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Thanks for clarifying that. To tell the truth I thought that they worked as a lasagna. Layer upon layer upon layer of different rocks. But that way it would quickly make them too common. Im gonna have to test it out some more, im liking it more and more as time passes. I have to ask, can there be th...
by NakedFury
Fri Oct 19, 2012 08:57
 
Forum: Mod Releases
Topic: [Mod] DarkAge [0.4] [darkage]
Replies: 127
Views: 52201

Wow. With this it might be possible to bring some of the excessive amount of stone types Dwarf Fortress have. It has 24 different not counting ores or crystals. Are the layers full of the stone type? say I have a layer at -200 so from them on until the next it will always be stone B instead of stone...
by NakedFury
Fri Oct 19, 2012 02:16
 
Forum: Mod Releases
Topic: [Mod] DarkAge [0.4] [darkage]
Replies: 127
Views: 52201

Names are not irrelevant. Names can make or brake a games fame. Too crap a name and nobody will touch it or waste time in it. Also if it sounds too much like already established games it will also damage the reputation of the game. I know this game was inspired by Infiniminer and Minecraft and I thi...
by NakedFury
Fri Oct 19, 2012 01:02
 
Forum: Minetest General
Topic: [Request] Fork Minetest and Apply Patches
Replies: 60
Views: 9160

MC is very small in height. I think they are at 256 right now.
by NakedFury
Thu Oct 11, 2012 01:48
 
Forum: Minetest General
Topic: Wanted to know something.
Replies: 20
Views: 3996

welcome

join us at the irc channel

FreeNode #minetest

Always has people chatting and wasting time away.
by NakedFury
Tue Oct 09, 2012 04:24
 
Forum: Minetest General
Topic: hi
Replies: 11
Views: 2067

DokuTest NF v1.6 uploaded and updated. As always both ZIP and RAR files included. This time I also made a list of changes and included them on the files as well. I also added a text file that includes the names of all default textures MineTest uses, if your game is missing one you can check. Next up...
by NakedFury
Tue Oct 09, 2012 03:47
 
Forum: Minetest Texture Packs
Topic: [32x][0.4.3] DokuTest The Saga Continues for Minetest v1.6
Replies: 25
Views: 13149

Screenshots: Yellow: http://imgur.com/aQVKf,aDAtv,4jZKE Red: http://imgur.com/aQVKf,aDAtv,4jZKE#1 Green: http://imgur.com/aQVKf,aDAtv,4jZKE#2 Also had to edit the code a little to fix source yellow water tile image, and how the game looks when you are under each of the new waters. pastebin of change...
by NakedFury
Sun Oct 07, 2012 20:47
 
Forum: WIP Mods
Topic: (Mod)Octu's Water (0.1) (adds new water)
Replies: 6
Views: 1931

DokuTest Light done. It include support for all mods that come with the game: Default Fire Dyes Wool Vessels Bucket Animated Torches Working on NF version 1.6 to add: Dyes Wool Vessels Animated Torches And edit some textures Both versions have custom crack animations but I am not sure if they are wo...
by NakedFury
Sun Oct 07, 2012 18:52
 
Forum: Minetest Texture Packs
Topic: [32x][0.4.3] DokuTest The Saga Continues for Minetest v1.6
Replies: 25
Views: 13149

Texture pack update. Change log included. Now supports MoreOres and GloopOres. More mod support coming the next days and weeks. I encourage anyone to post bugs in the textures for future updates and recommendations for mods. Future Mod support is as follows: OldCoders Server Nexus Bad_Command = tele...
by NakedFury
Sun Oct 07, 2012 00:13
 
Forum: Minetest Texture Packs
Topic: [32x][0.4.3] DokuTest The Saga Continues for Minetest v1.6
Replies: 25
Views: 13149

If the texture naming has not changed since the 0.3.1 days then yes. I think some textures may be missing so im waiting for confirmation from you guys so I can add them.
by NakedFury
Sat Oct 06, 2012 20:09
 
Forum: Minetest Texture Packs
Topic: [32x][0.4.3] DokuTest The Saga Continues for Minetest v1.6
Replies: 25
Views: 13149

[32x][0.4.3] DokuTest The Saga Continues for Minetest v1.6

http://i.imgur.com/Pl4FC.png DokuTest The Saga Continues for Minetest is a texture pack originally made for Minecraft. The original creator of the pack, doku, got tired and allowed others to keep working, edit, and use his textures as long as they gave credit. The pack continued existing in the for...
by NakedFury
Sat Oct 06, 2012 19:53
 
Forum: Minetest Texture Packs
Topic: [32x][0.4.3] DokuTest The Saga Continues for Minetest v1.6
Replies: 25
Views: 13149

because oldcoder is using it on his server I had to make textures for my doku pack:
Image


tell me what you think?
by NakedFury
Sat Oct 06, 2012 17:54
 
Forum: Mod Releases
Topic: [Mod] Gloop Ores [1.1] [gloopores]
Replies: 15
Views: 6723

What it also lack is people that post things in the correct area. This topic should be on General because its general talk about minetest not in Minetest related projects because we aren't doing any projects related to minetest. part of the problem here is that different things are lacking different...
by NakedFury
Sat Sep 15, 2012 06:32
 
Forum: Minetest General
Topic: What is missing in MineTest.....
Replies: 23
Views: 4886

Ingame map generation control. Much like how other games let the player move sliders and bars to control map generations, the future of maps also needs to allow the players this ability. Sliders: Smooth------------Rough Low Mountains--------------------Ridiculous Mountains (Altitude) Something here-...
by NakedFury
Sat Sep 15, 2012 06:26
 
Forum: Minetest Features
Topic: fractal/multi-scale mapgernator
Replies: 21
Views: 5496

why in the name of god would you do that?
by NakedFury
Mon Sep 03, 2012 21:48
 
Forum: Minetest General
Topic: How do you make wine run Minetest.
Replies: 13
Views: 5567

lets keep minecraft monsters in minecraft.
by NakedFury
Mon Sep 03, 2012 21:47
 
Forum: Minetest General
Topic: My herobrine idea for minetest
Replies: 22
Views: 4333

Yesterday my debug file got to weight a wooping 500 or more mb.
by NakedFury
Tue Aug 21, 2012 02:52
 
Forum: Mod Releases
Topic: [Mod] Maze [0.5.5] [maze]
Replies: 25
Views: 14465

Servererror: Luaerror: error: not enough memory

That is the complete error message
by NakedFury
Sun Aug 19, 2012 16:25
 
Forum: Mod Releases
Topic: [Mod] Maze [0.5.5] [maze]
Replies: 25
Views: 14465

Tried it yesterday. Game runs out of lua memory if you try to make a 10000x10000 or 7kx7k maze. I made a 10x10 maze, then without moving I ran the code again for a 15x15 maze it replace the old 10x10 maze. Im gonna try to find where the run out of memory bug starts. Edit: Ok just finished a very lon...
by NakedFury
Sun Aug 19, 2012 15:59
 
Forum: Mod Releases
Topic: [Mod] Maze [0.5.5] [maze]
Replies: 25
Views: 14465

It is sort of required for a mod creator to ALWAYS include screenshots or videos of the mod in action.

In your case a video would be more appropriate.
by NakedFury
Sun Aug 19, 2012 02:37
 
Forum: WIP Mods
Topic: [Mod] Protector [0.1] [protector]
Replies: 16
Views: 8323

Cant play this.
View goes black, I can see a bar where the hearts are, the minetest blah blah FPS=60 and thats it.
by NakedFury
Sat Aug 18, 2012 00:19
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 56199

if im not mistaken this was a source code midification.
by NakedFury
Sat Aug 18, 2012 00:15
 
Forum: Minetest Engine
Topic: 3D-Player
Replies: 152
Views: 56830

as this will intensify the "rainbow caves" phenomenon. What if you use Perlin Noise to generate ores, but kinda like how biomes generate? So that, only certain areas have a type of ore in them, and other areas have other ores? So that one can ''strike gold'' in a region, and in other places there i...
by NakedFury
Fri Aug 10, 2012 05:40
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 291
Views: 255071

i have put thought into this too. I would like to see: - a tool that can only be picked up once you are a certain level - crafts that can only be crafted once you are a certain level and require special tables or workshop to craft them Things like this ensure that players continue to experience new...
by NakedFury
Tue Jul 24, 2012 03:40
 
Forum: WIP Mods
Topic: The Grand RPG
Replies: 7
Views: 3537

Monsters Api
Player Model and Mobs models
by NakedFury
Sat Jul 21, 2012 15:22
 
Forum: Minetest General
Topic: 0.4.0 STABLE IS OUT!
Replies: 17
Views: 2144

i made some generic code to create spheres from the chat console using /pointzero, /size and /round, im still missing a /hollow command to empty the interior, when its ready ill give you a copy and implement it here Do you plan to use different ways to make them? Example: /radius #, block type /dia...
by NakedFury
Fri Jul 20, 2012 02:39
 
Forum: WIP Mods
Topic: [Mod Proposal] alchemy + moonseed
Replies: 15
Views: 4209

Great to see new people coming here all the time. Its also great to see another person that has the same opinions about the end(who shall not be named anymore). Right now celeron55 is MIA. We like to believe that he is taking a vacation but we don't really know. He won't abandon this project without...
by NakedFury
Thu Jul 19, 2012 04:49
 
Forum: Minetest General
Topic: So forgive me for being a newbie but whats the news with Minetest?
Replies: 4
Views: 1482

holy frak wow. some lua geniuses on this community.

AND OH MY GOD!

Full help and parameter descriptions for every command.

This is so useful for those new to lua.

Do you have more plans for it? Like maybe adding visual colored boxes to selected positions, pos1 and pos 2?
by NakedFury
Sat Jul 14, 2012 02:54
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 284644

Calinou wrote:...name them "warp", not "go", "go" is just stupid.
Also, the privilege for setting warps should be "setwarp", and "warp" to be allowed to use /warp. ;)


Why not name them beam instead of warp?

/beam
/bend
by NakedFury
Sat Jul 14, 2012 02:50
 
Forum: Old Mods
Topic: [Mod] Bookmarks [20120710] [bookmarks]
Replies: 25
Views: 13598

When using this and having 2 selected positions, am I supposed to see a red selection square in the positions?

The second picture in the first post shows them and I can't see them in my game.
by NakedFury
Fri Jul 13, 2012 01:32
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 284644
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