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Re: MTSatellite: A "realtime" web mapping system for Minetes

@texmex You can use it. It is not 'recommended' in the way as we don't use SQLite as our productive backend. So the SQLite code path is not tested in production as good as the the LevelDB path. But for small/medium sized worlds with not too many users/viewers it is fast enough because there are some...
by s-l-teichmann
Fri Feb 24, 2017 12:47
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

@temex

Looks like you have configure a LevelDB as backend but you path points to a SQLite database.

If you want mtredisalize to use a SQLite backend you have to use '-driver=sqlite' as an option.
by s-l-teichmann
Mon Feb 20, 2017 14:01
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

We use MTSatellite 0.8 for half a month with a MT 0.4.14 server without any problems. Currently we have an Go 1.7 beta compiled version installed which gives a performance boost over the 1.6.2 compiled version up to 15% on our AMD64 system. As the new Go compiler chain is still experimental use it w...
by s-l-teichmann
Sun Jun 05, 2016 13:45
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

I've merged the feature back. The tests on my local instance look pretty good. We will upgrade our production server to the new version of MTSatellite in a couple of days (when doing the 0.4.14 update of the MT server). BTW: MTSatellite have learned to set the background color [1]. This may be inter...
by s-l-teichmann
Fri May 13, 2016 14:52
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

@Minetestforfun Im mainly looking for performance improvments about the mapper :) Yes. There is an experimental branch [1] which SHA1 checksums regenerated base tiles and does not write them to disk if they don't change. This safes a lot of disk I/O and CPU too, because the pyramid tiles depending o...
by s-l-teichmann
Sun May 08, 2016 15:00
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

@gravgun Oh sorry, that was only an unintended typo. I've just corrected it.
by s-l-teichmann
Tue Aug 25, 2015 22:09
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

@Minetestforfun Thanks for the hint and thumbs up to Gravgun for writing the scripts. Great starting point! :-) I had a look at the mod+post processing tool at the weekend. The post processor produces too much transparent entries (eg. grass). It also produces a transparent column next to the alpha c...
by s-l-teichmann
Mon Aug 03, 2015 20:08
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

@HybridDog Me and my guys already talked about isometric rendering and how to integrate it in MTSatellite. Last time I've checked the onomatopoeia script was awfully slow. Compared to the Minecraft counterparts isometric rendering in Minetest can be tricky. For example you can build a high tower in ...
by s-l-teichmann
Sun Jul 19, 2015 23:07
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

@addi Thank you for your feedbak about the mistakes in the README.txt. I'll correct them and upload a new version. :-) About the white images and the directory structure generated by mtseeder: \8\* Is the base set of images. In this folder and it's subfolders where every pixel represents a node of t...
by s-l-teichmann
Thu Jun 04, 2015 15:51
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

MTSatellite for Windows (Very, very, very experimental and maybe very buggy) I've uploaded a Windows build of MTSatellite to [1]. This is highly experimental and not tested very well. I've only run it in a VirtualBoxed Windows 7 as I don't have any native Windows machines around. If someone likes to...
by s-l-teichmann
Thu Jun 04, 2015 13:15
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

@Rubenwardy: It's a separate window with window decoration turned off and set transparent by compositing. @Minetestforfun: Yes, MTSatellite is able to show players now. You basically need a fresh versions of mtwebmapper, the static web stuff and the track_players-mod coming with MTSatelliet. See [1]...
by s-l-teichmann
Sun May 31, 2015 11:38
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

Uploaded a YouTube video demo-ing the use of MTSatellite as a mini map:
https://www.youtube.com/watch?v=8e6eCMXguu8
by s-l-teichmann
Tue May 26, 2015 08:09
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

Hi! I guess you're talking to the mtwebmapper server?! If this is the case have you set its command line argument -web=/path/to/your/static/web to a proper path with the checkout of https://bitbucket.org/s_l_teichmann/mtsatellite/src/default/cmd/mtwebmapper/web/ ? Try an absolute path to be sure you...
by s-l-teichmann
Fri May 22, 2015 08:17
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

To keep you updated: I've submit the paper for the conference proceedings last week. The talk will be 2015-03-12 at 14:30 in Münster [1]. I will try to cut out an 'official' release of MTSatellite in the next days as is has proven to be stable on our production MT server. Feedback from other users i...
by s-l-teichmann
Thu Feb 19, 2015 15:34
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

Good news. Just got the confirmation from the committee: I will give a talk "MTSatellite - Echtzeit Webmapping für Minetest-Welten oder Spiel-Spass mit GIS" [1] at the FOSSGIS 2015 [2] conference. Its the leading Free Software and Open Source Geo Information Systems conference here in Germ...
by s-l-teichmann
Mon Dec 15, 2014 10:20
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

@Minetestforfun
Looks better than before. In my eyes the affected zone is smaller than before. The problem will resolve if you walk into the remaining affected areas.
The radical solution would be a complete re-seeding of the map but I think this should not be necessary.
by s-l-teichmann
Wed Nov 19, 2014 17:39
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

@jp > An idea (for the admins) : add a real-time moving pixel for each player connected and display a > little bubble above that shows his coords and his last actions when you click on a player. I missed your suggestion you made quiet a while ago ... shame on me. A way to do such a thing would be to...
by s-l-teichmann
Wed Nov 19, 2014 16:52
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

@Minetestforfun Looking at your map I would guess you forgot starting mtwebmapper with the '-transparent=true" flag. The tiles in the middle of the map are not transparent any longer. You probably changed the backend data in this area and the tiles got regenerated without the transparency. @Eve...
by s-l-teichmann
Wed Nov 19, 2014 16:41
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

@Minetestforfun
I've added the description how to use the transparency to the SETUP text.
My folks love that feature because they have build some undersea structures which without this would be invisible.
by s-l-teichmann
Mon Nov 17, 2014 19:08
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

Looks promising :-)

The world.mt settings look valid.
My guess is that you don't have build your Minetest server with Redis support.
See the issue for detail.
by s-l-teichmann
Fri Nov 14, 2014 07:13
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

@Minetestforfun The COMPILE instructions says: # On Debian Wheezy you have to install the LevelDB dev from Backports. --- The leveldb from plain Wheezy is too old. Add deb http://http.debian.net/debian wheezy-backports main to your /etc/apt/sources.list and then apt-get update apt-get install -t whe...
by s-l-teichmann
Thu Nov 13, 2014 22:21
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

So ... I've add a SETUP [1] to the repository. This should help to figure out how to bring MTSatellite to life. I will smooth the wording and fix all the typos in the next couple of days.
Feedback welcome.


[1] https://bitbucket.org/s_l_teichmann/mts ... t/SETUP.md
by s-l-teichmann
Sun Oct 05, 2014 13:13
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

I have check in [1] to document how to compile it. You essentially need a Go 1.3 compiler and a GNU/Linux system. As mentioned above I'm going to write some documentation to setup and wire the system ... just a matter of spare time. Sorry for only supporting GNU/Linux at the moment but this is where...
by s-l-teichmann
Fri Oct 03, 2014 17:49
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: MTSatellite: A "realtime" web mapping system for Minetes

Links should be fixed now. Thanks.
by s-l-teichmann
Fri Oct 03, 2014 11:23
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

MTSatellite: A "realtime" web mapping system for Minetest

Hallo! During the last month I've transformed mtredisalize into the new project MTSatellite. This is "realtime" web mapping system for Minetest worlds. This mean you can play your world and have a map of it directly to share on the web. Watch http://youtu.be/iYEROGPj7RI to see what I mean....
by s-l-teichmann
Fri Oct 03, 2014 10:41
 
Forum: Minetest-Related
Topic: MTSatellite: A "realtime" web mapping system for Minetest
Replies: 65
Views: 25005

Re: mtredisalize ... Redis serving LevelDB or SQlite3 worlds

mtredisalize is now part of the Minetest web mapping system MTSatellite located at https://bitbucket.org/s_l_teichmann/mtsatellite .
by s-l-teichmann
Fri Oct 03, 2014 10:35
 
Forum: Minetest-Related
Topic: mtredisalize ... Redis serving LevelDB or SQlite3 worlds
Replies: 1
Views: 1699

mtredisalize ... Redis serving LevelDB or SQlite3 worlds

Hi! (/me being new on this board but a devoted long time Minetest player) I've wrote a little server called mtredisalize [1] that implements a small subset of the Redis protocol to serve your LevelDB or SQLite3 worlds directly as a Redis backend. The Redis backend is fast and fine but it uses by its...
by s-l-teichmann
Sun Aug 03, 2014 15:23
 
Forum: Minetest-Related
Topic: mtredisalize ... Redis serving LevelDB or SQlite3 worlds
Replies: 1
Views: 1699

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