Search found 831 matches

Return to advanced search

How about, use the players onstep to check if they are in a safe zone. If they are, then reset their health to full each step.

You have to write code to make mobs spawn, so just ensure that when spawning one it's outside the safe zone, if not then just don't spawn it.
by cornernote
Sun Nov 04, 2012 00:19
 
Forum: WIP Mods
Topic: Zones - Idea
Replies: 1
Views: 532

Watch this from start to end. It's really enlightening:
http://www.youtube.com/watch?v=wZZ7oFKsKzY
by cornernote
Sun Nov 04, 2012 00:12
 
Forum: Minetest Problems
Topic: A rainbow without a poptart cat?
Replies: 7
Views: 1753

Modding general is supposed to be questions. Well that's what I thought, cos real mods get moved to releases. Non modding questions should go in general.

However if you can convince c55 to make a new forum for such posts then I wont complain.
by cornernote
Sat Nov 03, 2012 22:53
 
Forum: WIP Mods
Topic: Questions subforum
Replies: 17
Views: 3155

A more descriptive subject would be nice tho...
by cornernote
Sat Nov 03, 2012 14:09
 
Forum: Minetest General
Topic: I ask if you don't know don't reply,help!!
Replies: 12
Views: 2062

He is asking different questions each time. Please create threads how you have been. Don't try to jam them into a single thread
by cornernote
Sat Nov 03, 2012 14:08
 
Forum: Minetest General
Topic: I ask if you don't know don't reply,help!!
Replies: 12
Views: 2062

sky wrote:i don't know how to do that and it is hard for me to do it


Get an image editor, try Paint dot net. Then just edit the pixels to your liking.

sky wrote:can you do it for me ?


no, sorry. i can help with tips but you will have to put in the elbow grease.
by cornernote
Sat Nov 03, 2012 09:55
 
Forum: Minetest General
Topic: I ask if you don't know don't reply,help!!
Replies: 12
Views: 2062

{url=http://yourlink.com} some text {/url}

and replace { and } with [ and ]
by cornernote
Sat Nov 03, 2012 09:53
 
Forum: Minetest General
Topic: how can i write words and they to hide a link
Replies: 2
Views: 533

video link updated
by cornernote
Sat Nov 03, 2012 09:51
 
Forum: Minetest Servers
Topic: [0.4.3] cornernote's skyblock [SkyBlock][Australia]
Replies: 40
Views: 9311

While you are in there doing c++ stuff, if you can manage to write some code that allows Lua mods to force open a formspec/inventory, would be a very welcomed addition. =)
by cornernote
Sat Nov 03, 2012 07:56
 
Forum: Minetest Engine
Topic: Presentation and help request
Replies: 6
Views: 2069

I don't know how to do it, but I would start like this... look in minetest.conf.example and find the keymapping strings: https://github.com/celeron55/minetest/blob/master/minetest.conf.example I'll use keymap_chat because that causes a popup (as opposed to keymap_forward which moves the player). Dow...
by cornernote
Sat Nov 03, 2012 07:54
 
Forum: Minetest Engine
Topic: Presentation and help request
Replies: 6
Views: 2069

Watch the youtube vid in the 1st link, it shows you how to complete the 1st level.
by cornernote
Sat Nov 03, 2012 07:44
 
Forum: Minetest Servers
Topic: [0.4.3] cornernote's skyblock [SkyBlock][Australia]
Replies: 40
Views: 9311

Change textures/base/pack/fontlucida.png
by cornernote
Sat Nov 03, 2012 07:44
 
Forum: Minetest General
Topic: I ask if you don't know don't reply,help!!
Replies: 12
Views: 2062

Josh wrote:Would it be possible to have animations to the 3d player? for example a turning head.


I think the only way you can get animation is to swap the nodebox, this means nobeboxes that rotate are not really an option yet.
by cornernote
Sat Nov 03, 2012 02:26
 
Forum: Mod Releases
Topic: [Mod] 3D Players [3d_player]
Replies: 49
Views: 15988

can you make 2 other nodeboxes, the same but with the legs and arms moved a little forward? Then when pos is changing, swap the nodeboxes so it looks like walking is animated.
by cornernote
Sat Nov 03, 2012 00:33
 
Forum: Mod Releases
Topic: [Mod] 3D Players [3d_player]
Replies: 49
Views: 15988

Dragonop wrote:and... so... it is just... decoration?


It's automated cells that can form their own logic gates.

Does it work with mesecons?
by cornernote
Fri Nov 02, 2012 22:51
 
Forum: Mod Releases
Topic: [Mod] Wireworld [wireworld]
Replies: 19
Views: 10217

seems to be up, can you connect ?
by cornernote
Fri Nov 02, 2012 09:18
 
Forum: Minetest Servers
Topic: [0.4.3] cornernote's skyblock [SkyBlock][Australia]
Replies: 40
Views: 9311

UPDATE - added search!

-- thanks @Jeija
by cornernote
Fri Nov 02, 2012 02:52
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 187710

correct me if i am wrong, but if 1 player does a search, all players are effected ?

EDIT:
i think each player needs their own detached inventory for this to work in multi-player
players detached inventory should be created when player joins, and removed when player quits
by cornernote
Fri Nov 02, 2012 01:58
 
Forum: Mod Releases
Topic: [Mod] Search the creative inventory [creative]
Replies: 13
Views: 6141

@Jeija, you are a god standing among men.

I'm going to have to steal this to use in Craft Guide and Inventory Plus.
by cornernote
Fri Nov 02, 2012 01:23
 
Forum: Mod Releases
Topic: [Mod] Search the creative inventory [creative]
Replies: 13
Views: 6141

-1 for not cubic things in a cubic world. It's a 1/2 a cube =) In appearance, its not a lot different to a raillike node. The only difference is you don't need 2 connecting nodes to make it form the diagonal. Also, its a lot like stairs, the only difference is that there are more steps. Anyway, thi...
by cornernote
Fri Nov 02, 2012 01:21
 
Forum: WIP Mods
Topic: [Mod] Hill Nodebox [hill_nodebox]
Replies: 12
Views: 2299

terminalerror wrote:Would it be possible to make this for roofs, too?


Yep, just copy the source code and use your own textures.
by cornernote
Thu Nov 01, 2012 06:58
 
Forum: WIP Mods
Topic: [Mod] Hill Nodebox [hill_nodebox]
Replies: 12
Views: 2299

ok, changed it to 16 .. 2 ppl asking, and the logic makes sense.

if anyone wants it smoother, increment in multiples of 16, or make it the same as your texture pixels.
by cornernote
Thu Nov 01, 2012 03:58
 
Forum: WIP Mods
Topic: [Mod] Hill Nodebox [hill_nodebox]
Replies: 12
Views: 2299

I thought 16 looked too bumpy. Have alay and tell me what you think.
by cornernote
Wed Oct 31, 2012 23:26
 
Forum: WIP Mods
Topic: [Mod] Hill Nodebox [hill_nodebox]
Replies: 12
Views: 2299

please paste the last ~20 lines of your debug.txt
by cornernote
Wed Oct 31, 2012 05:19
 
Forum: Mod Releases
Topic: [Mod] Deploy Nodes [deploy_nodes] nodes that turn into big structures
Replies: 57
Views: 18862

Can you make a chicken launcher? I was going to make one but haven't had the time.
by cornernote
Wed Oct 31, 2012 00:31
 
Forum: Old Mods
Topic: [Mod] Flamethrower [flamethrower]
Replies: 20
Views: 9853

I want bigger bags to cost a LOT more. Having to craft 1 big bag takes time and resources. Then you can feel good that you have a big bag while people who play less don't make one.
by cornernote
Wed Oct 31, 2012 00:29
 
Forum: Mod Releases
Topic: [Mod] Bags [bags] Attach bags to your inventory to increase storarage.
Replies: 68
Views: 31063

btw: you should make them snap to each other kinda like rails instead of making a piece of bridge for each part like htere sould be no t-junction and corner part just makes those parts when you put them next to each other like that ;) +1 for that idea, they should snap into place instead of needing...
by cornernote
Tue Oct 30, 2012 05:41
 
Forum: Mod Releases
Topic: [Mod] Bridges and handrails; including autobridge [bridges]
Replies: 16
Views: 7547

video looks cool, images are broken
by cornernote
Tue Oct 30, 2012 05:36
 
Forum: Mod Releases
Topic: [Mod] Fireworks2 [fireworks2]
Replies: 12
Views: 5703

its on the homepage
by cornernote
Tue Oct 30, 2012 02:37
 
Forum: WIP Mods
Topic: [Mod] Hill Nodebox [hill_nodebox]
Replies: 12
Views: 2299

[Mod] Hill Nodebox [hill_nodebox]

Hill Nodebox for Minetest Craft and place hill-like nodes. Documentation | GitHub Project http://cornernote.github.io/minetest-hill_nodebox/img/screenshot.png About This module is open source, so it's distributed freely. If you find it useful then I ask not for your wealth, but simply to spare your...
by cornernote
Tue Oct 30, 2012 00:21
 
Forum: WIP Mods
Topic: [Mod] Hill Nodebox [hill_nodebox]
Replies: 12
Views: 2299
PreviousNext

Return to advanced search

cron