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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

The piston on the not gate is activated when there is no signal/power coming to it. The piston without the gate is only activated when there is a signal/power coming to it. The part with the nand gate if you want a slight explaination is nest. A nand gate is like a not gate and an and gate combined...
by lunisol
Mon Jun 30, 2014 23:09
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546437

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

You can make a kind of flip-flop circuit if you want look at these two pictures, you can ignore the delays and nand gate that I have in there. Just put both on the same circuit and put the lead to one of them on a not gate. That way whenever the on piston is on, the other piston is off. To get it t...
by lunisol
Mon Jun 23, 2014 11:17
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546437

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

I'm basically trying to build THIS , but in Minetest. I can make the auto-stone generator, but cant get the T-flipflop to work correctly. and putting a delay on it wouldn't toggle it would it? I would think that would make it both flip and flop with the same button press. You really can't build tha...
by lunisol
Thu Jun 19, 2014 00:33
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546437

Re: [Mod] Synchronize Worlds [WorldDiff]

I'm probably one of the few people here that use both minetest and freenet. Like you said freenet is very heavy, disk usage wise. and even small files can take forever to load depending on several factors such as the files popularity(how many others have gained access to it), how many nodes(machines...
by lunisol
Wed Jun 18, 2014 20:59
 
Forum: WIP Mods
Topic: [Mod] Synchronize Worlds [WorldDiff]
Replies: 7
Views: 3198

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

I'm basically trying to build THIS, but in Minetest. I can make the auto-stone generator, but cant get the T-flipflop to work correctly. and putting a delay on it wouldn't toggle it would it? I would think that would make it both flip and flop with the same button press.
by lunisol
Wed Jun 18, 2014 20:29
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546437

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

I was wondering if someone could tell me how to create a working T flip-flop. I have no experience in working with circuits or coding but from what I've seen I need to do some sort of coding with the lua controller. I tried making one the simple way like you can in MC but it just caused both pistons...
by lunisol
Wed Jun 18, 2014 08:23
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 546437

Re: [Mod] Pedology [1.2] [pedology]

Couldn't you easily make quicksand by basically copying water and giving it a sand texture?
by lunisol
Wed Jun 18, 2014 08:18
 
Forum: Mod Releases
Topic: [Mod] Pedology [3.1] [pedology]
Replies: 40
Views: 10793

I'm currently working on a parkour map, I'll upload it when done and send you a link!
by lunisol
Mon Sep 09, 2013 02:04
 
Forum: WIP Mods
Topic: {MAPS} Downloadable maps ready for play
Replies: 29
Views: 15862

Hey guys, as you know I released the Scythe mod but it was not finished because I was in a hurry and forgot to add the texture. So in return for my epic fail. I am adding a mod called the Skyrim mod. This adds a huge amount of new monsters, weapons, etc. This mod will be released in about a month. ...
by lunisol
Sat Sep 07, 2013 23:27
 
Forum: WIP Mods
Topic: Skyrim Mod
Replies: 8
Views: 3335

seems pretty cool, but I'd make the hides flat instead of a node block. I dont have any experience making mods but from what I've gathered on the forums I think all you'd have to do is change the draw type.
by lunisol
Sat Sep 07, 2013 23:07
 
Forum: WIP Mods
Topic: Moderaters Please Close!
Replies: 6
Views: 1607

I did exactly as said and still it didnt work. I was in .conf, not the example, I generated a new map after I added the lines and there was no # sign. should I have added the line at the top of the config? I added it to the bottom, or does it even matter where you add the line. edit: I get this erro...
by lunisol
Tue Aug 20, 2013 20:51
 
Forum: Minetest Maps
Topic: flat land map request
Replies: 12
Views: 3108

he said he wasn't doing the rpg anymore and instead moving on to a fps. but if there is someone here interested in working on an rpg I have Unity and know unityscript to work with it. Unity can port games out to android, ios or even to consoles if you buy the lisences to port them. otherwise it just...
by lunisol
Tue Aug 20, 2013 18:25
 
Forum: Minetest-Related
Topic: Minetest RPG
Replies: 22
Views: 7061

wow, what is at the bottom? will i drop into oblivion? also, thx for the quick response! The bottom of the world is walkable, if you believe it, I've been down there myself doing Mese mining, boy is there loads of it. not if you /teleport 99999999999 9999999999 99999999 it never lets me teleport th...
by lunisol
Mon Aug 19, 2013 21:25
 
Forum: Minetest General
Topic: endless?
Replies: 37
Views: 19338

That looks right to me. Are you using a recent version of minetest? I wonder if mesecons has changes to it that requires the latest git or something. I haven't used mesecons, pipeworks or technic for a while now because my system is just too slow for all of the abms and such. As far as i know I hav...
by lunisol
Fri Aug 09, 2013 06:56
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 659561

Ok, thanks, It's not showing that error anymore and it's loading, but it's still not working in game. I have Jeija's Mesecon mod but I can't forge mesecons from mese. I tried going into configure but it says "there is nothing here" Can you type out the path where you have the init.lua file, that fi...
by lunisol
Thu Aug 08, 2013 21:05
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 659561

Topic: How do I get mods to work in game? Reason: Because I want to install some mods More Info: I install them into the correct folder but always get the same message: "ModError: Failed to load and run C:\Users\CC-JAR\Desktop\games\minetest\bin\..\mods\minetest\mesecons\init.lua" even more info: N...
by lunisol
Thu Aug 08, 2013 00:52
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 659561

Topic: How do I get mods to work in game? Reason: Because I want to install some mods More Info: I install them into the correct folder but always get the same message: "ModError: Failed to load and run C:\Users\CC-JAR\Desktop\games\minetest\bin\..\mods\minetest\mesecons\init.lua" even more info: No...
by lunisol
Wed Aug 07, 2013 05:03
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 659561

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