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Re: [Mod]Submarine[submarines]

It was accidental but it works correctly now.
by krokoschlange
Mon Jan 02, 2017 16:06
 
Forum: WIP Mods
Topic: [Modpack]Submarine
Replies: 19
Views: 10444

Re: [Mod]Submarine[submarines]

Thanks! 1.I made a test version were I included this feature but had to rewrite it because the whole thing was a mess, so I'll include it again. EDIT:DONE 2.It's based off the default boats mod in 0.4.15 but I changed the complete control section in the code. I tried to copy the part for steering bu...
by krokoschlange
Fri Dec 30, 2016 15:04
 
Forum: WIP Mods
Topic: [Modpack]Submarine
Replies: 19
Views: 10444

[Modpack]Submarine

This is my first mod so don't expect too much. It adds a submarine and a submarine destroyer to the game. The code is mostly taken from PilzAdam's boats mod. https://forum.minetest.net/download/file.php?mode=view&id=8638&sid=cf47a548c3010e9846bd10a7c04d3c25 https://forum.minetest.net/downloa...
by krokoschlange
Fri Dec 30, 2016 14:08
 
Forum: WIP Mods
Topic: [Modpack]Submarine
Replies: 19
Views: 10444

Re: [Mod] Advanced Trains [advtrains] [1.3.0]

nice mod!
and btw 7777 views
by krokoschlange
Sun Dec 11, 2016 17:15
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 123109

Re: [Mod] Mars Survive 4 [marssurvive]

I don't know why this happens sometimes but you just need to edit the world.mt in the world's folder. Just change the line load_mod_marssurvive = nil (maybe it is = false) to load_mod_marssurvive = true
by krokoschlange
Tue Nov 08, 2016 15:25
 
Forum: Mod Releases
Topic: [Mod] Mars Survive 7.1 [marssurvive]
Replies: 70
Views: 32925

Re: [Mod] Meshnodes [0.2.0] [meshnode]

The persistant branch works well but:
since fences are drawn with nodebox drawtype and glass as glasslike_framed_optional
you cant use glass (which is bad because i need windows) and fences...
by krokoschlange
Sat Sep 17, 2016 12:55
 
Forum: Mod Releases
Topic: [Mod] Meshnodes [0.3.0] [meshnode]
Replies: 67
Views: 23457

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Well yesterday nothing seemed to help but now it works again. I really don't know why. I just waited.
by krokoschlange
Sun Jul 24, 2016 06:44
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 540354

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

I foun a bad bug which causes minetest to crash when stuff from mesecons appears in the inventory when searching for it or go on the page where you find it. I removed all files from minetest and installed mesecons again but the bug remains... I did not use any other mod and different worlds but it d...
by krokoschlange
Sat Jul 23, 2016 17:00
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 540354
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