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Re: [Mod] mobs_doom [mobs_doom]

glad you like it
by D00Med
Wed Mar 01, 2017 20:31
 
Forum: WIP Mods
Topic: [Mod] mobs_doom [mobs_doom]
Replies: 6
Views: 1668

Re: [Game] LegendofMinetest [v2]

No, snow and rain have nothing to do with mapgen (I am getting the impression you want it to be less frequent?).
The weather mod has nothing to do with mapgen, it's random.
by D00Med
Wed Mar 01, 2017 06:37
 
Forum: Subgame Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 109
Views: 44741

Re: [Game] LegendofMinetest [v2]

This is something I've been having a bit of trouble with.
There are supposed to be deserts, however I think that they might not be appearing as common as they do in other subgames because of the other biomes.
I had seen some deserts whilst testing so you might just have to look harder.
by D00Med
Wed Mar 01, 2017 00:52
 
Forum: Subgame Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 109
Views: 44741

Re: [mod] Vehicles [vehicles]

Yes and I haven't forgotten. I had a bit of trouble with the tractor, blender keeps crashing when I try to texture it. Anyway, I have had a lot of personal stuff lately, so it's been a little tricky to find time for minetest. I will keep up to my promises though, it just might take a little while. M...
by D00Med
Tue Feb 28, 2017 20:35
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 152
Views: 35520

Re: Mobs and subgames

Aah sorry I'm a bit busy lately.
I've started another subgame project with toby109tt.
But you could probably help with that if you like(you'd have to ask Toby)
https://github.com/D00Med/farlands/issues/1
by D00Med
Mon Feb 27, 2017 20:12
 
Forum: Subgame Discussion
Topic: Mobs and subgames
Replies: 4
Views: 2875

Re: [game]Voxellar:Anvil of Death...[1.7 Debugged]

Awesome :D
by D00Med
Sat Feb 25, 2017 22:13
 
Forum: WIP Subgames
Topic: [game]Voxellar:Anvil of Death...[1.7 Debugged]
Replies: 188
Views: 42897

Re: [Game] LegendofMinetest [v2]

Yeah the mapgen is a bit crazy at the moment. It will be fixed eventually.
Sorry about that, I think it's worth it though, the old version was a mess(a better working mess maybe).
by D00Med
Sat Feb 25, 2017 20:49
 
Forum: Subgame Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 109
Views: 44741

Re: Post your screenshots!

^+1
by D00Med
Mon Feb 20, 2017 20:42
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1450676

Re: Can anyone create a Rc plane mod?

I did make an attempt at this, but it didn't work very well.
It might be possible.
by D00Med
Sat Feb 18, 2017 20:21
 
Forum: Minetest General
Topic: Can anyone create a Rc plane mod?
Replies: 13
Views: 2766

Re: Post your screenshots!

Wuzzy wrote:Image

O.o what are those blocks, they look groovy
by D00Med
Fri Feb 17, 2017 20:02
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1450676

Re: [Mod] Waffles [1.1] [waffles]

The models look nice. Nice work!
by D00Med
Fri Feb 17, 2017 08:34
 
Forum: WIP Mods
Topic: [Mod] Waffles [1.3] [waffles]
Replies: 21
Views: 3743

Re: [MOD]NOT WUZZY DICE [0.1][WIP]

Wuzzy dice, sounds a bit like fuzzy dice...
by D00Med
Fri Feb 17, 2017 08:31
 
Forum: WIP Mods
Topic: [MOD]NOT WUZZY DICE [0.1][WIP]
Replies: 5
Views: 954

Re: Project: shed in the forest

Ok. Seems to be a lot of effort for a shed, but I'm going to assume that it's not really about the shed itself.
by D00Med
Wed Feb 15, 2017 00:59
 
Forum: WIP Mods
Topic: Project: shed in the forest
Replies: 17
Views: 3232

Re: Project: shed in the forest

Interesting...how are you going with it?
by D00Med
Tue Feb 14, 2017 21:49
 
Forum: WIP Mods
Topic: Project: shed in the forest
Replies: 17
Views: 3232

Re: How many subgames did you play?

burli wrote:Actually I only play just to test my own code

...same xD
by D00Med
Tue Feb 14, 2017 21:47
 
Forum: Minetest General
Topic: How many subgames did you play?
Replies: 14
Views: 2346

Re: Post your modding questions here

orwell wrote:I have a function advtrains.minAngleDiffRad in advtrains/helpers.lua. maybe this is helpful.
Returns how far to rotate from first angle in which direction to reach second angle
Link is in signature

Thanks, this improves it a lot. The problem still occurs a little, but it's not as common
by D00Med
Tue Feb 14, 2017 21:12
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 658952

Re: [Game] LegendofMinetest [v2]

Sorry, silly mistake. I tried to use "buckets:bucket_lava" instead of "bucket:bucket_lava". It's fixed now.
by D00Med
Tue Feb 14, 2017 20:43
 
Forum: Subgame Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 109
Views: 44741

Re: Post your modding questions here

I have a maths related question. I can make an entity rotate so that it matches the player's yaw. Now I'm trying to make the entity 'catch-up' to the player's yaw. There's a problem with this though. When the player's yaw crosses 0/2pi the difference between the player's yaw and the entity's yaw mak...
by D00Med
Tue Feb 14, 2017 09:49
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 658952

Re: WorldPainter support?

This would be a really great thing to have! Thanks for considering supporting minetest
by D00Med
Mon Feb 13, 2017 20:54
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 39368

Re: [Game] LegendofMinetest [v2]

villages do spawn in conifer forests and savannas too, but they should be pretty rare.
by D00Med
Mon Feb 13, 2017 20:16
 
Forum: Subgame Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 109
Views: 44741

Re: Baobab

Yeah they look good.
Edit: @toby109tt: I don't know what you're talking about xD
by D00Med
Mon Feb 13, 2017 20:13
 
Forum: Minetest Features
Topic: Baobab
Replies: 19
Views: 3335

Re: Baobab

+1 Savannas are a little boring, this could make them better.
by D00Med
Sun Feb 12, 2017 20:04
 
Forum: Minetest Features
Topic: Baobab
Replies: 19
Views: 3335

Re: [mod] Ramoid [ramoid]

This looks really cool, I will try it
by D00Med
Sun Feb 12, 2017 19:59
 
Forum: WIP Mods
Topic: [mod] Ramoid [ramoid]
Replies: 15
Views: 1571

Re: Post your Buildings(screenshots)

You are really good at building! It's great to see so many of your builds on the forums.
by D00Med
Sun Feb 12, 2017 09:50
 
Forum: Minetest General
Topic: Post your Buildings(screenshots)
Replies: 119
Views: 86367

Re: [mod] nodebox_trees [nodebox_trees]

Aaaah xD
Ok.
by D00Med
Sun Feb 12, 2017 05:04
 
Forum: WIP Mods
Topic: [mod] nodebox_trees [nodebox_trees]
Replies: 71
Views: 13047

Re: [mod] flowerpots [flowerpots]

Updated: I've made the changes that Wuzzy suggested (thanks Wuzzy)
by D00Med
Sun Feb 12, 2017 00:25
 
Forum: WIP Mods
Topic: [mod] flowerpots [flowerpots]
Replies: 24
Views: 3299

Re: [Adventure-Map]adventus II: Snow Land

Screenshot please?
by D00Med
Sat Feb 11, 2017 20:32
 
Forum: Minetest Maps
Topic: [Adventure-Map]adventus II: Snow Land
Replies: 4
Views: 2592

Re: Random tricks and tips (Minetest Game)

Using trapdoors, it is possible to make a one way door.
Place one, then another on top in the same direction(holding sneak).
Then you can open them, stand inside the space they fill when closed, then close them, and then you can walk through
by D00Med
Sat Feb 11, 2017 20:05
 
Forum: Minetest General
Topic: Random tricks and tips (Minetest Game)
Replies: 47
Views: 10769

Re: [mod] nodebox_trees [nodebox_trees]

I think that's probably because the mod clears all the decorations
by D00Med
Sat Feb 11, 2017 20:01
 
Forum: WIP Mods
Topic: [mod] nodebox_trees [nodebox_trees]
Replies: 71
Views: 13047

Re: [mod] flowerpots [flowerpots]

Thankyou for all the suggestions, I will add them in.
I'm glad it suits your needs. good luck with your subgame too
by D00Med
Sat Feb 11, 2017 00:10
 
Forum: WIP Mods
Topic: [mod] flowerpots [flowerpots]
Replies: 24
Views: 3299
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