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Re: [mod] Short night, long day [daynight]

Good idea. This is a plus whenever a server tends more towards creative. Lighting your house at night may be nice to look at, but it's rather tricky to build if you can't see enough.
by Sokomine
Wed Nov 30, 2016 01:56
 
Forum: WIP Mods
Topic: [mod] Short night, long day [daynight]
Replies: 1
Views: 416

Re: Jellyfish Mod

Nice! But why do they have to hunt the player? It's much safer for mobs to stay clear of those hostile entities that are called players :-) Extends their lifespan considerably.
by Sokomine
Tue Nov 29, 2016 22:52
 
Forum: WIP Mods
Topic: Jellyfish Mod
Replies: 11
Views: 2222

Re: [0.4.12-dev] Mod security

I still have that problem stated in my previous postings: My handle_schematics mod can't work properly. It is in part a filie browser. Its purpose is to save schematics (so far so good - no problem there) and to place schematics into the world (WorldEdit, .mts or even .schematic format). Those schem...
by Sokomine
Tue Nov 29, 2016 20:27
 
Forum: Minetest News
Topic: [0.4.12-dev] Mod security
Replies: 27
Views: 13354

Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

Milan* wrote:I wonder why the mapgen with plantlife and biome_lib creates a ~ +1,6Lag even on a 3,5GHz server cpu. :(

Some plants have extremly high demands on their sourrounding. That makes checking for the right place for a plant hugely expensive.
by Sokomine
Tue Nov 29, 2016 19:40
 
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 254
Views: 130693

Re: [Mod] Gold-Mese Transport System [gmtransport]

Sounds like a very nice idea. Not as useful as my travelnet, but a great help for those servers where the admins are afraid of mods that really fascilitate travel. This mod could be a good compromise in that regard.
by Sokomine
Tue Nov 29, 2016 19:37
 
Forum: Mod Releases
Topic: [Mod] Gold-Mese Transport System [gmtransport]
Replies: 8
Views: 1850

Re: IDEA - speak_text - Activating speech TTS on the client

TTS would be great for mobs. NPC could start talking to the player, so this could be a very useful feature. Has any progress been made on this?
by Sokomine
Tue Nov 29, 2016 16:44
 
Forum: Minetest Features
Topic: IDEA - speak_text - Activating speech TTS on the client
Replies: 5
Views: 1589

Re: Minetest forum & wiki black stylish theme request night

That's another of the drawbacks of a forum: There are pre-definied styles and not the color schems the user desires :-( I'd prefer an inverted color scheme (black background, text in light grey) a lot.
by Sokomine
Tue Nov 29, 2016 00:22
 
Forum: Minetest-Related
Topic: Minetest forum & wiki black stylish theme request night mode
Replies: 8
Views: 6788

Re: [Tutorial] Create and import a schematic file (.mts)

Maybe you should add instructions on how to undo the import, e.g. when the placement was wrong, or it damaged something. That's where the build chest from my handle_schematics mod comes in really handy. Not only does it rotate the building the way you expect it (i.e. you'll always face the same sid...
by Sokomine
Mon Nov 28, 2016 23:58
 
Forum: Minetest Maps
Topic: [Tutorial] Create and import a schematic file (.mts)
Replies: 7
Views: 6988

Re: [WIP] Goblins [mobs_goblins]

Sorry, I know it's bad that someone new seem to be trying to pick faults, but the more I play this, I get the impression that nobody fact checks. Like the farming mod. You don't get flour from straw, you get it from wheat seeds. My cottages mod comes with a threshing floor and a handmill. As far as...
by Sokomine
Mon Nov 28, 2016 21:12
 
Forum: WIP Mods
Topic: [WIP] Goblins [mobs_goblins]
Replies: 148
Views: 25181

Re: Screenshot Event

Meine Händler (mobf_trader) können sich auf Befehl hinsetzen. Die haben keine Probleme damit, lange irgendwo stillzusitzen und auf das Vögelchen zu warten :-) Für so ein Event sollte man ihnen allerdings mehr Skins zur Verfügung stellen damit es nicht zu langweilig aussieht. Zwischen den ganzen NPC ...
by Sokomine
Mon Nov 28, 2016 20:55
 
Forum: Deutsch
Topic: Screenshot Event
Replies: 5
Views: 3264

Re: [Mod] Towntest [towntest] - Grow a town in minetest.

One of my personal goals is to get https://forum.minetest.net/viewtopic.php?p=121294#p121294 buildable with this mod. If the NPC does the first node placed from this building I like to think about optimizations like more NPC's. Currently the NPC just runs away after looking to the building plan and...
by Sokomine
Mon Nov 28, 2016 20:46
 
Forum: Mod Releases
Topic: [Mod] Towntest [towntest] - Grow a town in minetest.
Replies: 122
Views: 42183

Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

how do u use them Place the travelnet (or elevator), right-click it, enter a station name and network name (not needed on elevators; on travelnets, just use the same name for all your travelnets unless you want to split it up - i.e. a name like "public"). Punch a station to update it, rig...
by Sokomine
Mon Nov 28, 2016 19:55
 
Forum: Mod Releases
Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Replies: 104
Views: 68292

Re: [Mod] Smart shop [smartshop]

The smartshops are very useful and decorative at the same time. As far as their functionality goes, it would be great to be able to see how many trades the shop can do based on its current stock. It's annoying to collect materials from your storage just to find out that the shop is out of stock - or...
by Sokomine
Mon Nov 28, 2016 19:41
 
Forum: Mod Releases
Topic: [Mod] Smart shop 4r [smartshop]
Replies: 47
Views: 8388

Re: [Mod] Earthbuild [earthbuild]

Nice textures. It's always good to have whitewashed materials for houses. The drawback is that houses made out of dirt will probably be rather small.
by Sokomine
Mon Nov 28, 2016 19:34
 
Forum: WIP Mods
Topic: [Mod] Earthbuild [earthbuild]
Replies: 3
Views: 757

Re: Xanadu Server

since i flooded the chat with building advice today, i thought i just share this link here so i don't need to write so much again :P The 5 B's of Building https://www.youtube.com/watch?v=ZDNc1b3l-kI That link seems to point to diffrent video that has nothing to do with MT? and How to NOT build :P h...
by Sokomine
Mon Nov 28, 2016 19:28
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 543325

Re: 0.4.14 auf dem Raspberry Pi?

Es gibt hier im Forum Threads dazu. Den Server compilieren und laufen lassen dürfte noch recht einfach gehen. Mit dem Client sieht es vermutlich schlechter aus, wobei sich da grafikmäßig auch ein wenig getan haben könnte.
by Sokomine
Mon Nov 28, 2016 19:21
 
Forum: Deutsch
Topic: 0.4.14 auf dem Raspberry Pi?
Replies: 5
Views: 3437

Re: Empfehlungen für eine Grafikkarte?

Bei mir werkelt ein G1610 mit seiner integrierten Grafikeinheit - und bekommt dies erstaunlich gut hin, auch wenn diese Grafik eher nicht für Spiele gedacht ist. Minecraft läuft auf diesem System nicht wirklich. Kaufentscheidend waren seinerzeit der niedrige Stromverbrauch sowie die gute und einfach...
by Sokomine
Sat Nov 26, 2016 17:38
 
Forum: Deutsch
Topic: Empfehlungen für eine Grafikkarte?
Replies: 7
Views: 3307

Re: Xanadu Server

Neozerosv's Taj Mahal looks really great. Hope it gets finished :-) A nice mountain found on Xanandu (though too big to actually *see* in the game unless spending a lot of time running around): https://forum.minetest.net/download/file.php?mode=view&id=7681 https://forum.minetest.net/download/fil...
by Sokomine
Wed Sep 28, 2016 22:24
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 543325

Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

Update: 1. It is now possible to create a new network for other players provided you have the travelnet_attach priv. It's no longer necessary that the network the box is to be attached to has to exist. 2. If you travel to a location where the receiving travelnet box has vanished in the meantime, yo...
by Sokomine
Tue Aug 30, 2016 01:46
 
Forum: Mod Releases
Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Replies: 104
Views: 68292

Re: [Mod]mymonths[mymonths]

It might be a great game for singleplayer. It doesn't really work out in multiplayer. Getting food is tricky as the seasons follow the servers uptime and not the players online time. Thus, seasons for growing and harvesting may easily be missed. Winter leaves do not give saplings. The test server is...
by Sokomine
Mon Aug 22, 2016 23:21
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 17870

Re: Villagers mod? I'm feelin lonely...

Not only do the villages have NPCs that live in it, but they also work on upgrading their villages and adding more houses. Also the NPCs actually have kids that grow up and add to the village population. If you donate enough resources to them they will even offer to buy you a house and if you donat...
by Sokomine
Mon Aug 22, 2016 23:14
 
Forum: Minetest General
Topic: Villagers mod? I'm feelin lonely...
Replies: 19
Views: 4036

Re: What's the height of the mount Everest in minetest

The landscape in MT is not deliberately scaled down. At least not according to my knowledge. It is just extremly small-scale so that it works with limited sight. Houses are usually scaled up a lot (1 m thick walls? rare though not unheared of in reality), and "furniture" is also scaled up....
by Sokomine
Mon Aug 22, 2016 23:10
 
Forum: Minetest General
Topic: What's the height of the mount Everest in minetest
Replies: 9
Views: 733

Re: [Modpack] Societies [v0.9-beta] [sociedades]

All structures will be upgraded to v1.0. Ah! Thank you. That ought to help :-) The way the houses are encoded seems to be the old WorldEdit format (or something similar). You ought to consider using the schematic format .mts as that is far more useful. minetest.place_schematic is better for this th...
by Sokomine
Mon Aug 22, 2016 20:40
 
Forum: WIP Mods
Topic: [Modpack] Societies [v1.3] [sociedades]
Replies: 30
Views: 5661

Re: [Modpack] Societies [v0.9-beta] [sociedades]

You have probably guessed that my English is horrible. For this reason I do not translate (need help with this) I'm not a native speaker either. My main language is German. You're doing fine with your English. Just don't try to translate. That's far more difficult than just saying something in anot...
by Sokomine
Mon Aug 22, 2016 19:55
 
Forum: WIP Mods
Topic: [Modpack] Societies [v1.3] [sociedades]
Replies: 30
Views: 5661

Re: [Modpack] Societies [v0.9-beta] [sociedades]

What exactly does the mod do except placing some simple wooden structures? What is it supposed to do in the future? The documentation is not in any language I can read :-(
by Sokomine
Mon Aug 22, 2016 19:02
 
Forum: WIP Mods
Topic: [Modpack] Societies [v1.3] [sociedades]
Replies: 30
Views: 5661

Re: Post your mapgen questions here (modding or engine)

Of course can I avoid trees, but it is just easier if you have a "village biome" In a way that's what nores mg mapgen did: Add some noise and superimpose a village biome, or rather: a function that provides distinction between is-inside-village/is-not-inside-village. My mg_villages mod us...
by Sokomine
Mon Aug 22, 2016 19:01
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 274
Views: 76945

Re: [Mod] Treasure Chest [1.1] [treasurechest]

This mod is used on barks Barkhouse server. It works very well there. Treasure chests are hidden throughout the world and motivate players to explore, to climb, jump and otherwise reach all these positions where chests are stored. The only problem is that there's no way to check for each player how ...
by Sokomine
Sun Aug 21, 2016 00:29
 
Forum: Mod Releases
Topic: [Mod] Treasure Chest [1.1] [treasurechest]
Replies: 14
Views: 3767

Re: Villagers mod? I'm feelin lonely...

Did you mean faction there? Yes, thanks. I always get that one wrong. Apart from that, there's still too few life inside the villages. Mobs have developed a lot recently and now work pretty well even on servers. Having more player-shaped mobs walk around (perhaps even with some purpose) would be gr...
by Sokomine
Sat Aug 20, 2016 23:27
 
Forum: Minetest General
Topic: Villagers mod? I'm feelin lonely...
Replies: 19
Views: 4036

Re: [Mod] Locked Travelnet [locked_travelnet] (for PvP-serve

The locked travelnet does work again now and doesn't close its formspec prematurely. You'll need the current version of the travelnet mod as well in order for it to work.
by Sokomine
Sat Aug 20, 2016 21:43
 
Forum: Mod Releases
Topic: [Mod] Locked Travelnet [locked_travelnet] (for PvP-servers)
Replies: 10
Views: 4314

Re: [Mod] cottages [cottages] (medieval, farming, country li

Thanks to VanessaE, we now have slopes - including one that is not so steep - and a clean end node to the dirt road: https://forum.minetest.net/download/file.php?mode=view&id=7349 The two slopes appear as well if you select the nodebox style. Take care not to put any node below the slopes as tho...
by Sokomine
Sat Aug 20, 2016 01:34
 
Forum: Mod Releases
Topic: [Mod] cottages [cottages] (medieval, farming, country life)
Replies: 77
Views: 44977
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