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Re: Postgresql Backend

$ ./minetestmapper --color /mnt/extrabig/minetest/test_psql/util/colors.txt -i /mnt/extrabig/minetest/test_psql/worlds/test_psql -o . Exception: unable to open database file, Database file: /mnt/extrabig/minetest/test_psql/worlds/test_psql/map.sqlite Thanks for the bugreport :-) I'll fix it. As a w...
by Argos
Wed Dec 16, 2015 17:56
 
Forum: Minetest Engine
Topic: Postgresql Backend
Replies: 31
Views: 10246

Re: Postgresql Backend

FYI: I created a postgresql branch on my version of minetestmapper. It supports both johnnyjoy's implementation and ShadowNinja's implementation. The following patch was required to compile minetest + postgresql (johnnyjoy's version): diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 82a755...
by Argos
Wed Dec 16, 2015 16:05
 
Forum: Minetest Engine
Topic: Postgresql Backend
Replies: 31
Views: 10246

Re: MinetestMapperGui - Graphical userinterface for mtmapper

Perfect! Thank you so much for this program! Edit: ok, I seem to be on a roll today... new problem, with the minetestmapper c++ version and the builtin python version it complains of the same thing: option --colors not defined I don't know whether you got this problem solved yet. Just in case (and ...
by Argos
Sat Nov 14, 2015 14:26
 
Forum: Minetest-Related
Topic: MinetestMapperGui - Graphical userinterface for mtmapper
Replies: 88
Views: 35121

Re: scredriver enhancement

You might like my wrench mod.
by Argos
Sat Oct 24, 2015 20:27
 
Forum: Minetest Features
Topic: scredriver enhancement
Replies: 10
Views: 1551

Re: How to make cartographic maps?

You could use minetest mapper by rogier and change the color.txt file to the colors you want. Rogier's mapper's heightmap option might be a good starting point. You'd need to customize heightmap-colors.txt and maybe heightmap-nodes.txt to obtain the desired effect. https://github.com/minetest/minet...
by Argos
Sat Oct 24, 2015 20:22
 
Forum: Minetest General
Topic: How to make cartographic maps?
Replies: 4
Views: 886

Re: Minetest mapper problems

Thanks the fixed repo compiled perfectly Thanks. Good to hear. And thanks for finding the bug. Still wonder what's wrong with the other version. I guess we may never know... (i wonder how many GB a 64000 * 64000 * 64000 node map would take up!?) A lot! I know of an 8kx8k map of 19MB. That means a 6...
by Argos
Sat Oct 24, 2015 18:47
 
Forum: Minetest Problems
Topic: Minetest mapper problems
Replies: 12
Views: 2297

Re: Minetest mapper problems

Are you sure you've also visited the origin (0,0) ? the weird thing is i have visited 0,0 and have gone much much further than were it stops rendering -2048 yet it still dosent show up this is the command i am using (Stock Minetest mapper) ./minetestmapper --geometry -10000:-10000+20000+20000 -i .....
by Argos
Sat Oct 24, 2015 16:13
 
Forum: Minetest Problems
Topic: Minetest mapper problems
Replies: 12
Views: 2297

Re: Minetest mapper problems

Thanks for your help but when i try to compile your program with cmake . it gives this error: [...] any ideas? It seems like I didn't actually test compiling minetestmapper without those libraries installed... Sorry about that :-( I pushed a patch to a new (temporary) branch. It compiles fine with ...
by Argos
Sat Oct 24, 2015 15:12
 
Forum: Minetest Problems
Topic: Minetest mapper problems
Replies: 12
Views: 2297

Re: Minetest mapper problems

heres the command and output: ./minetestmapper -i /home/tom/MinetestGame/worlds/World1 --output /home/tom/map.png --colors /home/tom/MinetestGame/util/Tools/minetestmappergui/./colors.txt --progress --drawalpha=none --bgcolor #6b6b6b --blockcolor white --scalecolor black --origincolor red --playerc...
by Argos
Fri Oct 23, 2015 20:44
 
Forum: Minetest Problems
Topic: Minetest mapper problems
Replies: 12
Views: 2297

Re: Minetestmapper rewritten into C++

A note to those who haven't seen it yet: @addi created a nice GUI for minetestmapper. See this page.
by Argos
Tue Jun 30, 2015 16:20
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 93277

Re: Minetestmapper rewritten into C++

est31 wrote:Yes, cmake reports C++11 usage. The changes from the stdint make it compile.

Thanks. Made the fix definitive & pushed it to the master branch.

I changed the commit message, so the actual commit is not the same as the previous one from the (now deleted) stdint branch.
by Argos
Sun May 31, 2015 05:18
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 93277

Re: Minetestmapper rewritten into C++

Hi Argos, I have a build failure with the latest commit: https://gist.github.com/anonymous/c894b3737759127fbae4 Adding the following line to the file db.h made it build: #define __STDC_LIMIT_MACROS This page gives more explanations why. Can you add that line? Hi est31, I did some initial investigat...
by Argos
Sat May 30, 2015 19:20
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 93277

Re: Minetestmapper rewritten into C++

I can't use the command line because I'm not an admin. Create a new in the same directory as minetestmapper.exe : run.bat Open it with notepad and save it with those contents: @echo off minetestmapper.exe --help pause If you can't run that simple script, ask the system admin to allow it. Does cmd.e...
by Argos
Fri Mar 27, 2015 18:56
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 93277

Re: Minetestmapper rewritten into C++

The official version of "--disable-blocklist-prefetch" doesn't have any speed improvements, only the one at WIP-mt. Does it really disable the prefetch? That's puzzling... It should disable prefetch, and it should give a performance improvement on smaller parts of large worlds - comparabl...
by Argos
Wed Mar 25, 2015 23:58
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 93277

Re: [Mod] Wrench - node rotation tool [1.2] [rotate]

I pushed a new version (v1.2), with support for restricting the usage using a privilege (optional - not enabled by default)
by Argos
Thu Mar 12, 2015 11:47
 
Forum: Mod Releases
Topic: [Mod] Wrench - node rotation tool [1.2] [rotate]
Replies: 7
Views: 2056

Re: Minetestmapper rewritten into C++

addi wrote:lot of thanks for your windows build. it works great :)

Thanks! (& good to hear additional confirmation that it works well a real copy of Windows)
by Argos
Wed Mar 11, 2015 10:51
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 93277

Re: [Mod] Plants [3.5][plants]

Hi,
I took a break from hacking on minetestmapper, and found time to get my patches in releasable state. You'll find them in my tree. I also created a pull request.

Awaiting your feedback...
by Argos
Wed Mar 11, 2015 10:45
 
Forum: Mod Releases
Topic: [Mod] Plants [3.5][plants]
Replies: 46
Views: 21445

Re: Minetestmapper rewritten into C++

I've put together windows builds (32 & 64 bit) of minetestmapper. Cross-compiled using MinGW on Linux. They start fine under Wine, and from what I hear, they produce nice maps as well on a real copy of Windows :-)

They can be downloaded here
by Argos
Mon Mar 02, 2015 08:59
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 93277

Re: Minetestmapper rewritten into C++

Hi JP !

jp wrote:Simple question : you intend to contribute on the official repo ?

I have tried to contribute, but apparently there was no interest in my patches :-(

One or two trivial ones got merged, and apart from that, there was no feedback.

...so I'm just maintaining this version...
by Argos
Fri Feb 27, 2015 14:06
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 93277

Re: Minetestmapper rewritten into C++

wow, that made it blazingly fast. thanks! Can you make that patch an option? I've already been doing some work on polishing it, integrating it with the existing functionality, and making it and 'official' option. But there's still work to do - it's more work than I expected... I guess its still bet...
by Argos
Fri Feb 27, 2015 10:29
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 93277

Re: Minetestmapper rewritten into C++

However, when I run it on an area where everything is a "miss", I get an execution time of 57 seconds. So unfortunately that option doesn't help much. Please, do use --min-y and --max-y to limit the vertical size of the area you are mapping... Minetestmapper is currently querying two orde...
by Argos
Fri Feb 27, 2015 08:02
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 93277

Re: Minetestmapper rewritten into C++

You may be interested in this pull request: Split block position into separate fields in SQLite3 database - https://github.com/minetest/minetest/pull/1845 Looks quite interesting indeed. It would almost certainly benefit minetestmapper's mapping speed on smaller parts of a large world. As you may h...
by Argos
Thu Feb 26, 2015 11:33
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 93277

Re: Minetestmapper rewritten into C++

The documentation is good and useable and the mapper does an excellent job. I've been using Argos'/Rogier-5's minetestmapper to create the overview maps for LinuxGaming ever since he released his fork. A very reliable program that does the job very well. Many thanks, Argos, for the great work you'v...
by Argos
Wed Feb 25, 2015 14:28
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 93277

Re: Minetestmapper rewritten into C++

[...] So it needs around 36 seconds between startup and printing "Map Output Geometry", and 3 seconds until it has generated an image. There should be some room for improvement there :-) I did a quick hack, and pushed a new branch ('WIP-mt') with a patch that disables prefetching the bloc...
by Argos
Wed Feb 25, 2015 11:11
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 93277

Re: Minetestmapper rewritten into C++

Hi Argos, I like your mapper! Thanks! I have developed a small sloppy mapper script that calls your program to generate tiles. The main design idea behind this script was to not have one minetestmapper instance making a huge map and then cutting it into pieces ("top down") but to make min...
by Argos
Mon Feb 23, 2015 23:45
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 93277

Re: Minetestmapper rewritten into C++

I have pushed a new update to my version of minetestmapper. Notable new features are: ⋅  A height map (using different colors for different heights) can be generated instead of a regular map ⋅  The map can directly be generated in a reduced size. This allows overview maps of huge...
by Argos
Fri Feb 20, 2015 12:53
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 93277

Re: [Mod] Plants [3.5][plants]

Hi,

Are you still working on this mod ?

I created a few patches to fix a few bugs, and making some small improvements. Would you be interested ?
by Argos
Sat Feb 07, 2015 19:55
 
Forum: Mod Releases
Topic: [Mod] Plants [3.5][plants]
Replies: 46
Views: 21445

Re: [DB] Minetest Mod Database: General discussion thread

Hi,

What's the status of the page for adding mods ?
I am trying to add one, but all variations of inputs I try result in 'server error (500)'.
by Argos
Sat Feb 07, 2015 13:56
 
Forum: Minetest-Related
Topic: [DB] Minetest Mod Database: General discussion thread
Replies: 3
Views: 1216

Re: [Mod] Rotating wrench [1.0] [rotate]

I have Lua 5.2 installed on my system, but Minetest comes bundled with Lua 5.1 and so my Minetest uses Lua 5.1. You can confirm for yourself which Lua version your Minetest uses by installing the luacmd mod and issuing the server command “/lua print(_VERSION)”. For me, it showed me “5.1”. I wasn't ...
by Argos
Fri Feb 06, 2015 23:02
 
Forum: Mod Releases
Topic: [Mod] Wrench - node rotation tool [1.2] [rotate]
Replies: 7
Views: 2056

Re: [Mod] Rotating wrench [1.0] [rotate]

22:45:07: ERROR[main]: /home/wuzzy/.minetest/mods/rotate/init.lua:279: attempt to index global 'bit' (a nil value) I'm not quite sure yet, but from my investigation so far, I suspect that you may be using lua 5.1. The bitwise operations I am using are (apparently) in 5.2, but not in 5.1 and earlier...
by Argos
Fri Feb 06, 2015 22:06
 
Forum: Mod Releases
Topic: [Mod] Wrench - node rotation tool [1.2] [rotate]
Replies: 7
Views: 2056
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