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Re: [ClientMod] Inspect nodes! [inspect] [1.0]

When inspection is enabled, you punch a node and in the chat you will see stuff about the node. Also type ".inspect hand" to inspect the item you are holding.
by bigfoot547
Wed Mar 29, 2017 01:58
 
Forum: WIP Mods
Topic: [ClientMod] Inspect nodes! [inspect] [1.0]
Replies: 5
Views: 1946

Re: [Mod] Circuits - Mesecons alternative [circuits]

texmex wrote:Is there anything us players can do to help with further development of this mod?

Make a PR? I'd help ;).
by bigfoot547
Tue Mar 28, 2017 15:52
 
Forum: WIP Mods
Topic: [Mod] Circuits - Mesecons alternative [circuits]
Replies: 14
Views: 5962

[ClientMod] Inspect nodes! [inspect] [1.0]

This mod is a client side mod to inspect nodes. Bugs/Feature Requests Please report bugs on github ( list ). License Code: LGPL v2.1+ Dependencies ⋅  None! Downloads Download or Browse the code ⋅  1.0 The mod is born! How to install
by bigfoot547
Sat Mar 25, 2017 03:20
 
Forum: WIP Mods
Topic: [ClientMod] Inspect nodes! [inspect] [1.0]
Replies: 5
Views: 1946

Re: [Clientmod] Oredetection [oredetect]

Here's the diff by the way: Click for .diff gist!.

EDIT: Not beating a dead horse, just a for reference.
by bigfoot547
Fri Mar 24, 2017 17:05
 
Forum: WIP Mods
Topic: [Clientmod] Oredetection [oredetect]
Replies: 48
Views: 13022

Re: RIP Nyan Cats.

Geez sofar, this was a joke you know. Not a legal document. :P
by bigfoot547
Fri Mar 24, 2017 03:23
 
Forum: Minetest General
Topic: RIP Nyan Cats.
Replies: 24
Views: 12570

RIP Nyan Cats.

Nyan cats have to go. We have made their replacements: #1658. Let's all have a moment of silence for nyan cats. Please all say something profound about these pop-tart nodes that have made all of our lives better. Here is the video: Watch 4 ever!
Trademarks have ruined all of our lives.
by bigfoot547
Thu Mar 23, 2017 21:41
 
Forum: Minetest General
Topic: RIP Nyan Cats.
Replies: 24
Views: 12570

Re: [Clientmod] Oredetection [oredetect]

What again is your problem? The lack of communication to the users about CSM. The lack of any security features regarding CSM. The lack of proper documentation for CSM. The lack of a function for server owners to disable CSM. etc. Linuxdirk, CSM has not added anything cheating wise. I can whip up f...
by bigfoot547
Tue Mar 21, 2017 15:38
 
Forum: WIP Mods
Topic: [Clientmod] Oredetection [oredetect]
Replies: 48
Views: 13022

Re: [Clientmod] Oredetection [oredetect]

DS-minetest wrote:bigfoot547: Is it acceptable now?

Looks good! Thanks!
by bigfoot547
Tue Mar 21, 2017 15:33
 
Forum: WIP Mods
Topic: [Clientmod] Oredetection [oredetect]
Replies: 48
Views: 13022

Re: [Clientmod] Oredetection [oredetect]

It's okay Wuzzy. I just modified the C++ and hey! Fast, fly, noclip, reach, and rendering all light levels fully bright. Nothing has changed.

EDIT: Actually 1 thing did change, you no longer need to recompile minetest.
by bigfoot547
Mon Mar 20, 2017 02:26
 
Forum: WIP Mods
Topic: [Clientmod] Oredetection [oredetect]
Replies: 48
Views: 13022

Re: [Clientmod] Oredetection [oredetect]

Did you get inspiration from my csm-inspect client mod? Yes I did, it was useful. I hope it's not a problem that I took CC0. If it is please tell me and I'll change the license and write that it was inspirited by your mod. I thought, it differs enough (and didn't look at your license >_<) The code ...
by bigfoot547
Sun Mar 19, 2017 21:25
 
Forum: WIP Mods
Topic: [Clientmod] Oredetection [oredetect]
Replies: 48
Views: 13022

Re: [Mod] More Commands! [1.0.10] [morecommands]

Ok. I installed the Mod, renamed it to "morecommands" and put it into Mods folder. But i got this Error: Failed to load and run script from C:\Users\Computer\Downloads\minetest-0.4.15-win64\minetest-0.4.15-win64\bin\..\mods\morecommands\init.lua: ...\minetest-0.4.15-win64\bin\..\mods\more...
by bigfoot547
Sun Mar 19, 2017 14:13
 
Forum: Mod Releases
Topic: [Mod] More Commands! [1.0.11] [morecommands]
Replies: 36
Views: 8001

Re: [Clientmod] Oredetection [oredetect]

Did you get inspiration from my csm-inspect client mod?
by bigfoot547
Sun Mar 19, 2017 00:45
 
Forum: WIP Mods
Topic: [Clientmod] Oredetection [oredetect]
Replies: 48
Views: 13022

Re: [game][fun][modding]W€!RD M0D C0NT€$T[contest][nyan cat]

azekill_DIABLO wrote:nope, sorry. maybe another contest called hack your Minetest (till it collapse)


I'd win that, I have already made a hacked client with fast, fly, noclip, reach, and drawing all light levels fully bright.
by bigfoot547
Sat Mar 18, 2017 17:34
 
Forum: Modding Discussion
Topic: [game][fun][modding]W€!RD M0D C0NT€$T[contest][nyan cat]
Replies: 28
Views: 12420

Re: [Parkour Map] Extreme Parkour Race [1.2]

The map is coming out very soon! I have just been slacking. Sorry :P
Map creation progress:
[██████████████░░░░░░]
We are almost there!
by bigfoot547
Sat Mar 18, 2017 00:11
 
Forum: Minetest Maps
Topic: [Parkour Map] Extreme Parkour Race [1.2]
Replies: 17
Views: 7170

Re: [Server] HOMETOWN

Hey ExeterDad! Would it be a good idea to get the morecommands mod for your server? I would love to have made a mod that people use! Thank you for considering! I have toyed with the idea of installing your mod. But I would have to really do some editing to prevent conflicts with commands and such t...
by bigfoot547
Fri Mar 10, 2017 22:03
 
Forum: Minetest Servers
Topic: [Server] HOMETOWN
Replies: 189
Views: 51568

Re: [Server] HOMETOWN

Hey ExeterDad! Would it be a good idea to get the morecommands mod for your server?
I would love to have made a mod that people use!
Thank you for considering!
by bigfoot547
Tue Mar 07, 2017 01:55
 
Forum: Minetest Servers
Topic: [Server] HOMETOWN
Replies: 189
Views: 51568

Re: [Parkour Map] Extreme Parkour Race [1.2]

Map number 2 is on it's way! It has explosive new features such as dynamic void height, skybox color changing, HUD elements telling you everything you need to know, and much more!
So who's excited!
by bigfoot547
Tue Feb 28, 2017 20:15
 
Forum: Minetest Maps
Topic: [Parkour Map] Extreme Parkour Race [1.2]
Replies: 17
Views: 7170

Re: [Mod] Planetoids [planetoids]

+1000000
I love it!
by bigfoot547
Thu Feb 23, 2017 05:08
 
Forum: Mod Releases
Topic: [Mod] Planetoids [planetoids]
Replies: 26
Views: 6960

Re: Advanced TNT:tnta MOD

Many servers met their untimely demise with this mod.
Good job!
by bigfoot547
Thu Feb 23, 2017 02:08
 
Forum: WIP Mods
Topic: Advanced TNT:tnta MOD
Replies: 23
Views: 4877

Re: [Mod] Not so simple mobs v2.4 [nssm]

Hey! I have an idea! You should add a red panda mob. That would be AWESOME! https://upload.wikimedia.org/wikipedia/en/b/be/Red_Panda_in_a_Gingko_tree.jpg And maybe a bigfoot! https://upload.wikimedia.org/wikipedia/en/9/99/Patterson%E2%80%93Gimlin_film_frame_352.jpg Can red pandas be tameable with p...
by bigfoot547
Mon Feb 20, 2017 18:47
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 71042

Re: [Parkour Map] Extreme Parkour Race [1.2]

octacian wrote:HUD looks nice! I will say though, making the HUD update every second with globalstep (IDK how to use it myself, ask someone more experienced) wouldn't hurt.


If I understood you correctly, I already update the HUD every globalstep.
@octacian I am looking forward to watching your video!
by bigfoot547
Sun Feb 19, 2017 02:57
 
Forum: Minetest Maps
Topic: [Parkour Map] Extreme Parkour Race [1.2]
Replies: 17
Views: 7170

Re: [Parkour Map] Extreme Parkour Race [1.2]

Well, if you must know, this is legitimately the BEST map I've EVER seen for MT (sorry 1248 - wait, you're the one who made the Adventus maps, right?) Oh, and FYI, there's probably a YouTube video coming up about this from me soon. Possibly, that is if I don't get really lazy. TL;DR AMAZING job! Th...
by bigfoot547
Sun Feb 19, 2017 00:47
 
Forum: Minetest Maps
Topic: [Parkour Map] Extreme Parkour Race [1.2]
Replies: 17
Views: 7170

Re: [Parkour Map] Extreme Parkour Race [1.2]

I am not making an 8 portals map, because I accidentally deleted it. D:
Instead, I will make an Extreme Parkour Trilogy.
by bigfoot547
Wed Feb 15, 2017 22:27
 
Forum: Minetest Maps
Topic: [Parkour Map] Extreme Parkour Race [1.2]
Replies: 17
Views: 7170

Re: Is there any particular advantage...

Hokay!
Thanks g'bye!
*unplugs computer and runs away*
by bigfoot547
Wed Feb 15, 2017 20:19
 
Forum: Modding Discussion
Topic: Is there any particular advantage...
Replies: 3
Views: 783

Re: [Parkour Map] Extreme Parkour Race [1.2]

C'mon! Parkour maps are underrated!
Do you know how much time I spent on this?
Oh, and BUMP
by bigfoot547
Wed Feb 15, 2017 06:13
 
Forum: Minetest Maps
Topic: [Parkour Map] Extreme Parkour Race [1.2]
Replies: 17
Views: 7170

Re: Animated Inventory Images

I made a github issue for this, but it got shut right down.
paramat...
by bigfoot547
Sat Feb 11, 2017 23:54
 
Forum: Minetest General
Topic: Animated Inventory Images
Replies: 14
Views: 2053

Re: [Mod] More Commands! [1.0.10] [morecommands]

Does anybody have any suggestions? When I want a worldmap , almost everytime I find some unexplored gaps, or an 'uneven' border. So, I have to fly/teleport there, then make a new map. How about some commands, like * mapgap 0,0 - find nearest unexplored mapchunk (spiraling outward from given coordin...
by bigfoot547
Sat Feb 11, 2017 00:34
 
Forum: Mod Releases
Topic: [Mod] More Commands! [1.0.11] [morecommands]
Replies: 36
Views: 8001

Re: [Mod] More Commands! [1.0.11] [morecommands]

Updated to version 1.0.11.
by bigfoot547
Fri Feb 10, 2017 03:11
 
Forum: Mod Releases
Topic: [Mod] More Commands! [1.0.11] [morecommands]
Replies: 36
Views: 8001
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