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Mito, you should ignore BlockMen. Really, if you don't like "minecrap" then why even bother unless some really bad feature (and which that is for example?) are going to be in default? ;) BlockMen, if you know you're right, then why bother arguing? It's very unlikely your or Mito's point of view wil...
by BlockMen
Mon Apr 22, 2013 08:47
 
Forum: Subgame Releases
Topic: [Game] Dwarves [dwarves] [github]
Replies: 224
Views: 117618

Lines 17, 27, 36. Is a rare bug caused by certain mods that use place_node without a placer, or dig_node without a digger. Ok, thx. I think i will add this, but im not convinced that it is neccesary. I have tested with minetest.env:dig_node(), place_node(), and punch_node() (all have no placer) and...
by BlockMen
Sun Apr 21, 2013 18:10
 
Forum: Mod Releases
Topic: [Mod] Inventory Tweaks [2.0.1] [beta] [invtweak]
Replies: 38
Views: 15627

Casimir wrote:Prevent the game from crashing when there is no digger/placer/puncher:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
#code

btw.: Nice mod. Tried to code the auto refill some time ago but failed. And your solution is more simple than I expected.


Thanks, but where is the change in my code? And i tried that, there was no crash. Did you had one?
by BlockMen
Sun Apr 21, 2013 17:24
 
Forum: Mod Releases
Topic: [Mod] Inventory Tweaks [2.0.1] [beta] [invtweak]
Replies: 38
Views: 15627

could you make this work for all tools like if an item has minetest.register_tool then the things happen. In minitest there are 2 tools that dont do this. Also maybe adding an optional group would be nice if you have set some node/craftitems to do something like a tool Could you say me which tools ...
by BlockMen
Sun Apr 21, 2013 16:35
 
Forum: Mod Releases
Topic: [Mod] Inventory Tweaks [2.0.1] [beta] [invtweak]
Replies: 38
Views: 15627

mauvebic, Psychotic

=> Ultimate commit project (UC project) by Mito551
by BlockMen
Sun Apr 21, 2013 15:55
 
Forum: Minetest General
Topic: Community chosen release.
Replies: 60
Views: 20312

Thanks for this great review! Could you move the download link in the description to this topic? There will be a few updates more i guess. Ok, I'll do that Thx will you make support for creative? that's the only thing that this mod is bad with, at least as I see it. Yes, it will get a Minecraft lik...
by BlockMen
Sun Apr 21, 2013 13:10
 
Forum: Mod Releases
Topic: [Mod] Crafting [2.0.1] [crafting]
Replies: 172
Views: 92672

I have accidentally ziped und uploaded the wrong files. Please download again, if you want sound. Thanks
by BlockMen
Sun Apr 21, 2013 13:08
 
Forum: Mod Releases
Topic: [Mod] Inventory Tweaks [2.0.1] [beta] [invtweak]
Replies: 38
Views: 15627

Mito551 wrote:I am making the game that I want it to be. You make it want you want it to be.


And if you stop posting this strange and absolute useless questions/comments at my mods, we are fine ;)


PS: critique of my mod itself is always welcome, but not the "eww...its a mc feature" thing.
by BlockMen
Sun Apr 21, 2013 12:01
 
Forum: Subgame Releases
Topic: [Game] Dwarves [dwarves] [github]
Replies: 224
Views: 117618

[Mod] Inventory Tweaks [2.0.1] [beta] [invtweak]

Hello everyone, this mod adds some improvements to the players inventory. Main feature: This mod adds 3 different buttons to player inventory. With those buttons you can sort your inventory easily. "›•"-Button concernates all stacks to their maximum size. "^"-Button sorts all ite...
by BlockMen
Sun Apr 21, 2013 11:57
 
Forum: Mod Releases
Topic: [Mod] Inventory Tweaks [2.0.1] [beta] [invtweak]
Replies: 38
Views: 15627

A project needs always people who fill up certain positions. Ofc the members can change, but they have to be qualified. We have a dev-team and that makes great work! if there is something you want to be added, then make it in clean code. it is an impertinence trowing the code in and then say: now do...
by BlockMen
Sun Apr 21, 2013 00:10
 
Forum: Minetest General
Topic: Community chosen release.
Replies: 60
Views: 20312

so, you say, you don't like everyrthing that surrounds the game, so you come to another game and rebuild it to be like the game you left? i don't say that everything mc has is bullshit. that's why i added all these features. that's actually okay, because not so many people come here anyway. you cou...
by BlockMen
Sat Apr 20, 2013 21:46
 
Forum: Subgame Releases
Topic: [Game] Dwarves [dwarves] [github]
Replies: 224
Views: 117618

well... you mod basically does. No, it is also not 100% like in MC. you don't get the point at all . all i want is to play a good and free (not as free of charge) game. and not being criticized for it. if minecraft was giving me the opportunities minetest gives - i would play minecraft. it's quite ...
by BlockMen
Sat Apr 20, 2013 21:17
 
Forum: Subgame Releases
Topic: [Game] Dwarves [dwarves] [github]
Replies: 224
Views: 117618

that's a bit exaggerated truth. i oppose minecraft in many ways, but i'm trying to be objective. i admit that some features are neat, but overall game isn't. also, i try my best at implementing mc features in a different way. for example, minecraft never had alloys. but i created a somewhat reasona...
by BlockMen
Sat Apr 20, 2013 20:52
 
Forum: Subgame Releases
Topic: [Game] Dwarves [dwarves] [github]
Replies: 224
Views: 117618

jojoa1997 wrote:BlockMen made the inventory show up for singleplayer


You have included 0.1. In version 0.2 that was fixed already, which was released just a few hours after 0.1...
by BlockMen
Sat Apr 20, 2013 20:39
 
Forum: Minetest Servers
Topic: [0.4.6-git][24/7][MiniTest] SunriseTest [HARDCORE]
Replies: 186
Views: 40396

BlockMen, could you possibly make your HUD "stretch-able"? And could you possibly make it start in a centre of a screen? (that will require health bar end in the middle of a screen). I'm asking, cause I did that in C and want to know whether it's possible to make this in Lua atm. IIRC it is not pos...
by BlockMen
Sat Apr 20, 2013 15:46
 
Forum: Old Mods
Topic: [Mod] Hungry [0.1 alpha] [hungry]
Replies: 9
Views: 3465

thank pics work, but when I place it it appears at top then i left click it it moves to another position in a box, and oh, because you mentioned file extensions, i am also writing file extensions to the sounds because sounds don't play, and i might try to change it to nodebox first 1.) If you not w...
by BlockMen
Sat Apr 20, 2013 15:37
 
Forum: WIP Mods
Topic: Help me in my Radio Mod
Replies: 17
Views: 4691

GITHUB REPOSITORY!!! https://github.com/mito551/dwarves_game Srsly, you must be kidding when posting at my topics! would you please remind me... why do you play minetest? link to post You asked ME?! why i am playing Minetest? In your game you have kinda every mod installed, that implements things f...
by BlockMen
Sat Apr 20, 2013 15:16
 
Forum: Subgame Releases
Topic: [Game] Dwarves [dwarves] [github]
Replies: 224
Views: 117618

I could use some help with a timer for a HUD. I need to be able to remove one thing each second, but I always get ERROR: Nil value, with no code indicator or anything. All variables seem valid. HELP! local max = 8 --max items to remove local function timer(cnt, player) if cnt <= max then minetest.c...
by BlockMen
Sat Apr 20, 2013 08:53
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 644407

Evergreen wrote:Does this work with the latest unstable Ubuntu .deb packages?


I have no idea. You could try out and let others know the result ;)
by BlockMen
Fri Apr 19, 2013 13:41
 
Forum: Old Mods
Topic: [Mod] Hungry [0.1 alpha] [hungry]
Replies: 9
Views: 3465

https://www.youtube.com/watch?v=fssfKQ4iWqY Thanks for this great review! Could you move the download link in the description to this topic? There will be a few updates more i guess. BlockMen can you make the workbench get the player's position also? you can move around without changing your yaw. G...
by BlockMen
Fri Apr 19, 2013 13:18
 
Forum: Mod Releases
Topic: [Mod] Crafting [2.0.1] [crafting]
Replies: 172
Views: 92672

I made a simple test mod for the new LUA HUD: Hungry --- From IRC: <hmmm>: [type field] is actually hud_elem_type. The documentation is incorrect, submitting pull request. Fixed code: user:hud_add( { hud_elem_type = "image", position = {x=0.8, y=0.02}, name = "Potion Effect Notification", text = "po...
by BlockMen
Fri Apr 19, 2013 13:13
 
Forum: WIP Mods
Topic: [Help] HUD API Images not rendering.
Replies: 7
Views: 1658

[Mod] Hungry [0.1 alpha] [hungry]

[h]Update:[/h] A more developed version is included in Better HUD mod ----------------- Hi everyone, this simple mod is mainly for testing the new LUA HUD. Every 4 seconds the player gets healed when you have eaten enough (9+ apples in bar). If you have just 1/2 apple left every 4 seconds the player...
by BlockMen
Fri Apr 19, 2013 13:11
 
Forum: Old Mods
Topic: [Mod] Hungry [0.1 alpha] [hungry]
Replies: 9
Views: 3465

Same problem. My hud def is:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local myhud =
{
    type = "image",
    position = {x=0.5, y=0.5},
    scale = {x=2, y=2},
    text = {"test_sand.png"},
}


When i use type = "text" and text = "test" it works fine
by BlockMen
Thu Apr 18, 2013 18:37
 
Forum: WIP Mods
Topic: [Help] HUD API Images not rendering.
Replies: 7
Views: 1658

Please give Feedback and ideas for improvement Can you tell me how this mod differs from the existing workbench mod(s) other that the MC background? Only I looked at the code and I really do not understand why you need to use global step for this. Perhaps I am missing something here but I suggest y...
by BlockMen
Wed Apr 17, 2013 20:11
 
Forum: Mod Releases
Topic: [Mod] Crafting [2.0.1] [crafting]
Replies: 172
Views: 92672

would you please remind me... why do you play minetest? Please ignore this guy, he is an anti-minecraft extremist. LOL. actually, don't ignore me. maybe only this time. but the question was adressed to blockmen. How i said sometimes before: " In my opinion Minetest is to become a better Minecraft. ...
by BlockMen
Wed Apr 17, 2013 13:53
 
Forum: Mod Releases
Topic: [Mod] Crafting [2.0.1] [crafting]
Replies: 172
Views: 92672

Version 0.2 released:

- 3x3 grid issue fixed
- small bugfixes
by BlockMen
Wed Apr 17, 2013 10:08
 
Forum: Mod Releases
Topic: [Mod] Crafting [2.0.1] [crafting]
Replies: 172
Views: 92672

First: Thanks for all that feedback! , it nice to hear you like this mod. This would be a very good mod for MiniTest, can we add it? I would love to add this into minetest black. You should keep in mind, that this is still beta and that it has no creative inventory yet. But except that: go ahead ;) ...
by BlockMen
Wed Apr 17, 2013 10:07
 
Forum: Mod Releases
Topic: [Mod] Crafting [2.0.1] [crafting]
Replies: 172
Views: 92672

Does this have a creative version? I will see if I can make the creative if it doesn't have it. No, it doesn't have yet, but i'm working on. But thanks for the offer ;) Ermagawd!@!@!##@!$!)$U Thanks man! +123413123123 is this compatible with inventory plus? No, it is not compatible with inventory p...
by BlockMen
Tue Apr 16, 2013 14:53
 
Forum: Mod Releases
Topic: [Mod] Crafting [2.0.1] [crafting]
Replies: 172
Views: 92672

[Mod] Crafting [2.0.1] [crafting]

Hi everyone, this mod changes the players inventory to a really Minecraft similar, with more slots (9*4 instead of 8*4). Like known from Minecraft you have a 2x2 crafting grid at inventory now. Furthermore a categorized creative inventory and support for stu's 3darmor mod [0.4] . Left items in the c...
by BlockMen
Tue Apr 16, 2013 09:46
 
Forum: Mod Releases
Topic: [Mod] Crafting [2.0.1] [crafting]
Replies: 172
Views: 92672

Mihobre wrote:by complete code do you mean, edited and works properly?


yes
by BlockMen
Mon Apr 15, 2013 15:02
 
Forum: WIP Mods
Topic: Help me in my Radio Mod
Replies: 17
Views: 4691
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