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no linux stuffs? :(
by DrB
Sun Nov 18, 2012 22:25
 
Forum: WIP Mods
Topic: [ModPack] Critters [critters]
Replies: 12
Views: 5087

nevermind it just did it again... time to purge and reinstall. 16:12:45: ACTION[ServerThread]: DrB digs default:clay at (-262,0,-14) node_dig 16:12:50: ACTION[ServerThread]: DrB digs default:desert_sand at (-279,4,-11) 16:13:19: ACTION[ServerThread]: player DrB crafts tnt:tnt 16:13:49: ACTION[Server...
by DrB
Fri Oct 05, 2012 20:50
 
Forum: Minetest Problems
Topic: Ok... yea.. noob... but.
Replies: 8
Views: 3829

hmmm ok, both the server and i have the bleeding edge installed (mine 64bit server is 32bit) mods installed in the right area. still a pipe works issue.. its working though. thanks 15:13:19: INFO[main]: SourceImageCache::getOrLoad(): No path found for "" 15:13:19: INFO[main]: TextureSource::buildMai...
by DrB
Fri Oct 05, 2012 19:18
 
Forum: Minetest Problems
Topic: Ok... yea.. noob... but.
Replies: 8
Views: 3829

oh yea its linux, duh
by DrB
Fri Oct 05, 2012 19:08
 
Forum: Minetest Problems
Topic: Ok... yea.. noob... but.
Replies: 8
Views: 3829

i'm running the latest minetest --info 12:20:25: INFO[main]: Using system-wide paths (NOT RUN_IN_PLACE) 12:20:25: INFO[main]: logfile = /home/drblackross/.minetest/debug.txt 12:20:25: INFO[main]: path_share = /usr/share/minetest 12:20:25: INFO[main]: path_user = /home/drblackross/.minetest 12:20:25:...
by DrB
Fri Oct 05, 2012 16:22
 
Forum: Minetest Problems
Topic: Ok... yea.. noob... but.
Replies: 8
Views: 3829

nope not screen
by DrB
Fri Oct 05, 2012 04:08
 
Forum: Minetest Problems
Topic: Ok... yea.. noob... but.
Replies: 8
Views: 3829

Ok... yea.. noob... but.

ok solved on where all the textures and mods go on both windows and linux. (ugh,3 seperate systems) but now i said ok, keep it simple... installed Simple-Mod (installed ok), then decided to push into the mods folder TNT-mod. That's when all hell breaks loose, server fires up (pipeworks still has tex...
by DrB
Fri Oct 05, 2012 03:59
 
Forum: Minetest Problems
Topic: Ok... yea.. noob... but.
Replies: 8
Views: 3829

how and where do i install this in linux?
/$HOME/UserName/.minetest?
or get root and drop the whole thing into the /usr/share/minetest?
by DrB
Fri Oct 05, 2012 01:42
 
Forum: Subgame Releases
Topic: [Game] Dwarves [dwarves] [github]
Replies: 224
Views: 117761

thank you jesus! (all in one package) BTW, copying the mods folder from the simple zip to the base-folder of minetest (in windows).... basblocks (lua load error) and pipeworks (texture loading errors) gave errors. this was on a fresh install or minetest on two separate laptops (windows) though the ...
by DrB
Thu Oct 04, 2012 19:20
 
Forum: Subgame Releases
Topic: [Game] Simple [simple]
Replies: 6
Views: 4907

thank you jesus!
(all in one package)
by DrB
Wed Oct 03, 2012 23:30
 
Forum: Subgame Releases
Topic: [Game] Simple [simple]
Replies: 6
Views: 4907

Carts do not work if they move into an unloaded chunk. There is nothing that can be done about this outside of adding fake players to stand at designated positions, or increasing the chunk load distance in your minetest.conf configuration file. Hmmm, i don't have a chunk setting, BUT, i do know wha...
by DrB
Wed Oct 03, 2012 03:46
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 297273

De-Forestation JUST GOT FUN!
(push button and wires baby)
by DrB
Mon Oct 01, 2012 20:06
 
Forum: Old Mods
Topic: [Mod] TNT [tnt]
Replies: 148
Views: 95377

nutz the carts kinda stop when out of site for me... dont know if i need a power generator beside the rail, etc... would be nice if the rail chest would auto load into a furnace, then i could mine and log trees through them into the cart and send it back to the furnace to run, LOL
by DrB
Mon Oct 01, 2012 19:22
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 297273

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