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If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
sup, original author here to clear up some things. - license: I originally used GPL, which was in effect when xyz made his contribution. He agreed to let me relicense to WTFPL, so thats what it is. Idk what that means for his forks and forks thereof and I don't care, just do what the fuck you want. ...
I'm not sure if it's already possible to create i.e. 10 entities and let them hoover in front of a node and react to clicks. That way a keypad could be emulated. you can already do this and you really only need one entity. you can figure out where on the entity the click was with a simple calculati...
The second screenshot looks good. I sometimes fly around just to get the ocean floor covered. Can this be added at least as an option to the game? probably not, or at least not before 7 years down the road. Devs are busy doing, then re-doing, then discussing various innoticeable changes and then sc...
hey there, this is a really old mod but i can take a look if you're interested. I have tons of unfinished mods/code so its gonna take a while for me to figure out which is which and what is what...
ugh. the lsystem trees are kinda meh. in short lsystems is a weird way to create turtle programs, and for fauna in mt the scale is all wrong. it would be better to have a more generic turtle system in cpp and feed it with lua generated ltree grammar or whaterver else. oloastre, i did some work tryin...
so, even though there has not been much discussion in this thread some things have been said on IRC. Some do not want to read a mailing list in addition to what channels already exist for mt, and everybody does not want to receive additional emails, which is understanable. However, communication in ...
i am not proposing notifications or other spammy stuff. you can read and participate in discussions on a mailing list without receiving all the messages as actual mail in your inbox.
for technical discussion *prior* to writing any code there is no suitable channel and it hurts minetest development. the forum is too noisy for serious discussion, github issues are mostly useful for code details and IRC is problematic because of timezones and other factors. none of those are very g...
there is a bug in 0.4.11 which causes some operations (l-system trees and lua voxelmanipulators) to put random nodes into the map. the type of nodes depends on the mods installed.
very impressed. at first i was worried i had spawned underground, but it just took a while for the world to generate. so after waiting a bit for the fog to clear i started walking around and testing the changed walk/jump and point and do stuff interface. it works very well, but i found it hard to bu...
i think there could be a way to 'put a game in a world' if said world is kind of fixed, as it seems useful for some type of game anyways, like desert island or logo skyblock kind of stuff. then there would be just one world in a fresh minetest install, containing all that is needed for the tutorial ...
i had success using decorations, vmanips and some glue code to place stuff on the ground. it ges like this: 1. register one or more custom nodes and decorations to place them. they will be placed on the ground. 2. use vmanips to get map data and look for your custom nodes. save positions in a table....