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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Hi I wasn't able to update this game because of schoolwork (I'm doing my undergraduate thesis right now). I uploaded the blend files to the repository. Also, I (accidentally) added the still-incomplete spider enemy "Aranay". It may be buggy. License is as it is in the license file. (This m...
When I set_bone_position, the model animation stops and the skeleton resets to the "rest" state. Is this intentional? one case is when rotating the head of an object while the rest of the body is animated as usual.
Implemented two new features: Music This is intended to bring suspense to situations, and generally give some life to the game. Incidental music will play at certain events in the game. The music depends on the tension of the player. I haven't tested this on a network, so the timing may be bad on ne...
People (uhh, 2 of them (including me)) were complaining on IRC about animations. So, I guess there is demand for an animation improvement. The main issue I'm addressing here is that animations are always looping. We can't sequence animations. Example real-world issues: As for animation issues.. imag...
There's no stack trace at all. ERROR[main]: ServerError: error in error handling I'm not using JIT. I think the times this error happens is when nodes are removed/manipulated. I noticed this error started appearing when I added block-digging capability to the mobs I'm making. Edit: I'm not using Vox...
See Clonk's ActMap for inspiration Currently, animations are not much flexible. I propose an Action definition for animations. This would make smoother transitions between actions and synchronization of logic with animations. Actions define a single action in the animation, such as "walk"...
See Clonk's callbacks for insipration Currently, Minetest has on_activate , on_step , on_punch , and on_rightclick . Additional callbacks that are useful are: ⋅ on_collide_node(dir) - When an entity hits a wall. Useful for projectiles (arrows, or bombs that explode on contact). dir = coll...
Thanks for the feedback! Real quick, I downloaded the latest but the throwing mod folder is empty. The throwing mod is a git submodule in the repository. Submodules aren't downloaded by default in git, iirc. You should do a git submodule update. If you used the ZIP option from GitHub... I don't know...
I don't know if it's compatible with other mods. 1. I did not use any of the existing mob libraries/frameworks. 2. It breaks blocks! You may not want your server griefed by some mob. 3. It does not spawn automatically/independently. In this subgame, mobs are spawned by the Director. You should write...
Added a new monster "Sarangay" (or minotaur) http://i.imgur.com/zoBM9F8.png It can break your walls by charging. Added a new monster "Paniki" (or bat), which is still a wip. They're flying squares at the moment. It's good to read that mobs weren't eating resources (at least, in y...
Well then, minetest.register_action("mymod:myaction", function(player) -- Example callback -- player = player who sent the action kill_player(player) end) -- This binding is sent to the client minetest.register_keybind("mymod:myaction", { default_key = "X", description ...
Thanks for the reports! I'll add that to the todo list. fortress was the former name of this mod. I don't know why it still looks for those files. It's a bit too hard at the moment. Currently it spawns whole horde of monkeys. Edit: Right now I'm focusing on adding content. Tweaks come later. Edit: A...
Warning: This is a WIP so expect unbalanced and broken gameplay! Don't expect a complete and working game. Description of what the game would be when completed: This is a coop (or singleplayer) game of building, surivival, and defense. Players must build and defend a fortress against waves of monst...
Ok, I managed to solve part of the problem by using the Armature modifier instead of using bone parents for objects (which was my initial attempt). The objects are really supposed to be joined into one. Then vertex groups + bones are used for animation. The Animation part of the Using Blender tutori...
I'm trying to make a new mesh model for a new mob I'm making. The tutorial at the wiki says I should join all the objects together to make the texture. I did that and the object now has a texture png. Here comes the animating part, the skeleton was detached because of the join operation, and I can't...
Thanks! I found the other mod (using Google site search, instead of forum search): https://forum.minetest.net/viewtopic.php?f=9&t=7530 The mod creator canceled it because it was already done in the default furnace, just not yet merged to the main game: https://github.com/minetest/minetest_game/p...
I don't know the progress of the default furnace feature.
I already made a patch that incorporates this change to the default furnace. I'm just waiting for this mod to be released and tested before I request to merge.
Is someone planning a defense game/mod where players build a fortress to defend against (node-breaking) attacking monsters? Monsters come at night, with ascending difficulty every night. At day monsters die, and players rebuild. Somewhat like Castle Story This could be an interesting game mode for b...
I was just impatient maybe (but I waited 3 minutes on that screen!). I opened it again for a screenshot, then it loaded the list. The mod list download was just slow I guess.