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Re: Traduction du wiki en français: ça avance !

J'aimerais bien aider à la traduction, malheureusement le formulaire d'enregistrement est toujours inutilisable (à cause du captcha), une idée de la personne à contacter pour résoudre le problème ?
by Hashlime
Sun Oct 26, 2014 01:00
 
Forum: Français
Topic: Traduction du wiki en français
Replies: 92
Views: 48089

Re: Dev wiki captcha broken

by Hashlime
Fri Oct 24, 2014 10:12
 
Forum: Minetest Problems
Topic: Dev wiki captcha broken
Replies: 6
Views: 1535

Re: [Mod] Mesh slopes test [0.1][slope_test]

Really cool but the collision/selection box can't be defined with the .obj ?
by Hashlime
Tue Oct 21, 2014 14:37
 
Forum: WIP Mods
Topic: [Mod] Mesh primitive objects [0.22] [slope_test]
Replies: 72
Views: 12443

Re: Dev wiki captcha broken

I would appreciate it if someone fix this problem :)
by Hashlime
Mon Oct 20, 2014 00:40
 
Forum: Minetest Problems
Topic: Dev wiki captcha broken
Replies: 6
Views: 1535

Re: creating a plant

Probably something like this (this code is in minetest_game/mods/default/nodes.lua) minetest.register_node("default:grass_1", { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_1.png"}, -- use a bigger inventory image inventor...
by Hashlime
Sun Oct 19, 2014 18:52
 
Forum: Modding Discussion
Topic: creating a plant
Replies: 9
Views: 1874

Re: creating a plant

`korallen:pink_coral_grass` is registered as a craftitem so it can't be placed as a node
You have two solutions :
1) Register `korallen:pink_coral_grass` as a node
2) Don't modify `korallen:pink_coral_grass` and drop an ItemStack with minetest.add_item
by Hashlime
Sun Oct 19, 2014 18:33
 
Forum: Modding Discussion
Topic: creating a plant
Replies: 9
Views: 1874

Jump and sneak glitches

1) I'm not really sure this is a bug/glitch but the behavior is really wired First do a tower like this one http://s4.postimg.org/bj30j2kyx/screenshot_697207576.jpg Then go in the corner and hold jump + sneak. Is it "normal" to travel at ~11nodes/sec ? 2) If you are on the edge of a node (...
by Hashlime
Sun Oct 19, 2014 18:17
 
Forum: Minetest Problems
Topic: Jump and sneak glitches
Replies: 5
Views: 855

Re: How to mod the game ?

What are the files in the `tutorial` folder(and subfolder) ?
by Hashlime
Sun Oct 19, 2014 17:38
 
Forum: Modding Discussion
Topic: How to mod the game ?
Replies: 21
Views: 2189

Re: creating a plant

What are you trying to do ?
The ADM defined here (the first and second one) pops a blue/pink coral above a dirt node if there is water near the dirt node. Is it what you want ?
by Hashlime
Sun Oct 19, 2014 17:34
 
Forum: Modding Discussion
Topic: creating a plant
Replies: 9
Views: 1874

Re: Questions about lua API

Thank you very helpful !
One more question about groups, in your example you wrote `wood=1`, what is the meaning of '1' ?
by Hashlime
Sun Oct 19, 2014 15:38
 
Forum: Modding Discussion
Topic: Questions about lua API
Replies: 6
Views: 1089

Re: How to mod the game ?

You wrote
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest  .  register_node  (...)

but there is no need of space. So your code should look like this
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_node(...)


Note you can use [ code ] and [ /code ] (without space) and place your code between them
by Hashlime
Sun Oct 19, 2014 15:30
 
Forum: Modding Discussion
Topic: How to mod the game ?
Replies: 21
Views: 2189

Questions about lua API

Hi everyone, I started modding a few days ago and here is a list of questions I have : ⋅ How can I add my new item to an existing group ? Ex: I add a 'Wood Planks' item how can I add it to 'group:wood' ? ⋅ Is there a way to interact with the keyboard ? ⋅ Is it possible ...
by Hashlime
Sun Oct 19, 2014 01:52
 
Forum: Modding Discussion
Topic: Questions about lua API
Replies: 6
Views: 1089

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