest?

This is the oldest file I know where you could find the nyancat.
I want to know for what this texture was used, but I have never seen anything with this texture.
by cx384
Mon Mar 13, 2017 16:00
 
Forum: Minetest General
Topic: Who Knows the History of Minetest?
Replies: 6
Views: 4022

Re: [discussion] how can the forums be improved?

I think the mods at the mod releases page should become categorized, because this would make it easier to search for mods.

For example:
Home Decor: decoration, modpack, nodes, ...
Mesecons: modpack, technical, ...
More Ores: mapgen, tools, ores ...
by cx384
Mon Mar 13, 2017 15:34
 
Forum: Minetest General
Topic: [discussion] how can the forums be improved?
Replies: 62
Views: 12532

Re: Adventure-Mode, o.ä. in Minetest?

Ich an deiner Stelle würde, so wie du es schon vorgeschlagen hast, einen protection Mod installieren um zu verhindern das in manchen Gebieten Blöcke abgebaut werden können, dann aber die Map im Sever Modus starten um nicht der Spieler "singelplayer" zu sein.
by cx384
Sun Mar 12, 2017 14:54
 
Forum: Deutsch
Topic: Adventure-Mode, o.ä. in Minetest?
Replies: 6
Views: 3307

Re: Post your modding questions here

local file=io.open("source.txt", "r") local target=io.open("target.txt", "w") target:write(file:read("*a")) file:close() target:close() works with security as long as copied file is in mod or world directory Thank you orwell, but the file is in the ...
by cx384
Sun Mar 12, 2017 11:34
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 623824

Re: Post your modding questions here

Is there a way to copy a file without using os.execute()?
by cx384
Sat Mar 11, 2017 15:13
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 623824

Re: [Mod] Mese Phaser [mheser]

Nice mod!
Mese + Phaser = Mheser
xD
by cx384
Wed Mar 08, 2017 18:44
 
Forum: WIP Mods
Topic: [Mod] Mese Phaser [mheser]
Replies: 5
Views: 1297

Re: Schatzsuche in Organia

Ich stimme Wuzzy in allen Punkten zu.
by cx384
Sat Mar 04, 2017 17:02
 
Forum: Deutsch
Topic: Schatzsuche in Organia
Replies: 20
Views: 7718

Re: Protected Mode in 3D

Auf dem server auf dem du gespielt hast ist wahrscheinlich der Land Claim mod , landrush oder tyrant_claim benützt worden um zu protecten also würde ich dir raten deine Fragen in die topic von dem mod zu schreiben. Oder du fragst einfach den Besitzer des servers . Ich glaube aber das ist die Antwort...
by cx384
Thu Mar 02, 2017 12:15
 
Forum: Deutsch
Topic: Protected Mode in 3D
Replies: 2
Views: 2252

Re: [Mod] Circuits - Mesecons alternative [circuits]

Thank you for actually trying the mod. This mod requires bitops (Luajit) (Which is not in the secure environment for some reason). I had turned off mod security a while ago, as it was breaking some old mods - and forgot to turn it back on. I updated this now to correctly load this in the secure env...
by cx384
Wed Mar 01, 2017 16:56
 
Forum: WIP Mods
Topic: [Mod] Circuits - Mesecons alternative [circuits]
Replies: 14
Views: 6755

Re: [Mod] Circuits - Mesecons alternative [circuits]

2017-03-01 12:08:10: ACTION[Server]: singleplayer places node circuits:button_on at (346,20,-3) 2017-03-01 12:08:14: ACTION[Server]: singleplayer digs circuits:button_on at (346,20,-3) 2017-03-01 12:08:14: WARNING[Server]: Undeclared global variable "bit" accessed at /.../.minetest/mods/c...
by cx384
Wed Mar 01, 2017 11:15
 
Forum: WIP Mods
Topic: [Mod] Circuits - Mesecons alternative [circuits]
Replies: 14
Views: 6755

Re: [Mod] In-Game Formspec Creator [debugger]

What is the significant difference between your mod and this?
by cx384
Tue Feb 07, 2017 14:35
 
Forum: WIP Mods
Topic: [Mod] In-Game Formspec Creator [debugger]
Replies: 5
Views: 1046

Re: [mod] Not so simple plants and fungi

npx wrote:
cx384 wrote:You can add fomes fomentarius. This fungi would be a nice fuel.


I've added it! Tell me if you like it! It can be used to craft amadou and with gunpowder lasting amadou.


Good job!
by cx384
Mon Jan 09, 2017 14:34
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10395

Re: [mod] Not so simple plants and fungi

You can add fomes fomentarius. This fungi would be a nice fuel.
by cx384
Thu Jan 05, 2017 12:04
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10395

Re: Post your modding questions here

I figured it out. :D
(sorry for the question)
+ Spoiler
by cx384
Wed Jan 04, 2017 16:38
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 623824

Re: [Mod] scifi-nodes

Is your mod somewhat to the circular saw in moreblocks? No not really the mod adds a machine that allow you to convert equal nodes for example stone, stone brick and stone block or all colored wool or cobble, stone tile and split stone tile. This mod is really helpful if you want to register equal ...
by cx384
Tue Jan 03, 2017 21:38
 
Forum: WIP Mods
Topic: [Mod] scifi-nodes
Replies: 54
Views: 8519

Re: [Mod] scifi-nodes

Yeah at the moment there is no crafting, but I do plan on making a machine to create the nodes in return for gold or steel or something. If you want you can use my node_texture_modifier mod for this. You have too add only few crafting recipes and register node types for all nodes which should be co...
by cx384
Tue Jan 03, 2017 20:57
 
Forum: WIP Mods
Topic: [Mod] scifi-nodes
Replies: 54
Views: 8519

Re: [Mod] scifi-nodes

linushsao wrote:i got a problem,scifi_nodes's block only could be used by admin,others see nothing by search"sicifi"(in craftguide).why?

The nodes are not in the crafting guide because you cant craft those.(no recipe)
by cx384
Tue Jan 03, 2017 15:14
 
Forum: WIP Mods
Topic: [Mod] scifi-nodes
Replies: 54
Views: 8519

Re: [Mod] Node Texture Modifier [node_texture_modifier]

you should check to be sure, i noticed snow was missing, and i think the blocks should have the same properties as they had in their era (old gravel having old sounds for example), the select mods i am referring to are the famous mods like moreores, mesecons, etc. The mod should only add nodes whic...
by cx384
Mon Jan 02, 2017 18:52
 
Forum: WIP Mods
Topic: [Mod] Node Texture Modifier [node_texture_modifier]
Replies: 12
Views: 6265
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