Search found 831 matches

Return to advanced search

Re: [Game] Skyblock [skyblock]

I thought about that. Build protection into the quest node, and make it a tad less than half way to the next island. The problem is a lot of people join and then leave. This leaves their island protected and prevents anyone from building there. I feel its better to use protector mod and increase the...
by cornernote
Sat Aug 01, 2015 04:40
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 56918

Re: [Game] Skyblock [skyblock]

teleporting to other players islands is also a nice idea
by cornernote
Fri Jul 31, 2015 08:35
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 56918

Re: [Game] Skyblock [skyblock]

I was using protector as is, but protecting the whole island is a nice idea. I'll look into using some of the code from protector mod to do this.
by cornernote
Fri Jul 31, 2015 08:32
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 56918

Re: [Game] SkyBlock [skyblock]

Protector mod is installed
by cornernote
Thu Jul 30, 2015 10:41
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 56918

Re: [Game] SkyBlock [skyblock]

i am making a whole new set of levels, it's going to be more friendly to multi-player and android users, and due to this I have decided to remove lava, and make the water tasks easier. Heres how it looks so far: https://cloud.githubusercontent.com/assets/51875/8892464/b1717bdc-3397-11e5-9d34-4d75707...
by cornernote
Sun Jul 26, 2015 03:48
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 56918

Re: [Game] SkyBlock [skyblock]

New Website Launched Check out the new Skyblock website . Screenshots Wanted I am currently making a website for Skyblock and am in great need for some nice screenshots. If anyone has some any they would like to share please post your screenshots here . Any screenshots that are used on the website ...
by cornernote
Mon Jul 20, 2015 00:29
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 56918

Re: [Game] SkyBlock [skyblock]

Hi LionsDen, Thanks for this. I have updated the git repository.
by cornernote
Tue Jun 09, 2015 23:49
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 56918

Re: [Game] SkyBlock [skyblock]

hey, cornernote, maybe you could help me? i would very much like a button to go to the next level, because achievements don't work properly. or at least some way to go around these bugs when i can't get achievements because i can't get them. is there a way to do this somehow? It's been a while sinc...
by cornernote
Sat Jun 06, 2015 05:30
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 56918

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

$ pacman -Ql vim-runtime | grep lua no output $ sudo apt-get install vim-runtime vim-runtime is already the newest version. Im using vim on ubuntu 14.04 lts. I also found a Notepad++ plugin called "Indent by Fold", which seems to do the trick, although it doesnt correctly indent elseif.
by cornernote
Sat Dec 27, 2014 00:40
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 187705

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Linuxdirk wrote:Hooray for using Vim. g, g, =, G … And BAM, everything is indented properly :)


I did that, gg=G ... it did a very poor job. seems it doesn't see "end" as a reason to un-indent.

Is there a plugin or something I have to use to get vim to know lua?
by cornernote
Fri Dec 26, 2014 00:19
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 187705

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Hi Miner59,

It would be a lot easier if you sign up to github. It's really easy to create pull requests. Much easier than making zipballs and much easier than me applying diffs then committing.
by cornernote
Tue Dec 16, 2014 23:20
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 187705

Re: [mod]Batmod[batmod]

Very cool mod. Batman is my favourite super-hero (he doesn't need super powers like the rest of those jerks).

I think I'll have to run this up and build myself a bat-cave.

I am the batman! lol
by cornernote
Mon Dec 15, 2014 23:28
 
Forum: Mod Releases
Topic: [Mod] Batmod [batmod]
Replies: 38
Views: 9309

Re: [Mini-Game] Naughts and Crosses

I created another multi-player mini-game, but it doesnt require mesecons or digilines. It's a simple game of Connect4.
by cornernote
Mon Dec 15, 2014 22:38
 
Forum: WIP Subgames
Topic: [Mini-Game] Naughts and Crosses
Replies: 4
Views: 1340

Re: [Mini-Game] Naughts and Crosses

Hi Don, I had a world with a bunch of inventions when I was playing with LuaControllers and Digilines. I havent played in a while but I thought it would be a shame to let this code fade away on a server I never use. I thought others could benefit from learning simple code that works directly in-game...
by cornernote
Mon Dec 15, 2014 22:31
 
Forum: WIP Subgames
Topic: [Mini-Game] Naughts and Crosses
Replies: 4
Views: 1340

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

If you find it useful then I ask not for your wealth, but simply to spare your time to consider the world we share by watching Earthlings, a multi-award winning film available to watch online for free. I did and it will take some time for me to process. I asked by ingame partner to watch it, but sh...
by cornernote
Mon Dec 15, 2014 22:18
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 187705

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

@Miner59

I pushed your changes:
https://github.com/cornernote/minetest- ... 0b2065bc3d

I also added you to the credits:
http://cornernote.github.io/minetest-craft_guide/

Thanks for your hard work and awesome code!
by cornernote
Mon Dec 15, 2014 22:09
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 187705

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Notice that the numbers of items needed are a bit off when the recipes got to complex, like in the example of a HV Battery Box. This are rounding errors which sum up a bit. Can you give a brief explanation about how it calculated 15.11 of an item? You should run math.ceil on the number, just so it ...
by cornernote
Mon Dec 15, 2014 21:56
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 187705

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Can you post the whole file instead of the diff? That will be easier for me to apply.

Thanks.
by cornernote
Mon Dec 15, 2014 08:19
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 187705

[Mini-Game] Naughts and Crosses

This is a simple mini-game you can build in your world using mesecons and digilines.

Get the Instructions Here

Image
by cornernote
Mon Dec 15, 2014 06:52
 
Forum: WIP Subgames
Topic: [Mini-Game] Naughts and Crosses
Replies: 4
Views: 1340

Re: [Mini-Game] Rock Paper Scissors Lizard Spock

Nobody can explain anything like Sheldon does. =)

It was actually on more than one episode of TBBT, this is my favourite:
http://www.youtube.com/watch?v=x5Q6-wMx-K8
by cornernote
Mon Dec 15, 2014 04:07
 
Forum: WIP Subgames
Topic: [Mini-Game] Rock Paper Scissors Lizard Spock
Replies: 8
Views: 2705

Re: [Mini-Game] Rock Paper Scissors Lizard Spock

The game was featured in an episode of The Big Bang Theory (which is where I first heard of it), however it was invented by Sam Kass and Karen Bryla: http://en.wikipedia.org/wiki/Rock-paper-scissors I also created a version using normal controllers, as you can imagine it was a lot more complex witho...
by cornernote
Mon Dec 15, 2014 03:51
 
Forum: WIP Subgames
Topic: [Mini-Game] Rock Paper Scissors Lizard Spock
Replies: 8
Views: 2705

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Hi cornernote, I made a diff file with a formatted version of my code. It adds a button instead of a unknown item, when a crafting recipe contains a item called "group:xy". Also changes search function a bit and adds switching from first to last page and reverse. Please copy from below. H...
by cornernote
Mon Dec 15, 2014 00:00
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 187705

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Thats probably the best idea. The workbench is 5x5 (i dont think there are any 6x6 ones), so it would fit.
by cornernote
Sun Dec 14, 2014 13:46
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 187705

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

I thought about that a lot. I think if it gets a bigger recipe it needs to have a different formspec, because there is no room left on the current one.
by cornernote
Sun Dec 14, 2014 12:47
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 187705

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Linuxdirk wrote:
Miner59 wrote:The code for the "You need" feature is very hacky :-(

And it replaces the bookmarks :(


No, you click the ">>" button and it toggles between bookmarks and you need.
by cornernote
Sun Dec 14, 2014 12:38
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 187705

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Awesome! Looking forward to seeing the pull request with your mods. "Items Required" would be a better term. But "You Need" and "Purchase List" are both fine too. How on earth did you code it with no tab indentation!? My brain can't even think about the code unless I in...
by cornernote
Sun Dec 14, 2014 12:19
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 187705

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

I like the "You Need" thing... When I do "Bookshelf", it tells me I need wood and papyrus. It gets the papyrus by looping the ingredients of the book (then the paper) When I do "Wooden Pickaxe", it tells me I need wood and sticks. I get that it cant go deeper than this ...
by cornernote
Sun Dec 14, 2014 11:14
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 187705

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

That is very cool. It's a much nicer way of showing the group than what I did today. Wish you had have posted a few hours ago, would have saved me some effort! =) The terms of the license allow you to use the code for anything you like, so long as the same license applies and my copyright is left. Y...
by cornernote
Sun Dec 14, 2014 10:58
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 187705

Re: How do you disable the bones mod in minetest 4.7?

Let me rephrase... If you are putting the items on the ground, then why remove the bones? I would think its a lot tidier to leave the items in the bones than on the ground.
by cornernote
Sun Dec 14, 2014 10:42
 
Forum: Minetest General
Topic: How do you disable the bones mod in minetest 4.7?
Replies: 29
Views: 5047

Re: How do you disable the bones mod in minetest 4.7?

If you just drop it then you end up with all kinds of entities laying around. Why not just leave it in the bones?
by cornernote
Sun Dec 14, 2014 10:32
 
Forum: Minetest General
Topic: How do you disable the bones mod in minetest 4.7?
Replies: 29
Views: 5047
PreviousNext

Return to advanced search

cron