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Re: Nametag coordinates.

You know there are multpile co-ordinate systems? The fundamental and finest system has a unit 1/10th the size of a node, many Minetest co-ordinates are in this system. Your printed tag and player co-ords may be in different co-ordinate systems. My guess as to why they don't correspond is that we us...
by agrecascino
Fri Aug 26, 2016 00:34
 
Forum: Minetest Engine
Topic: Nametag coordinates.
Replies: 8
Views: 4802

Re: Nametag coordinates.

You know there are multpile co-ordinate systems? The fundamental and finest system has a unit 1/10th the size of a node, many Minetest co-ordinates are in this system. Your printed tag and player co-ords may be in different co-ordinate systems. My guess as to why they don't correspond is that we us...
by agrecascino
Thu Aug 25, 2016 13:26
 
Forum: Minetest Engine
Topic: Nametag coordinates.
Replies: 8
Views: 4802

Re: Nametag coordinates.

Hi, it would help a lot if you posted the relevant code so we can see exactly what you're doing. It sounds like you're taking the `offset` attribute of a waypoint hud element, but I'm doing some inference there. In that case, you should be aware that there are three position-like attributes for a w...
by agrecascino
Sun Aug 21, 2016 21:30
 
Forum: Minetest Engine
Topic: Nametag coordinates.
Replies: 8
Views: 4802

Nametag coordinates.

When getting the coordinates of a name tag’s parent node, they seem to be somehow transformed, and I can't figure out how. I noticed this, when messing around with drawing transparent name tags based on distance, the name tags would occasionally disappear. I started printing the nametags when they w...
by agrecascino
Sun Aug 21, 2016 19:28
 
Forum: Minetest Engine
Topic: Nametag coordinates.
Replies: 8
Views: 4802

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