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Re: Sound Replacement mod

Sounds I've figured out how to use: newsnd_grass_place newsnd_snow_footstep newsnd_wood_footstep Fixed: Lava sounds don't crash on load properly updated files to Github Sounds I haven't figured out where I want to use them: newsnd_dig_cracky Sounds I haven't figured out how to use: newsnd_dig_dig_im...
by sweBers
Wed Jan 25, 2017 03:01
 
Forum: WIP Mods
Topic: Sound Replacement mod
Replies: 8
Views: 1783

Re: Sound Replacement mod

Thank you everyone so far. Sorry if I'm being a pain, I probably shouldn't post when I'm angry at work. rubenwardy, I copied the default glass break sounds into a new sounds folder under minetest and renamed them to newsnd_grass_footstep 1 thru 4. I also tried to put them into a testsound folder und...
by sweBers
Wed Jan 25, 2017 02:12
 
Forum: WIP Mods
Topic: Sound Replacement mod
Replies: 8
Views: 1783

Re: Sound Replacement mod

Maybe I'm trying to reinvent the wheel then? I didn't see a method for that right off. Do those sounds override the default sounds? How would you call one of those sounds (say swebers_hard_footstep) instead of the old one?
by sweBers
Tue Jan 24, 2017 22:00
 
Forum: WIP Mods
Topic: Sound Replacement mod
Replies: 8
Views: 1783

Re: Sound Replacement mod

Maybe it would be easier to replace the soundfile(s) ? Or have init- and cleanup-functions that swap the original- and the replacement-files at start and end of the program. I could see that being an easier process, but: 1) I've seen a few soundpack mods that are just installing the old files over ...
by sweBers
Tue Jan 24, 2017 21:16
 
Forum: WIP Mods
Topic: Sound Replacement mod
Replies: 8
Views: 1783

Re: Sound Replacement mod

So, it looks like I didn't test it properly, and I'm getting an error trying to override the sound for lava cooling. From what I can tell, that is called by a function and not a node registration. I realize now that my override.rewrite was not correct, but I'm stuck with a new problem. How would you...
by sweBers
Tue Jan 24, 2017 01:06
 
Forum: WIP Mods
Topic: Sound Replacement mod
Replies: 8
Views: 1783

Re: Sound Replacement mod

Sounds I haven't figured out where I want to use them:
newsnd_dig_cracky
newsnd_grass_place

Sounds I haven't figured out how to use:
newsnd_snow_footstep
newsnd_dig_dig_immediate
newsnd_dig_oddly_breakable_by_hand
newsnd_place_failed

Sounds I haven't implemented:
newsnd_wood_footstep
by sweBers
Sun Jan 22, 2017 18:15
 
Forum: WIP Mods
Topic: Sound Replacement mod
Replies: 8
Views: 1783

Sound Replacement mod

I'm creating a mod that allows you to replace the default Minetest sounds. So far, I've taken most of the sounds from the Ingar Soundpack and created a mod to turn most of the sounds on and off. The purpose of this mod was to create a way to implement sounds as a mod, and not a drop-in replacement. ...
by sweBers
Sun Jan 22, 2017 18:12
 
Forum: WIP Mods
Topic: Sound Replacement mod
Replies: 8
Views: 1783

Mobs and subgames

Hello everyone, I've been playing the game for some time now, off and on. Mostly Carbone and Voxelgarden (both great, btw). I've tried branching out to other subgames, but I can't really find one that fits. I really enjoy the variety of blocks and crafting in those games, but there doesn't seem to b...
by sweBers
Sat Dec 24, 2016 19:07
 
Forum: Subgame Discussion
Topic: Mobs and subgames
Replies: 4
Views: 2616

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