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dead as "backend is turned off" or "not updating anymore". Someone told that on IRC..
by Pitriss
Sun Jan 19, 2014 17:38
 
Forum: Minetest General
Topic: Unknown Servers
Replies: 5
Views: 554

hansuke123 wrote:pls uptade this game

It is open source, forḱ it and update it yourself, as PA is not working on this anymore.
by Pitriss
Sun Jan 19, 2014 17:36
 
Forum: Subgame Releases
Topic: [Game] MiniTest
Replies: 319
Views: 112482

I can confirm that bug.. wool and panels do the same..
by Pitriss
Sun Jan 19, 2014 17:25
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 344
Views: 221562

screenshots are already in first post..
by Pitriss
Sun Jan 19, 2014 17:21
 
Forum: Minetest Texture Packs
Topic: [W.I.P]Plain[16x]
Replies: 7
Views: 2260

servers.minetest.ru is dead IIRC
by Pitriss
Sun Jan 19, 2014 17:00
 
Forum: Minetest General
Topic: Unknown Servers
Replies: 5
Views: 554

I think vanessae is using Unified inventory mod on hers servers.
by Pitriss
Sun Jan 19, 2014 01:02
 
Forum: Minetest Problems
Topic: Little help for a newb
Replies: 4
Views: 950

try wurm online if you don't need voxel game.. It is also sandbox game, but with much more posibilities
by Pitriss
Sat Jan 18, 2014 23:10
 
Forum: Minetest General
Topic: Games with interactive world and higher end graphics?
Replies: 31
Views: 4742

As was said in previous posts, game is not ready for such a huge community and adding it as is to steam can hurt more than help. There is still a lot of needed improvements like entities etc.. So no. Adding it now will be huge fail.
by Pitriss
Sat Jan 18, 2014 11:57
 
Forum: Minetest General
Topic: Minetest on Steam
Replies: 132
Views: 19645

Dopium wrote:Personally think its a great idea, like has been said before larger community equals more everything


Especially more problems..:D
by Pitriss
Fri Jan 17, 2014 23:16
 
Forum: Minetest General
Topic: Minetest on Steam
Replies: 132
Views: 19645

I see.. But when you have some game and some mods are git submodules, then this debug is useless as you can't do anything with fact that you have broken recipe except trying to send pull request or creating other mod which add alternate recipe (which make this item craftable, but still, there will b...
by Pitriss
Fri Jan 17, 2014 23:13
 
Forum: Modding Discussion
Topic: Craft recipe checker -– A tool for debugging mods
Replies: 27
Views: 8503

this will be better usable if MT allow to remove broken recipe.. But AFAIK currently is not possible to remove recipes.
by Pitriss
Fri Jan 17, 2014 23:06
 
Forum: Modding Discussion
Topic: Craft recipe checker -– A tool for debugging mods
Replies: 27
Views: 8503

paramat: Ehh I live in Czech republic more than 30 years, so please stop trying to be expert for everything:// There are no pyramids at all.. Even on internet there is no trusthworthy site that will say otherwise..
by Pitriss
Mon Jan 13, 2014 09:15
 
Forum: Mod Releases
Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
Replies: 108
Views: 55052

omg why you pushed to git whole zip?? Git is not filehosting but version control..
by Pitriss
Sun Jan 12, 2014 21:05
 
Forum: Minetest General
Topic: MidniteLauncher is go!
Replies: 8
Views: 1385

please slap yourself with something heavy.. maybe then you will stop act like retarded..
by Pitriss
Sun Jan 12, 2014 13:27
 
Forum: Mod Releases
Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
Replies: 108
Views: 55052

Czech Pyramids with tall mummies(2nd most strongest) Czech would be smaller and weaker(spawning: rare) http://www.internationalteflacademy.com/Portals/67369/images/map_czech_republic-tefl.jpg Do you seriously think you can find desert in Czech republic?... You should take some geography lessons. I ...
by Pitriss
Sun Jan 12, 2014 13:18
 
Forum: Mod Releases
Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
Replies: 108
Views: 55052

Markov wrote:Can someone make a MAP?
It's realy hard to find your home in big world after you've gone far away...

Most of servers are using home and sethome functions..
by Pitriss
Sun Jan 12, 2014 13:06
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 395312

Use technic alloy furnace.. just add recipes and done:)
by Pitriss
Sat Jan 11, 2014 12:22
 
Forum: WIP Mods
Topic: Trying to make a mod furnace that blends two items into one.
Replies: 2
Views: 857



Nope, you are trolling with that moonscript.. If you want, develop your mod in moonscript, but provide it in standard way. Otherwise you are only lazy person here..:)
by Pitriss
Sat Jan 11, 2014 09:35
 
Forum: WIP Mods
Topic: [Mod] A game about navigation [polaris]
Replies: 10
Views: 3162

Nope.. you can create set of mods needed and put it into one directory.. when you place this in games subdir then it act like new game for minetest.

Minetest itself is engine only.. minetest_game technic_game etc are games for that engine.
by Pitriss
Fri Jan 10, 2014 23:57
 
Forum: Minetest Maps
Topic: From Dirt to Bedrock in Minetest!
Replies: 7
Views: 2189

Krock wrote:EDIT: 333rd post, let's double this!!


hehe half way to hell!:D
by Pitriss
Fri Jan 10, 2014 21:42
 
Forum: Minetest Problems
Topic: Will not shut down!!!
Replies: 10
Views: 2238

Instead of packing mods folder, create game from it.. Then ppl just put it under games and it will work out of box without need of enabling mods..
by Pitriss
Thu Jan 09, 2014 23:10
 
Forum: Minetest Maps
Topic: From Dirt to Bedrock in Minetest!
Replies: 7
Views: 2189

Nodes, biomes etc this all belongs to modding. This is engine only.
by Pitriss
Thu Jan 09, 2014 11:36
 
Forum: Minetest News
Topic: Minetest 0.4.9
Replies: 59
Views: 26231

hoodedice wrote:Because all has been said and done, by the founder of this project. I don't see any point in continuing a debate on where we are headed. Want a more liberal approach? Talk to the guys at FreeMiner.


Agree
by Pitriss
Wed Jan 08, 2014 17:48
 
Forum: Minetest Features
Topic: Website / wiki update - Lack of information
Replies: 32
Views: 6408

I think you didn't get main point.. Point of minetest is AFAIK to provide engine with enough freedom to create any voxel game. This is already started and going in right direction. There are few limitations, but I hope they will be fixed in future. Creating of games and mods is mostly based on commu...
by Pitriss
Wed Jan 08, 2014 16:58
 
Forum: Minetest Features
Topic: Website / wiki update - Lack of information
Replies: 32
Views: 6408

Nope. it was too hacky patch for older version.
by Pitriss
Wed Jan 08, 2014 13:35
 
Forum: Minetest General
Topic: How to see you character ?
Replies: 5
Views: 1134

Hi everyone. I have played Minetest 0.4.9 for a couple of days and found out that something is illogical and should be fixed. I know that something should be 'illogical' in order to be called as a game, but these things are a little too much... 1. In multiplayer mode, two players should bump into e...
by Pitriss
Wed Jan 08, 2014 13:03
 
Forum: Minetest Features
Topic: Please make Minetest more logical in the future.
Replies: 33
Views: 7515

you can't. 3rd person view is not implmented.
by Pitriss
Wed Jan 08, 2014 11:25
 
Forum: Minetest General
Topic: How to see you character ?
Replies: 5
Views: 1134

Ang: Sorry but youre wrong. Mobs, due bad implementation of entities, still causing lags and a lot of unnecesary network traffic.
by Pitriss
Wed Jan 08, 2014 10:58
 
Forum: Minetest Servers
Topic: [0.4.12] Minerealm Server
Replies: 388
Views: 74051

Still this can't be done due to conflicting mods.
by Pitriss
Tue Jan 07, 2014 23:53
 
Forum: Minetest Features
Topic: Website / wiki update - Lack of information
Replies: 32
Views: 6408

hampa16 wrote:MODS UNDER 0.4.9 WON'T WORK AND THERE ARE NO MODS FOR MINETEST 0.4.9!!

I think it is common PEBKAC error..
by Pitriss
Tue Jan 07, 2014 16:55
 
Forum: Minetest Problems
Topic: Mods under minetest 0.4.9 won't work.
Replies: 4
Views: 1500
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