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A few days ago, forum attachments were enabled. You can now upload files directly to the forum. See the "Attachments section under the "Write message" field when posting.
by Menche
Fri Oct 25, 2013 18:19
 
Forum: Minetest Maps
Topic: how to upload a map
Replies: 3
Views: 1087

The license Gambit released this under disallows modification. I think this is fine as long as you didn't actually edit any of his original textures, but you should probably ask him.
by Menche
Thu Oct 24, 2013 22:56
 
Forum: Minetest Texture Packs
Topic: Pixelbox 0.4.7
Replies: 11
Views: 3462

I had my arduino blink lights corresponding to actions in Minetest by just using Lua's normal file access functions to write data to the serial interface. Interfaces can be written to and read from like any other file.
by Menche
Tue Oct 22, 2013 23:43
 
Forum: Minetest Features
Topic: Interface minetest to a real world device
Replies: 3
Views: 2120

Element wrote:where do i put this code
--snip--


Make a folder in your mods folder, and in there paste the code into a file named "init.lua".
by Menche
Tue Oct 22, 2013 21:21
 
Forum: WIP Mods
Topic: Extra commands(alpha 0.1)
Replies: 41
Views: 13396

my view on this is that wuzzy is asking everyone to change all tneir recipes and adms and nodes that use the word block. i am sorry but i don't see any use to this change. It's just a few description fields, and it will be more consistent. ps. i typed this with the 3ds. so cool. Sorry, don't care.
by Menche
Sun Oct 20, 2013 03:44
 
Forum: Minetest General
Topic: On Minetest terminology: “block” and “node”
Replies: 26
Views: 4972

Dan Duncombe wrote:Ok, swords, lava added.
Poll:
Switch to 0.3.1 texture or...
Stay as 0.0.1 textures

Hmm? Those are the 0.3.1 (and 0.3.2 and 0.3.3...) textures.
by Menche
Sat Oct 19, 2013 23:27
 
Forum: Subgame Releases
Topic: [Game] Minetest Nostalgia (customised a bit) [0.0.5]
Replies: 33
Views: 14260

Hills in minetest-classic look really nice after the grass is allowed to grow for a while:
Image
by Menche
Sat Oct 19, 2013 02:11
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1431194

I agree that having the word "block" in node descriptions can be confusing. I think the best solution would be to just change that to "cube". A "block" is and always has been a 16x16 area of nodes. A "node" is anything that has a fixed place in the world. An "entity" is any item that doesn't have a ...
by Menche
Sat Oct 19, 2013 00:29
 
Forum: Minetest General
Topic: On Minetest terminology: “block” and “node”
Replies: 26
Views: 4972

I usually refer to them as "game modes", but "subgame" works too and is probably more accurate.
by Menche
Sat Oct 19, 2013 00:24
 
Forum: Minetest General
Topic: On Minetest terminology: “game”
Replies: 19
Views: 3504

Please put that report here, where it belongs: https://forum.minetest.net/viewtopic.php?id=3063 For the sake of time I'll answer that question here; modnames can only contain certain characters, as the error message says, and also has to be the same name as certain names inside the mod's code, but G...
by Menche
Fri Oct 18, 2013 17:50
 
Forum: WIP Mods
Topic: Bug in PilzAdam's Mod
Replies: 3
Views: 839

If you've tried my windows build and experienced a crash, please re-download and try again (same link). I just rebuilt it slightly differently. It seems to run fine on Windows 7 now.
by Menche
Fri Oct 18, 2013 06:02
 
Forum: Minetest Servers
Topic: Menche's Public minetest-classic:next Server (now have win32 build)
Replies: 28
Views: 10008

I would assume it does. What would prevent using high-res skins? Texture packs can basically be any resolution that's a square, don't know why player skins would be different. You can look at a skin by starting a game from the "server" tab, then starting another game and connecting to "127.0.0.1" (t...
by Menche
Thu Oct 17, 2013 22:53
 
Forum: Minetest General
Topic: A quick question...
Replies: 3
Views: 822

Here is a Windows 32-bit build of the version of minetest-classic used on this server. I plan on making Linux 32- and 64-bit builds later.
by Menche
Thu Oct 17, 2013 22:40
 
Forum: Minetest Servers
Topic: Menche's Public minetest-classic:next Server (now have win32 build)
Replies: 28
Views: 10008

leetelate wrote:http://1337318.zymichost.com/ontheplane.jpg

minetest on the plane! no more boring!

I made my first minetest mod on a plane.
by Menche
Tue Oct 15, 2013 02:14
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1431194

My favorite upload site is Ubuntu One. It has a good amount of free storage and offers direct links.
by Menche
Mon Oct 14, 2013 20:22
 
Forum: WIP Mods
Topic: A Tiny bit of help Needed
Replies: 6
Views: 1645

Menche's Public minetest-classic:next Server (now have win32 build)

Information This is a public freebuild server running the minetest-classic "next" branch. You will not be able to connect with a 0.4 client, as minetest-classic is based off of minetest 0.3. I recommend you build the minetest-classic:next client using the source from here . I have made a Windows 32...
by Menche
Sun Oct 13, 2013 03:17
 
Forum: Minetest Servers
Topic: Menche's Public minetest-classic:next Server (now have win32 build)
Replies: 28
Views: 10008

See this code from node_ownership. Basically what it does is back up the built-in node_dig, item_place, and node_punch functions, then override them. The permission check is done in the overridden function, and the original function is called only if a player is allowed to dig.
by Menche
Fri Oct 11, 2013 00:06
 
Forum: WIP Mods
Topic: How can I stop items from dropping when a node (isn't) broken?
Replies: 3
Views: 807

I spawn in water occasionally. It is annoying.
by Menche
Thu Oct 10, 2013 23:58
 
Forum: Minetest General
Topic: Spawning in Water
Replies: 15
Views: 2399

Thank you for you reply. This mod can be useful for me. Do you know the name of this mod, please? The only program I can find is WorldPainter. But it seems to be only for Minecraft. or can I use it for Minetest, too? Minecraft mods can't be used for minetest, they're completely different things. Th...
by Menche
Thu Oct 10, 2013 23:31
 
Forum: Minetest Maps
Topic: How can I make a map, please?
Replies: 10
Views: 3363

If you can get a .bmp image of the top-down one, there's a mod that can convert it into a 2d minetest map. It would take either manual building or changes to the mod to get structures/trees/terrain, though.
by Menche
Thu Oct 10, 2013 17:20
 
Forum: Minetest Maps
Topic: How can I make a map, please?
Replies: 10
Views: 3363

Custom skins aren't supported by default; a mod is required to use them. If you want to use a particular skin on a server which has that mod, you have to send it to the administrator of that server.
by Menche
Tue Oct 08, 2013 00:22
 
Forum: Minetest Texture Packs
Topic: How to install a skin?
Replies: 1
Views: 1599

Everything in the newest version will work in an older world. The only time where you'd need a new world is if something new was added the the map generator.
by Menche
Tue Oct 08, 2013 00:19
 
Forum: Minetest General
Topic: My world in the newest minetest version?
Replies: 2
Views: 680

Why do we even have pure diamond tools? That makes no sense. I think it would be better if any tool could be encrusted with diamond to grant a digging speed boost. What's Mese? Isn't it also a gem like diamond or ruby or anything else. It's a game, not geology 101. Mese was a placeholder ore introd...
by Menche
Mon Oct 07, 2013 19:53
 
Forum: Minetest Features
Topic: Mining Speeds...
Replies: 20
Views: 3240

jojoa1997 wrote:We wanted more ores and diamond looked good and also to me it is a good ore to make a max price.

Mese has always been the rare, powerful "trophy" mineral. There is such a thing as too many ores, and not all ores have to be craftable into a full tool set anyway.
by Menche
Mon Oct 07, 2013 19:17
 
Forum: Minetest Features
Topic: Mining Speeds...
Replies: 20
Views: 3240

Why do we even have pure diamond tools? That makes no sense. I think it would be better if any tool could be encrusted with diamond to grant a digging speed boost.
by Menche
Mon Oct 07, 2013 18:05
 
Forum: Minetest Features
Topic: Mining Speeds...
Replies: 20
Views: 3240

Ok, so I found a way around all this. I just installed a distro that was supported, just one more question... How to run Minetest and where to find it? btw, using Ubuntu Add the minetest PPA with the following command: sudo add-apt-repository ppa:minetestdevs/stable Then, just install the "minetest...
by Menche
Mon Oct 07, 2013 04:02
 
Forum: Minetest General
Topic: Linux Help!
Replies: 17
Views: 3299

So I just switched to a Linux OS. I was going to download Minetest, but when I got to the download page my Linux distro wasnt there... :/ So I was just wondering if it matters what distro I downlaod it for? Wont it work with any Linux OS??? If you download the latest source from github and compile ...
by Menche
Sun Oct 06, 2013 23:17
 
Forum: Minetest General
Topic: Linux Help!
Replies: 17
Views: 3299

I haven't seen that, probably because I compile only the server on my debian machine. Maybe a library is missing? There's a list of packages required to build here.

I'm guessing that it's libgl1-mesa-dev that is missing.
by Menche
Sat Oct 05, 2013 07:37
 
Forum: Minetest Problems
Topic: [DEBIAN] dependency libc6
Replies: 6
Views: 3522

Where are you installing it from? I compile it from source on debian because the official package is old. It works fine for me.
by Menche
Tue Oct 01, 2013 06:14
 
Forum: Minetest Problems
Topic: [DEBIAN] dependency libc6
Replies: 6
Views: 3522

The top row of your inventory is the hotbar.
by Menche
Tue Oct 01, 2013 04:13
 
Forum: Minetest Problems
Topic: Move objects from inventory to hotkeys
Replies: 3
Views: 1124
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