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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
On an old thread i asked on how to make those forests/jungle less dense (as i never had any fun with how they are set up) : https://forum.minetest.net/viewtopic.php?f=47&t=14545 And it worked great and can be tweaked a lot , by example on a v7 that usually generate very dense forests on my world...
Hello, I've been testing this modpack and found that it contained already mg_village, explaining why when i enabled the full modpack + mg_village i only encountered problems. So after enabling only the modpack (and removing the canadian house mod as it depends on lost things) it worked on my new tes...
Thanks for the update, i grabbed it from your github and it launched , along mobs_redo perfectly fine. On my quick test i started in a nice little village with friendly villagers that were all running at me to show how welcoming they were :D Not sure what could have edited my default minetest_game a...
Hello, I decided to test your latest version from github instead of the old version i had , but now when i create a world with fun_caves i have this error preventing play : 2016-07-12 20:14:56: ERROR[Main]: ModError: Failed to load and run script from C:\minetest-0.4.14\bin\..\mods\fun_caves-master\...
I'm no developer, i'm only a player, i often play Minetest with my young nephew. When it comes to "creative" mode i help him build whatever ideas he has, and i found that minetest_game is entirely sufficient from what i experienced, we had a lot of fun building things, some mods like boost...
by mobs api, i assume you're talking about the "mobs_redo" mod, if that's it, indeed i am running it, all the mobs redo files are enabled. On non-ethereal world , animals and monsters have been spawning as they should, it's only on my ethereal world that i have seen nothing during all thos...
Hello, Is mobs redo (and all mobs redo supported creatures) incompatible with Ethereal NG 1.20 or is there some setting i am missing to make them compatible ? I've been waiting and walking around for 3 days and 2 nights in banana jungle and have not seen a single creature, and no creature is mention...
[*]Creeper https://forum.minetest.net/viewtopic.php?f=11&t=9917&start=250#p176616 Hello, it seems your mobs redo creeper variant from the Daredevil creeper is missing its model, the init.lua has mesh = "mobs_tree_monster.x", that does not exist in the mobs_monster, so they're invi...
You can change the physics parameters in adventuretest/minetest.conf without causing a problem. You can just delete the movement lines, except for maybe movement_speed_fast if you plan on using fast moving for sprinting. Spawning underground is an Adventuretest issue, I'm not sure if it's a Mapgen ...
Hello I'm completely new to Adventuretest, so sorry if this is known problem. My first contact seems a bit buggy : my first spawn on a mapgenV7 world is somehow underground, there was some see-through view i dug up but died in the night in my quickly made dirt house in which i was planning to wait f...
A bit of help please [*]Sheep (right-click for wool, feed 8 wheat to replenish wool)[/*] I can't make this work, i managed to feed the animal 8 wheat items (and the game tells me the sheep is tamed) by right click on the sheep with them selected (so they are given one by one), but no right click on ...
I thought the "MeshUpdate" hinted to a different bug, as the other one refered to "Emerge-0". Odd if those are engine bugs i have not yet got any crash from the default game. Maybe it's the addition of some of those TNG-specific mods that aren't fully accepted by the current stat...
I just got another crash, this time just prior it i was right clicking around , mostly to test and it crashed after a few of those right clicks. 2016-05-22 19:34:49: ACTION[Main]: Server for gameid="Minetest_TNG-master" listening on 0.0.0.0:54651. 2016-05-22 19:34:55: ACTION[Server]: singl...
Not sure what happened, i'm new to TNG, downloaded the latest version from github, added it to the games folder of the recently released Minetest 0.4.14 for win32 , i ran a new world with it (no additional mod, only TNG) on Valley mapgen . Spawned in some non-dense forest , moved around until i saw ...
Hello I would like to have less dense forest/jungle biome, basically my goal would be to increase the minimum spacing between trees, both for navigation and performance reasons. I gave a look into the ...\games\minetest_game\mods\default\ mapgen.lua to test things around, but unfortunately, not havi...