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Re: [Mod] Nature

BTW, I can't find the old mod thread, so I created this one. Was the forum wiped out?
by neko259
Thu Oct 30, 2014 17:06
 
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 37
Views: 5552

[Mod] Nature [nature_pack] 1.3.0

I've returned with the nature mod pack again! *_^ Now I just refactored it, hoping it will run a bit faster, but I'm taring requests cause don't know what to fix or add to it. Links Download: https://bitbucket.org/neko259/nature_pack/get/1.3.0.zip Repository: https://bitbucket.org/neko259/nature_pac...
by neko259
Thu Oct 30, 2014 17:01
 
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 37
Views: 5552

deivan wrote:This mod don't have a git address?

I don't use git. Mercurial repository address is given in the description.
by neko259
Thu Mar 14, 2013 05:50
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128207

Jalo wrote:Why no update?

I don't have enough time to work on both mods, so I work only on nature for now. Sorry.
by neko259
Mon Jan 28, 2013 05:31
 
Forum: WIP Mods
Topic: [mod] livehouse [0.1.0]
Replies: 22
Views: 8013

As I understand, plantlife needs git version of minetest or/and minetest_game now. So I can't use it until it gets stable.
by neko259
Mon Jan 28, 2013 05:30
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128207

Also, I would like to ask if someone has a better idea for the tree grow algorithm. I will be happy to change it, because existing one is too simple.
by neko259
Sun Jan 27, 2013 17:34
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128207

Line 67 init.lua of the Bushes mod should look like this: plantslib:spawn_on_surfaces(delay, "flowers:flower_"..flower, radius, chance, "default:dirt_with_grass", {"group:flower", "group:poisonivy"}, flowers_seed_diff) Thanks for the advice, but I've already changed the bushes mod code and cannot f...
by neko259
Sun Jan 27, 2013 17:20
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128207

Is this mod still being worked on? There are a few nice and useful features here. I do find it odd that the tree petals are not flammable and that the iron trees don't seem to spawn. The game sometimes crashes as well. I'm working on the mod, but very rarely. I don't have time to do that myself, an...
by neko259
Sun Jan 27, 2013 17:16
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128207

Mod request: mod package manager. You have a file named repos.list which contains mod repository links list. Mod repositories can be rsync, git, mercurial etc. A repository is a folder with some files named: modname.mod Example modname.mod: name=Mod name description=Some mod min_minetest_version=0.4...
by neko259
Sun Jan 27, 2013 17:12
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 395245

Can the runs on an existing tree trunk enlarge the tree, or it will look like a tree placed on a tree? I mean, can I make tree growing by running a treegen on an existing trees? technically it could be possible, mechanics is here but it would be too much time consuming. Thats why i introduced rando...
by neko259
Mon Jan 07, 2013 14:39
 
Forum: WIP Mods
Topic: New trees
Replies: 68
Views: 14360

Can the runs on an existing tree trunk enlarge the tree, or it will look like a tree placed on a tree? I mean, can I make tree growing by running a treegen on an existing trees?
by neko259
Fri Jan 04, 2013 09:28
 
Forum: WIP Mods
Topic: New trees
Replies: 68
Views: 14360

Great!
by neko259
Mon Dec 31, 2012 08:47
 
Forum: Old Mods
Topic: [Mod] Boats [boats]
Replies: 89
Views: 41247

Sky islands generator, possibly with generating some wooden bridges between them.
by neko259
Mon Dec 31, 2012 08:40
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 395245

Also, can you make DMs spawn only in deep caves? Yesterday one spawned in the middle of a forest and burned a couple of trees. Today one burned my house on the top of the hill. Our wooden spawn was destroyed by one of them 2-3 times for one month, it's horrible :D And please make them fire less rapi...
by neko259
Sun Dec 16, 2012 09:25
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855487

Thanks!
by neko259
Sat Dec 15, 2012 20:33
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 545966

@jeija
Why don't you use tags in the repository? Tag the stable versions and give them numbers so we can see if there is a new version, and if it is stable already.
by neko259
Sat Dec 15, 2012 20:19
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 545966

@sapier, where can I find your development branch? The crash I've had before appeared 3 times today, it's not safe anymore for me to run 1.4.6 on my server. Can I update it somehow?
by neko259
Sat Dec 15, 2012 17:48
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855487

Aqua wrote:What's a repository? I've got github but I have no idea how to use it...

Google manuals about git. You have to make commites on every change so that you (and the users) can get any specific revision of the mod.
by neko259
Fri Dec 14, 2012 22:35
 
Forum: Mod Releases
Topic: [Mod] Mailbox! [4.0] [mailbox] - Updated to version 4 {Send Ability}
Replies: 61
Views: 19867

Great mod!
by neko259
Fri Dec 14, 2012 21:25
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 187677

Thanks. I've had this error only once, so I assume it is not so critical.
by neko259
Tue Dec 11, 2012 21:43
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855487

21:35:04: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_step': ...../games/minetest/mods/mobf/management_functions.lua:196: attempt to index local 'self' (a nil value)
by neko259
Tue Dec 11, 2012 20:36
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855487

Please add a repository so we can donwload your mod if the uploader gets down. Or if somebody will want to make a pull request with changes.
by neko259
Tue Dec 11, 2012 18:12
 
Forum: Mod Releases
Topic: [Mod] Mailbox! [4.0] [mailbox] - Updated to version 4 {Send Ability}
Replies: 61
Views: 19867

I can't get glowglass by the recipe in 0.4.4. Getting it through /give works fine.
by neko259
Tue Dec 11, 2012 18:11
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 344
Views: 221541

http://minetest.net/forum/viewtopic.php?id=4010

Some of my players suggested me to remove this mod and test without it. Everything works fine. Maybe bandwidth problem or something like that?
by neko259
Tue Dec 11, 2012 18:05
 
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 293
Views: 97945

Nice, but you need separate crafting descriptions.
by neko259
Sun Dec 09, 2012 19:50
 
Forum: Minetest-Related
Topic: [indev] Minetest Extensions - mod review [Remaking in python
Replies: 107
Views: 28080

Already posted an issue, sorry: https://github.com/celeron55/minetest/issues/346
by neko259
Sun Dec 09, 2012 15:38
 
Forum: Minetest Problems
Topic: Minetest eats my server
Replies: 2
Views: 1892

Can it be connected to player loading mods? It seems to happen when someone new tries to connect and load the music and mod data. Now I saw it just fixed itself after many minutes of memory leaks, and dropped memory usage to 100M. Strange.
by neko259
Sun Dec 09, 2012 12:32
 
Forum: Minetest Problems
Topic: Minetest eats my server
Replies: 2
Views: 1892

Minetest eats my server

I have a strange problem with the server. At some point it starts to consume more and more RAM (from the usual 80M he got to 17G). I try to look at the trace (started server with --trace) and have just lines like: 4 <- 83.149.9.11:50225, size=63, data=63, data= 4F45 7403 0002 0001 0010 1972 6F61 6E3...
by neko259
Sun Dec 09, 2012 12:21
 
Forum: Minetest Problems
Topic: Minetest eats my server
Replies: 2
Views: 1892

I have a strange bug with this mod. Sometimes after a teleport I see myself at the same place, but the real coordinates are changed. When I try to go somewhere, I die because in my real (not seen) position I have already teleported and go to a wall or lava.
by neko259
Sat Dec 08, 2012 19:57
 
Forum: Mod Releases
Topic: [Mod] Teleporter Mod [1.07] [teleporter]
Replies: 27
Views: 19561

Actually, use 1.0.2 cause 1.0.1 had a crash bug :3
by neko259
Sat Dec 08, 2012 18:25
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 128207
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