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Re: Minetest 0.4.9 works fine. 0.4.10 is laggy and jittery

I tested the current master (commit e5b4748bb4 (commit e5b4748bb44a12fd09a92f7d36986b4bda86e6bf)). This seems to work fine (approx 1 hour playtime with reduced, eg. playable lag/jitter). The Server lag reduced from 30-40 seconds (minetest 0.4.10) to 3-5 seconds (commit above). Currently I migrate fr...
by BlindBanana
Mon Sep 01, 2014 12:26
 
Forum: Minetest Problems
Topic: Minetest 0.4.9 works fine. 0.4.10 is laggy and jittery
Replies: 12
Views: 3134

Re: Minetest 0.4.9 works fine. 0.4.10 is laggy and jittery

I switched yesterday from 0.4.9 to 0.4.10. (Client and Server) I updated all my mods to current stable/released versions. Also I edited the hell out of minetest.conf (Server and Client). But 0.4.10 is even with ONLY ONE PLAYER unplayable! I do not want to revert to 0.4.9, so: WHICH CURRENT VERSION O...
by BlindBanana
Mon Sep 01, 2014 10:33
 
Forum: Minetest Problems
Topic: Minetest 0.4.9 works fine. 0.4.10 is laggy and jittery
Replies: 12
Views: 3134

Could you include the full output, please?
by BlindBanana
Fri Mar 22, 2013 14:00
 
Forum: Minetest General
Topic: mac compile
Replies: 18
Views: 3186

rarkenin wrote:[...]Edit: Forgot to mention I am doing a Win32 build for a friend, using the buildbot that is included.


Please try to build without buildbot and see if the error still occures.
by BlindBanana
Fri Mar 22, 2013 13:59
 
Forum: Minetest Features
Topic: LuaJIT
Replies: 62
Views: 12130

Minetest 0.4.5 packages for openSUSE (with and without luajit)

Mintetest 0.4.5 packages for different versions of openSUSE: Just add the matching repo: openSUSE 12.1: http://download.opensuse.org/repositories/home:/BlindBanana:/branches:/games/openSUSE_12.1/ openSUSE 12.2: http://download.opensuse.org/repositories/home:/BlindBanana:/branches:/games/openSUSE_12....
by BlindBanana
Fri Mar 22, 2013 00:51
 
Forum: Minetest General
Topic: Minetest 0.4.5 packages for openSUSE (with and without luajit)
Replies: 1
Views: 781

To build Minetest with luajit just run cmake with
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Code: Select all
-DLUAJIT=1

https://github.com/minetest/minetest/pull/558
by BlindBanana
Thu Mar 21, 2013 22:04
 
Forum: Minetest Features
Topic: LuaJIT
Replies: 62
Views: 12130

I can't read the terminal output. Can you paste it as text into
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Code: Select all
 [ code ] [ /code ]
tags (without the whitespace), please?
by BlindBanana
Thu Mar 21, 2013 13:41
 
Forum: Minetest General
Topic: mac compile
Replies: 18
Views: 3186

I don't know Mac OS, so this are mostly guesses: Are you sure to have Irrlicht on your system? (Irrlicht 1.8.x gives some graphics bugs, 1.7.x does not) If not please compile Irrlicht 1.7.3 (should be the latest 1.7.x version) and configure Minetest with mkdir build cd build cmake .. -DRUN_IN_PLACE=...
by BlindBanana
Thu Mar 21, 2013 11:44
 
Forum: Minetest General
Topic: mac compile
Replies: 18
Views: 3186

Every system shares libraries, this has nothing to do with static or dynamic linking! Actually it has everything to do with static and dynamic linking. What you might be getting confused with is run-time loading of dynamic libraries, where the application requests a library that was not specified a...
by BlindBanana
Thu Mar 21, 2013 11:26
 
Forum: Minetest Features
Topic: LuaJIT
Replies: 62
Views: 12130

[...]I have two linux computers, one of which can probably run MT, but neither can connect to the internet. So I cant install the needed libraries for MT. (No friggin idea why, they were second hand, I bought them that way) Just compile it on the on computer with internet and copy it to the other o...
by BlindBanana
Thu Mar 21, 2013 11:03
 
Forum: Minetest Features
Topic: LuaJIT
Replies: 62
Views: 12130

No, please not! Let me throw in some quotes from http://harmful.cat-v.org/software/dynamic-linking/ : ... Also consider the "Links section" at the end of the linked site. Sorry, man, but what you linked to is a load of bunk. Show me a system that doesn't rely heavily on shared libraries and I'll sh...
by BlindBanana
Wed Mar 20, 2013 12:10
 
Forum: Minetest Features
Topic: LuaJIT
Replies: 62
Views: 12130

Impressive! Just a short and therefore limited test, but luajit (v2.0.1 with hotfix) brings real speed improvement: ⋅ Before luajit using nuke means waiting for the explosion sound and disconnect/reconnet to see the result. With luajit the nodes/blocks are instantly blown away! ⋅ ...
by BlindBanana
Wed Mar 20, 2013 01:58
 
Forum: Minetest Features
Topic: LuaJIT
Replies: 62
Views: 12130

Here is a Release Build for Ubuntu Precise AMD64, with LuaJIT v2.0.1 linked in. Also includes cURL support. Includes both the server and the client, and minetest_game. Both LuaJIT and Minetest were compiled with -O3; this build does not contain debug symbols. builtin/serialize.lua has already been ...
by BlindBanana
Tue Mar 19, 2013 18:09
 
Forum: Minetest Features
Topic: LuaJIT
Replies: 62
Views: 12130

[...]When you look at performance, you look at client frames per second when running a server at the same time, or server CPU usage (which has an impact on power usage and temperature), which is what the users will see. And you should do that on several ranges of hardware (old, new, low-end, high-e...
by BlindBanana
Tue Mar 19, 2013 14:50
 
Forum: Minetest Features
Topic: LuaJIT
Replies: 62
Views: 12130

I oppose! Shared linking breaks stuff badly if more programs depend on different versions of a library. So old versions are kept on systems even if they have serios security issues... This is why the (modern) convention is to install libraries using symlinks and multiple names. A program that doesn...
by BlindBanana
Tue Mar 19, 2013 14:46
 
Forum: Minetest Features
Topic: LuaJIT
Replies: 62
Views: 12130

I oppose!

Shared linking breaks stuff badly if more programs depend on different versions of a library.
So old versions are kept on systems even if they have serios security issues...
by BlindBanana
Mon Mar 18, 2013 22:14
 
Forum: Minetest Features
Topic: LuaJIT
Replies: 62
Views: 12130

Stupid! Just reverse it and use elseif.. minetest.register_on_punchnode(function(p, node, puncher) if node.name == "nuke:iron_tnt" then minetest.env:remove_node(p) local p_name = puncher:get_player_name() if minetest.check_player_privs(p_name, {nuke=true}) then -- player has privilege --> explode mi...
by BlindBanana
Mon Mar 18, 2013 22:11
 
Forum: Minetest Features
Topic: restrict mod to special users
Replies: 6
Views: 1577

Since all my servers run x64, I tried LuaJIT 2.0.1-fixed (Freebsd 8.3, system gcc - like 4.2) and i throws many errors in: script.cpp / scriptapi.cpp / scriptapi_inventory.cpp / scriptapi_nodemeta.cpp / scriptapi_object.cpp / scriptapi_entity.cpp / scriptapi_noise.cpp / scriptapi_nodetimer.cpp / scr...
by BlindBanana
Mon Mar 18, 2013 15:03
 
Forum: Minetest Features
Topic: LuaJIT
Replies: 62
Views: 12130

[...] I ran it on my server for several hours as a stability test, and it definitely improves things. [...] You can't just blindly link to it though, as vanilla Minetest has a couple of minor bugs that don't show up with regular Lua (or regular Lua doesn't enforce some syntax as strictly as LuaJIT ...
by BlindBanana
Mon Mar 18, 2013 13:05
 
Forum: Minetest Features
Topic: LuaJIT
Replies: 62
Views: 12130

LuaJIT

Are there any efforts in evaluating possible gains by using LuaJIT instead of Lua within Minetest? Please correct me, but I think LuaJIT is still only a 32 bit library, so Minetest would be limited to 32 bit builds. Anyhow, a somewhat hacky way to build Minetest with LuaJIT (precompiled static lib) ...
by BlindBanana
Mon Mar 18, 2013 09:19
 
Forum: Minetest Features
Topic: LuaJIT
Replies: 62
Views: 12130

Based on the mod nuke version 1.4 from sfan5 http://forum.minetest.net/viewtopic.php?id=638 I modified the init.lua file. At the verry beginning I register a new privilege (add before the first line): minetest.register_privilege("nuke", { description = "Can use TNT from mod nuke", give_to_singleplay...
by BlindBanana
Sun Mar 17, 2013 17:31
 
Forum: Minetest Features
Topic: restrict mod to special users
Replies: 6
Views: 1577

Are there any examples for this? Or can you give me some hints to implement this by myself?
Right now I have no idea how to start.
by BlindBanana
Sun Mar 17, 2013 14:49
 
Forum: Minetest Features
Topic: restrict mod to special users
Replies: 6
Views: 1577

restrict mod to special users

Hi everyone!

Is there a way to restrict some mod, lets say nuke to only some users, like the server admin?

For example with some addition to the grant command:
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Code: Select all
/grant <username> <modname>
by BlindBanana
Sun Mar 17, 2013 13:40
 
Forum: Minetest Features
Topic: restrict mod to special users
Replies: 6
Views: 1577

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