Search found 42 matches

Return to advanced search

Re: WorldPainter support?

What does Minetest do if it encounters unknown node names in the map? Will it crash, ignore them, or display them as some standard block? Will it keep the unknown node, or will it remove it?
by Captain_Chaos
Wed Feb 15, 2017 17:38
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 39308

Re: WorldPainter support?

Also, I have the basic game running, but I'm trying to compile it myself because that would make it much easier to test my understanding of the source code. I'm having trouble though. I'm compiling it with MinGW, and it gets to the minetest object file stage, but it won't link with the precompiled b...
by Captain_Chaos
Wed Feb 15, 2017 16:40
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 39308

Re: WorldPainter support?

Questions, questions... The world_format.txt file describes a list of files which make up a map, in addition to the block database. Files such as auth.txt, env_meta.txt, ipban.txt, etc. What would be the absolute minimum I could get away with for generating these files? In other words, which could I...
by Captain_Chaos
Wed Feb 15, 2017 16:37
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 39308

Re: WorldPainter support?

And one more. :) Minetest has negative z (vertical) coordinates if I understand correctly, which Minecraft doesn't, so that would also be a challenge. Is the water level at z == 0? When does Minetest generate new map blocks? Is it in a sphere around the player? What is the default radius in which it...
by Captain_Chaos
Tue Feb 14, 2017 21:41
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 39308

Re: WorldPainter support?

Another question: I see that there are is a whole list of different versions of the serialization format. Could I get away with supporting only one version, for instance the latest one? Is there a current de facto standard version which most people are using? Or are people using wildly different ver...
by Captain_Chaos
Tue Feb 14, 2017 17:56
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 39308

Re: WorldPainter support?

Thanks for the extensive info, twoelk! It sounds like I would have to support Minetest mods in WorldPainter for it to have any practical use. Would you agree? Although I do understand there is a default subgame with the basic Minecraft-like blocks in it (the blocks I see if I just download and run M...
by Captain_Chaos
Mon Feb 13, 2017 14:40
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 39308

Re: Can't link minetest.exe on Windows

Are there precompiled libraries for MinGW?
by Captain_Chaos
Mon Feb 13, 2017 14:36
 
Forum: Minetest Engine
Topic: Can't link minetest.exe on Windows
Replies: 3
Views: 2965

Re: WorldPainter support?

Ah, interesting. That is something that is sorely missing in Minecraft's file format, but it does mean some significant changes for WorldPainter, as it is based on the assumption of a static block to id mapping. Nevertheless it seems doable, especially if I leave mod support for later.
by Captain_Chaos
Sun Feb 12, 2017 18:08
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 39308

Re: WorldPainter support?

Thanks guys, this is all very useful and exactly what I was looking for. I'll look into how feasible it would be to support Minetest. How do the available blocks compare between Minetest and Minecraft? Do the blocks have numerical ids similar to those of Minecraft? Is there a handy overview somewher...
by Captain_Chaos
Sun Feb 12, 2017 17:55
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 39308

Can't link minetest.exe on Windows

Hi everyone, I'm trying to build Minetest on my Windows system and am having trouble. I've gotten it to compile, but the very last step (linking minetest.exe) fails. I followed these instructions to build it (using MinGW), and downloaded the "MSVC pre-compiled libraries" from that page for...
by Captain_Chaos
Sun Feb 12, 2017 17:43
 
Forum: Minetest Engine
Topic: Can't link minetest.exe on Windows
Replies: 3
Views: 2965

Re: WorldPainter support?

Do I see it right that this mod is able to use images to generate maps, similar to this mod ? I'm not sure what that mod does, but I'll explain more fully what WorldPainter does: WorldPainter is not a mod, but a stand alone program, with which you generate maps for Minecraft. So instead of Minecraf...
by Captain_Chaos
Sun Feb 12, 2017 17:25
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 39308

WorldPainter support?

Hello everyone, I'm the author of WorldPainter, an interactive map generator for Minecraft. I've been asked a few times whether I could support Minetest as well, and decided I'd look into it. One thing I want to do is gauge the level of interest. Are many people interested in this? Also, are there a...
by Captain_Chaos
Sun Feb 12, 2017 13:13
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 39308
Previous

Return to advanced search

cron