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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
$ ./minetestmapper --color /mnt/extrabig/minetest/test_psql/util/colors.txt -i /mnt/extrabig/minetest/test_psql/worlds/test_psql -o . Exception: unable to open database file, Database file: /mnt/extrabig/minetest/test_psql/worlds/test_psql/map.sqlite Thanks for the bugreport :-) I'll fix it. As a w...
FYI: I created a postgresql branch on my version of minetestmapper. It supports both johnnyjoy's implementation and ShadowNinja's implementation. The following patch was required to compile minetest + postgresql (johnnyjoy's version): diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 82a755...
Perfect! Thank you so much for this program! Edit: ok, I seem to be on a roll today... new problem, with the minetestmapper c++ version and the builtin python version it complains of the same thing: option --colors not defined I don't know whether you got this problem solved yet. Just in case (and ...
You could use minetest mapper by rogier and change the color.txt file to the colors you want. Rogier's mapper's heightmap option might be a good starting point. You'd need to customize heightmap-colors.txt and maybe heightmap-nodes.txt to obtain the desired effect. https://github.com/minetest/minet...
Thanks the fixed repo compiled perfectly Thanks. Good to hear. And thanks for finding the bug. Still wonder what's wrong with the other version. I guess we may never know... (i wonder how many GB a 64000 * 64000 * 64000 node map would take up!?) A lot! I know of an 8kx8k map of 19MB. That means a 6...
Are you sure you've also visited the origin (0,0) ? the weird thing is i have visited 0,0 and have gone much much further than were it stops rendering -2048 yet it still dosent show up this is the command i am using (Stock Minetest mapper) ./minetestmapper --geometry -10000:-10000+20000+20000 -i .....
Thanks for your help but when i try to compile your program with cmake . it gives this error: [...] any ideas? It seems like I didn't actually test compiling minetestmapper without those libraries installed... Sorry about that :-( I pushed a patch to a new (temporary) branch. It compiles fine with ...
heres the command and output: ./minetestmapper -i /home/tom/MinetestGame/worlds/World1 --output /home/tom/map.png --colors /home/tom/MinetestGame/util/Tools/minetestmappergui/./colors.txt --progress --drawalpha=none --bgcolor #6b6b6b --blockcolor white --scalecolor black --origincolor red --playerc...
Hi Argos, I have a build failure with the latest commit: https://gist.github.com/anonymous/c894b3737759127fbae4 Adding the following line to the file db.h made it build: #define __STDC_LIMIT_MACROS This page gives more explanations why. Can you add that line? Hi est31, I did some initial investigat...
I can't use the command line because I'm not an admin. Create a new in the same directory as minetestmapper.exe : run.bat Open it with notepad and save it with those contents: @echo off minetestmapper.exe --help pause If you can't run that simple script, ask the system admin to allow it. Does cmd.e...
The official version of "--disable-blocklist-prefetch" doesn't have any speed improvements, only the one at WIP-mt. Does it really disable the prefetch? That's puzzling... It should disable prefetch, and it should give a performance improvement on smaller parts of large worlds - comparabl...
Hi, I took a break from hacking on minetestmapper, and found time to get my patches in releasable state. You'll find them in my tree. I also created a pull request.
I've put together windows builds (32 & 64 bit) of minetestmapper. Cross-compiled using MinGW on Linux. They start fine under Wine, and from what I hear, they produce nice maps as well on a real copy of Windows :-)
wow, that made it blazingly fast. thanks! Can you make that patch an option? I've already been doing some work on polishing it, integrating it with the existing functionality, and making it and 'official' option. But there's still work to do - it's more work than I expected... I guess its still bet...
However, when I run it on an area where everything is a "miss", I get an execution time of 57 seconds. So unfortunately that option doesn't help much. Please, do use --min-y and --max-y to limit the vertical size of the area you are mapping... Minetestmapper is currently querying two orde...
You may be interested in this pull request: Split block position into separate fields in SQLite3 database - https://github.com/minetest/minetest/pull/1845 Looks quite interesting indeed. It would almost certainly benefit minetestmapper's mapping speed on smaller parts of a large world. As you may h...
The documentation is good and useable and the mapper does an excellent job. I've been using Argos'/Rogier-5's minetestmapper to create the overview maps for LinuxGaming ever since he released his fork. A very reliable program that does the job very well. Many thanks, Argos, for the great work you'v...
[...] So it needs around 36 seconds between startup and printing "Map Output Geometry", and 3 seconds until it has generated an image. There should be some room for improvement there :-) I did a quick hack, and pushed a new branch ('WIP-mt') with a patch that disables prefetching the bloc...
Hi Argos, I like your mapper! Thanks! I have developed a small sloppy mapper script that calls your program to generate tiles. The main design idea behind this script was to not have one minetestmapper instance making a huge map and then cutting it into pieces ("top down") but to make min...
I have pushed a new update to my version of minetestmapper. Notable new features are: ⋅ A height map (using different colors for different heights) can be generated instead of a regular map ⋅ The map can directly be generated in a reduced size. This allows overview maps of huge...
I have Lua 5.2 installed on my system, but Minetest comes bundled with Lua 5.1 and so my Minetest uses Lua 5.1. You can confirm for yourself which Lua version your Minetest uses by installing the luacmd mod and issuing the server command “/lua print(_VERSION)”. For me, it showed me “5.1”. I wasn't ...
22:45:07: ERROR[main]: /home/wuzzy/.minetest/mods/rotate/init.lua:279: attempt to index global 'bit' (a nil value) I'm not quite sure yet, but from my investigation so far, I suspect that you may be using lua 5.1. The bitwise operations I am using are (apparently) in 5.2, but not in 5.1 and earlier...