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Unsure if this is an issue with boats mod or carts mod but.. it seems that on random boats appear on rails where carts WERE or ARE. Also seems boats appear where they used to be when you hop on one and go boating (doesn't always happen but it does occasionally). Screenshots: http://ompldr.org/vZ3Ey...
by RAPHAEL
Mon Dec 17, 2012 08:57
 
Forum: Old Mods
Topic: [Mod] Boats [boats]
Replies: 89
Views: 41262

InfinityProject wrote:
NakedFury wrote:You will be back.

It's true, everyone who leaves comes back.

Lol Mauvebic


I've played Minecrap before and overall I prefer Minetest. After awhile you will be missing Minetest. However till then, buhbye.
by RAPHAEL
Mon Dec 17, 2012 08:54
 
Forum: Minetest General
Topic: Goodbye!
Replies: 10
Views: 2561

Okay, fixed the problem. It was double re-definition of default rails with moreblocks. Calinou removed the one in moreblocks so now it should work fine. Hmm latest version of carts seems to introduce an issue. Previous versions sometimes the cart would just "stop" all of a sudden at random. Now whe...
by RAPHAEL
Sun Dec 16, 2012 23:48
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 299363

Unsure if this is an issue with boats mod or carts mod but.. it seems that on random boats appear on rails where carts WERE or ARE. Also seems boats appear where they used to be when you hop on one and go boating (doesn't always happen but it does occasionally). Screenshots: http://ompldr.org/vZ3Eyd...
by RAPHAEL
Sun Dec 16, 2012 23:34
 
Forum: Old Mods
Topic: [Mod] Boats [boats]
Replies: 89
Views: 41262

Updated download link.
by RAPHAEL
Sun Dec 16, 2012 22:41
 
Forum: Mod Releases
Topic: [Mod] Industrial Mod [0.0.7] [industrial]
Replies: 27
Views: 24844

Updated download link.
by RAPHAEL
Sun Dec 16, 2012 22:40
 
Forum: Mod Releases
Topic: [Mod] Various Mod [0.0.4] [various]
Replies: 19
Views: 13030

Updated download link
by RAPHAEL
Sun Dec 16, 2012 22:38
 
Forum: Mod Releases
Topic: [Mod] Fake Blocks (0.0.2) [fakeblocks]
Replies: 10
Views: 7146

I decided to update an old Christmas mod I kinda liked since it is December. Enjoy! Download: http://www.filedropper.com/christmas2012 This is really weird, the URL you give in your first message downloads a word doc not a .zip file. How do I get the mod? The fek.. well link fixed now. Apparently f...
by RAPHAEL
Sun Dec 16, 2012 22:35
 
Forum: WIP Mods
Topic: Christmas Mod [christmas] (2012)
Replies: 11
Views: 6644

Obiewan1111 wrote:Could I be granted with interact privs please? Thanks, I'm loving the look of it atm.

Sorry but unless someone with more reputation can vouch for you, you need more rep.
by RAPHAEL
Sun Dec 16, 2012 22:21
 
Forum: Minetest Servers
Topic: DTAmedia server (OFFLINE)
Replies: 51
Views: 13771

Welcome back..
by RAPHAEL
Sun Dec 16, 2012 22:19
 
Forum: Minetest General
Topic: Guess who's back :)
Replies: 4
Views: 978

VanessaE wrote:Confirmed, mesecons power sources aren't boosting the carts' speed anymore.

Same here. However torches placed prior to update still propel carts. Just not newly placed torches.
by RAPHAEL
Sun Dec 16, 2012 07:00
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 299363

jojoa1997 wrote:just look up minecraft skins on google or something

No I meant that putting them in said folder with said players name doesn't appear to do anything. Still uses default skins. Same with the player_textures mod. No idea why either and seems nobody can tell me lol
by RAPHAEL
Sun Dec 16, 2012 05:06
 
Forum: Minetest General
Topic: 3D Skins for 0.4.4
Replies: 6
Views: 7626

jojoa1997 wrote:jojoa1997

Sometime when we are both on I'll grant interact.
by RAPHAEL
Sun Dec 16, 2012 05:01
 
Forum: Minetest Servers
Topic: DTAmedia server (OFFLINE)
Replies: 51
Views: 13771

jojoa1997 wrote:Here is a website that has skins compatable with minetest 0.4.4
http://www.minecraftskins.com/
Save the skins anywere and paste them into games/minetest_game/mods/default/models
Rename them to character and your player shows the new skins.


Doesn't work for me.
by RAPHAEL
Sun Dec 16, 2012 04:55
 
Forum: Minetest General
Topic: 3D Skins for 0.4.4
Replies: 6
Views: 7626

jojoa1997 wrote:can i have interact and fast


Fast (and fly) will be disabled serverwide soon. As for interact I might. Post a reply to this thread with your world username.
by RAPHAEL
Sun Dec 16, 2012 03:53
 
Forum: Minetest Servers
Topic: DTAmedia server (OFFLINE)
Replies: 51
Views: 13771

I would also like to give my thanks to all those in the community. Even if you don't contribute, you still play. Without players, minetest would get kinda boring. minetest has come a long way and I may not have been there since the beginning but I have got to see it progress quite a bit. I am gratef...
by RAPHAEL
Sun Dec 16, 2012 03:48
 
Forum: Minetest General
Topic: Thank you
Replies: 8
Views: 1807

Cool! Maybe you could make him hide present's for you :) lol could add in a "christmas tree" to this mod and whenever santa sees said tree, if time is night then drop "chests" of goodies or some other item "next to tree". Of course not sure how possible such would be. now i want my christmas lights...
by RAPHAEL
Sat Dec 15, 2012 04:18
 
Forum: WIP Mods
Topic: [1.0] Santa!
Replies: 22
Views: 6379

That only affects some chat/print output. You sure? If that's not the case then I presume you need some form of server privs (unsure which). On DTAmedia server I have two people as able to use node_ownership and only thing that was done is editing that settings file. Of course both also have all th...
by RAPHAEL
Sat Dec 15, 2012 04:15
 
Forum: Old Mods
Topic: [Mod] Node ownership [node_ownership]
Replies: 84
Views: 34029

johnwgil wrote:Okay...I didn't know that 4Shared didn't have public downloads. Last time I used it I could download without registration. I uploaded the texture file to here: http://www.mediafire.com/?m27l891mu2aots5


Thank you, will try out this texture pack.
by RAPHAEL
Sat Dec 15, 2012 04:13
 
Forum: Minetest Texture Packs
Topic: Medieval Castles for Minetest c55 0.4.4 - Updated 01-01-2013
Replies: 41
Views: 88678

xmagicx60 wrote:OpenAL or OpenGL?

They may mean opengl. I have a desktop computer that's not overly old but uses integrated intel graphics and minetest just wont load on it. Unsure the EXACT reason why it wont but its related to graphics card.
by RAPHAEL
Sat Dec 15, 2012 04:10
 
Forum: Minetest Problems
Topic: mod issues
Replies: 7
Views: 1437

Michael Eh? wrote: I haven't seen as server that used carts reinstall it since.


DTAmedia server has carts as well (the new one that's not as buggy and is faster)
by RAPHAEL
Sat Dec 15, 2012 04:08
 
Forum: Minetest Features
Topic: Wishlist for 0.4.X (rails, main login menu, LUA debug)
Replies: 22
Views: 4054

davidpace wrote:Does anyone besides me want 3D mobs?


I wouldn't mind 3d mobs IF they are resource friendly.
by RAPHAEL
Sat Dec 15, 2012 04:05
 
Forum: Minetest Features
Topic: The Realm of 3D Mobs
Replies: 202
Views: 52892

Thats why im preferring turrets and NPCs that can shoot lately. It makes defense a game, something you have to plan with finite resources :-) +1 I agree that current forms of protections kinda suck. There should be more options. However no NPC will be 100% effective. An intelligent griefer (rare I ...
by RAPHAEL
Sat Dec 15, 2012 04:04
 
Forum: Minetest General
Topic: Protections++,Fun--
Replies: 20
Views: 6224

As long as theres buttholes who sneak around when nobody is around just to destroy things for their jollies, protections of some sort are needed. I've seen it time and again that someone spends hours on a structure then while they are offline or afk someone comes along and destroys all their work. I...
by RAPHAEL
Fri Dec 14, 2012 19:10
 
Forum: Minetest General
Topic: Protections++,Fun--
Replies: 20
Views: 6224

I guess santa got fed up and decided everyone was naughty lol
by RAPHAEL
Fri Dec 14, 2012 19:04
 
Forum: WIP Mods
Topic: [1.0] Santa!
Replies: 22
Views: 6379

This mod just doesn't want to work for me. Using 0.4.4 stable compiled run in place. Using updated mod for 3d textures with textures named properly. Tried mod under mods/minetest and games/minetest_game/mods and still always default 3d player textures. This mod supposedly works for others so why isn...
by RAPHAEL
Fri Dec 14, 2012 16:50
 
Forum: Mod Releases
Topic: [Mod] Different textures for players [player_textures]
Replies: 68
Views: 29503

Anywhere to download this without having to sign up for anything? If I have to sign up to download I just don't download anymore.

If you need a place to put the files here's one:
http://ompldr.org/
by RAPHAEL
Fri Dec 14, 2012 13:15
 
Forum: Minetest Texture Packs
Topic: Medieval Castles for Minetest c55 0.4.4 - Updated 01-01-2013
Replies: 41
Views: 88678

Cool, thanks. Please post links to ur mods here Various Mod: http://minetest.net/forum/viewtopic.php?id=1013 Industrial Mod: http://minetest.net/forum/viewtopic.php?id=692 Weed Mod (note may or may not work, not tested sdzens in a few months): http://minetest.net/forum/viewtopic.php?id=670 Fake Blo...
by RAPHAEL
Thu Dec 13, 2012 19:31
 
Forum: Minetest Engine
Topic: Minetest for PSP [Version 0.2]
Replies: 11
Views: 5846

Just for note you are free to include any of my mods that I did myself. Permission granted.

I don't have a PSP but know someone who does. I might have to alert them to this to see if they want to test it (they love minetest).
by RAPHAEL
Thu Dec 13, 2012 03:56
 
Forum: Minetest Engine
Topic: Minetest for PSP [Version 0.2]
Replies: 11
Views: 5846

any screens? sounds cool Screenshot: http://ompldr.org/vZ250MQ I can't add more this early without spoiling some things in the colony (which WILL be expanded in the future when I have the spare time.. of course anyone is free to expand/improve and offer world. If liked it can be included)
by RAPHAEL
Thu Dec 13, 2012 03:55
 
Forum: Minetest-Related
Topic: Marstest V1 (modpack and world and maybe future fork?)
Replies: 5
Views: 4062
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