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Re: [mod]xtraarmors[0.2] (extra armors for 3d_armor)

Those are fantastic, thank you very much indeed :D I will add these to the 3d_armor repo this weekend as soon as I am done with the preview generator. Could you please specify an appropriate license. If you are not sure, I would recommend CC-BY-SA 3.0 Note that your mod will also need a license to ...
by davidthecreator
Fri Feb 17, 2017 20:10
 
Forum: WIP Mods
Topic: [mod]xtraarmors[0.2] (extra armors for 3d_armor)
Replies: 10
Views: 2443

Re: [mod]xtraarmors[0.2] (extra armors for 3d_armor)

UPDATE! 0.2 http://i.imgur.com/2b8k4Ac.png added: studded armor (70% protection and 10 heal for full set) (this armor was supposed to be a thing in minecraft, but was never really implemented. And now we have it in minetest!) buffed:full leather armor now grants 10 heal -----------------------------...
by davidthecreator
Fri Feb 17, 2017 17:07
 
Forum: WIP Mods
Topic: [mod]xtraarmors[0.2] (extra armors for 3d_armor)
Replies: 10
Views: 2443

Re: [mod]xtraarmors[0.1] (extra armors for 3d_armor)

+1 Very nice textures, indeed. I presume by the license that you made these yourself? If so how do you fancy re-doing the default textures? PS. It would also be nice if you posted this on GitHub (or similar) Making the textures would be no problem when i have free time (most likely friday)and i don...
by davidthecreator
Sun Feb 12, 2017 21:33
 
Forum: WIP Mods
Topic: [mod]xtraarmors[0.2] (extra armors for 3d_armor)
Replies: 10
Views: 2443

[mod]xtraarmors[0.2] (extra armors for 3d_armor)

this mod adds 4 sets of new armors for the original mod and those 4 sets are: leather, chain, copper, mese http://i.imgur.com/3ZNEYb8.png http://i.imgur.com/2MESPxF.png leather: a makeshift set of armor that is slightly stronger than wood, full set gives 40% protection and the boots give you 15% mor...
by davidthecreator
Sat Feb 11, 2017 20:55
 
Forum: WIP Mods
Topic: [mod]xtraarmors[0.2] (extra armors for 3d_armor)
Replies: 10
Views: 2443

Re: [Mod] Alive AI V1.6 [aliveai]

yay! i'm not forever alone anymore!
by davidthecreator
Sat Jan 14, 2017 17:13
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56197

Re: [mod]3D Desert Eagle [deserteagle] [0.1]

Nice mod! But the dual wielded guns look weird when they move, and also they seem to have no sound. They do have sound for me... and i know they look weird, cause i don't think it's possible to make legit dual wielded items in MT, and make them support wield3d yet, so it has to be a single item tha...
by davidthecreator
Sat Jan 14, 2017 13:00
 
Forum: WIP Mods
Topic: [mod]3D Desert Eagle [deserteagle] [0.1]
Replies: 2
Views: 782

[mod]3D Desert Eagle [deserteagle] [0.1]

http://i.imgur.com/Rzes58A.png I finaly learned to make models with Blender, and i managed to make a #Legit desert eagle model... so i present you... the desert eagle mod! you can: *shoot it! *place it! *craft it's dual wielded version ! :o *upgrade it! you can craft a standart Deagle using: 4 stee...
by davidthecreator
Fri Jan 13, 2017 21:23
 
Forum: WIP Mods
Topic: [mod]3D Desert Eagle [deserteagle] [0.1]
Replies: 2
Views: 782

Re: [Mod] Other Worlds [other_worlds]

keeeeeeeewl....
by davidthecreator
Sat Dec 10, 2016 20:33
 
Forum: Mod Releases
Topic: [Mod] Other Worlds [other_worlds]
Replies: 33
Views: 7027

Re: [Mod] Coal Grenade? [grenade]

taikedz wrote:That looks like a number of separate mods...... good-o on the Holy Hand-grenade of Antioch :D


Yes, those are seperate, so you could easily remove unvanted explosives, if you feel that some are too OP for you or so

And if you liked the holy hand grenade, be sure to try out the Tactical nuke ;D
by davidthecreator
Sat Nov 12, 2016 19:17
 
Forum: WIP Mods
Topic: [Mod] Coal Grenade? [grenade]
Replies: 13
Views: 2218

Re: [Mod] Coal Grenade? [grenade]

i've messed around with the mod a little, and i added more explosives, texture for the grenade, and crafting recipes...


+ Screenshots



if you are interested into this, download is right here
explosives.zip
(279.07 KiB) Downloaded 98 times
by davidthecreator
Sat Nov 12, 2016 18:39
 
Forum: WIP Mods
Topic: [Mod] Coal Grenade? [grenade]
Replies: 13
Views: 2218

Re: mapgen stops at 2000, but its suppost to at 31000... why

I am randomly guessing that some mod or subgame that you ran in the past executed a line like this: minetest.setting_set("map_generation_limit", "2000") (an example of the old classic "using global state to manage a local problem" problem) thank you! i used the minetes...
by davidthecreator
Mon Sep 05, 2016 15:44
 
Forum: Minetest Problems
Topic: #SOLVED mapgen stops at 2000, but its suppost to at 31000
Replies: 18
Views: 3964

Re: mapgen stops at 2000, but its suppost to at 31000... why

it says 2000 ...

but i've never realy messed with it, so how was it set to 2k i wonder...

and how do i set it to 31k?
by davidthecreator
Sat Sep 03, 2016 12:41
 
Forum: Minetest Problems
Topic: #SOLVED mapgen stops at 2000, but its suppost to at 31000
Replies: 18
Views: 3964

Re: mapgen stops at 2000, but its suppost to at 31000... why

it says 2000 ...

but i never realy mess with it, so how was it set to 2k i wonder...

and how do i set it to 31k?
by davidthecreator
Sat Sep 03, 2016 12:38
 
Forum: Minetest Problems
Topic: #SOLVED mapgen stops at 2000, but its suppost to at 31000
Replies: 18
Views: 3964

Re: mapgen stops at 2000, but its suppost to at 31000... why

rubenwardy wrote:That's the example config not the actual config


wheres the actual one then?

cause if it's the one named "minetest" and it's "conf" file, it is completelly empty...
by davidthecreator
Sat Sep 03, 2016 12:32
 
Forum: Minetest Problems
Topic: #SOLVED mapgen stops at 2000, but its suppost to at 31000
Replies: 18
Views: 3964

Re: mapgen stops at 2000, but its suppost to at 31000... why

Do you mean that when you use a mapping program to create a map of a world, the map image stops at 2000, or does the actual minetest world stop at 2000? (check your co-ordinates). when i just normaly play minetest, and travel to nearely 2000 it dosen't generate anymore http://imgur.com/Efp2If0 and ...
by davidthecreator
Sat Sep 03, 2016 12:27
 
Forum: Minetest Problems
Topic: #SOLVED mapgen stops at 2000, but its suppost to at 31000
Replies: 18
Views: 3964

Re: [Modpack] army_enhancement

someone wanted a minigun... i can say... the machinegun here, is just as fast...
by davidthecreator
Fri Sep 02, 2016 16:10
 
Forum: WIP Mods
Topic: [Modpack] army_enhancement
Replies: 10
Views: 1604

Re: mapgen stops at 2000, but its suppost to at 31000... why

MineYoshi wrote:Maybe your pc justly can't, try again...
Or do a new world...


why could it do it before then?, same thing happens, no matter how much world i make, and i even tryed on several subgames
by davidthecreator
Fri Sep 02, 2016 15:52
 
Forum: Minetest Problems
Topic: #SOLVED mapgen stops at 2000, but its suppost to at 31000
Replies: 18
Views: 3964

Re: [ModPack] xtraores 2016.03.23 [0.52][xtraores]

to me it isnt wotking :( in our other computer, its works well, (an oldest version) and i realy like it :D can you make a zip file ? that sould work... pls help me :P (i have 0.4.14) made a zip, it might not work on linux somewhy, cause there was another complain, that it didn't work, and the one w...
by davidthecreator
Fri Sep 02, 2016 15:50
 
Forum: Mod Releases
Topic: [ModPack] xtraores 2016.03.23 [0.52][xtraores]
Replies: 22
Views: 6435

Re: mapgen stops at 2000, but its suppost to at 31000... why

paramat wrote:Weird, check your minetest.conf file, is 'map generation limit' set to 2000?

Checked, like it was 31000
That's the prob...
by davidthecreator
Tue Aug 30, 2016 02:07
 
Forum: Minetest Problems
Topic: #SOLVED mapgen stops at 2000, but its suppost to at 31000
Replies: 18
Views: 3964

Re: [ModPack] xtraores 2016.03.23 [0.52][xtraores]

Laser0073 wrote:Do you mind if I mod your mod for my private server? Thanks!


you can do pretty much whatever you like, cause it's under WTFPL
by davidthecreator
Mon Aug 29, 2016 20:57
 
Forum: Mod Releases
Topic: [ModPack] xtraores 2016.03.23 [0.52][xtraores]
Replies: 22
Views: 6435

#SOLVED mapgen stops at 2000, but its suppost to at 31000

map stoped generating at 2000, but oits suppost to stop at 31000, and i realy need a big map, so how to fix this?
by davidthecreator
Mon Aug 29, 2016 20:42
 
Forum: Minetest Problems
Topic: #SOLVED mapgen stops at 2000, but its suppost to at 31000
Replies: 18
Views: 3964

Re: [MODPACK]xtraores_xtension[0.2]2016.07.28[xtraores_xtens

0.2 update is here! it dosen't add much, but heres the new features! fixed: now it dosen't depend on mobs anymore! (thanks Wuzzy for notticing that it did...) added: blocks and bricks for cryptonite and solarium added: illuminati block (looks more like a triangle) changed: illuminati boss just got a...
by davidthecreator
Thu Jul 28, 2016 19:43
 
Forum: WIP Mods
Topic: [MODPACK]xtraores_xtension[0.2]2016.07.28[xtraores_xtension]
Replies: 7
Views: 2744

Re: [MODPACK] xtraores_xtension [0.1][xtraores_xtension]

Hp= health points

Dmg= damage
by davidthecreator
Tue Jul 26, 2016 12:30
 
Forum: WIP Mods
Topic: [MODPACK]xtraores_xtension[0.2]2016.07.28[xtraores_xtension]
Replies: 7
Views: 2744

Re: [MODPACK] xtraores_xtension [0.1][xtraores_xtension]

azekill_DIABLO wrote:this mod is crazy and this is why i love it!


Yep, forgot to mention mobs might be quite O.P for some players :P
by davidthecreator
Tue Jul 26, 2016 09:58
 
Forum: WIP Mods
Topic: [MODPACK]xtraores_xtension[0.2]2016.07.28[xtraores_xtension]
Replies: 7
Views: 2744

Re: [ModPack] xtraores 2016.03.23 [0.52][xtraores]

https://forum.minetest.net/viewtopic.php?f=9&t=15229

here you can find extension for the mod, if u need more stuff that goes well with it!
by davidthecreator
Mon Jul 25, 2016 21:37
 
Forum: Mod Releases
Topic: [ModPack] xtraores 2016.03.23 [0.52][xtraores]
Replies: 22
Views: 6435

[MODPACK]xtraores_xtension[0.2]2016.07.28[xtraores_xtension]

http://i.imgur.com/1whCQyt.jpg i present you the mod that extend my xtraores mod! what it adds is: bows (for each xtraores metal, and 3 dropped by bosses) bosses: (theres 3 bosses: slime lord, alien golem, and illuminati) mobs: (a alien for each space layer, a armored skeleton for eash xtraores ore...
by davidthecreator
Mon Jul 25, 2016 21:35
 
Forum: WIP Mods
Topic: [MODPACK]xtraores_xtension[0.2]2016.07.28[xtraores_xtension]
Replies: 7
Views: 2744

Re: [mod]ranged weapons[2016.07.16] [0.1] [rangedweapons]

update!

as D00Med suggested, shotguns now shoot a spread of bullets!
by davidthecreator
Thu Jul 21, 2016 20:16
 
Forum: WIP Mods
Topic: [mod]ranged weapons[2016.07.21] [0.2] [rangedweapons]
Replies: 8
Views: 2123

Re: [mod]ranged weapons[2016.07.16] [0.1] [rangedweapons]

TheReaperKing wrote:This is awesome!!! Is it possible to make a machine gun or chaingun? Thanks for your hard work!
-Mike


your welcome, idk if i will manage to ever create a gun that would work automatically, but theres one gun in kaeza's firearms mod.
by davidthecreator
Sat Jul 16, 2016 22:47
 
Forum: WIP Mods
Topic: [mod]ranged weapons[2016.07.21] [0.2] [rangedweapons]
Replies: 8
Views: 2123

[mod]ranged weapons[2016.07.21] [0.2] [rangedweapons]

http://i.imgur.com/osTM9Cq.png hello minetest! today i present you the ranged weapons mod! it adds some throwable weapons and guns that includes: http://i.imgur.com/nOL0Bfm.png shurikens: wooden, stone, steel, bronze, gold, mese, diamond (they deal as much damages as the same material sword would, ...
by davidthecreator
Sat Jul 16, 2016 21:01
 
Forum: WIP Mods
Topic: [mod]ranged weapons[2016.07.21] [0.2] [rangedweapons]
Replies: 8
Views: 2123

Re: [Mod] WorldEdit [1.0] [worldedit]

KCoombes wrote:use "//mtschemcreate (name)"


thank you wery much! this helped me a lot, now i can make buildings made with worldedit spawn in the world!
this will let me make a realy cool thing....
by davidthecreator
Fri Jul 15, 2016 21:17
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 275891
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