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Re: WorldPainter support?

ohhhhhhh, heh sorry
by TumeniNodes
Sat Mar 18, 2017 14:35
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 37872

Re: [64px 32px 16px] Schone Welt [W.I.P.]

I fixed the 16px repo... should be all set now.
by TumeniNodes
Sat Mar 18, 2017 13:50
 
Forum: Minetest Texture Packs
Topic: [64px 32px 16px] Schone Welt [W.I.P.]
Replies: 46
Views: 17619

Re: Nobody knows minetest!

Of course mods will always need to be updated, to work with updates to Minetest. It's called progress. Luckily, it comes in small bursts, so it is easy to update mods. This is a very good thing. What I see, is the fact that at some point..., some changes which are made, will be able to be upstreamed...
by TumeniNodes
Sat Mar 18, 2017 11:44
 
Forum: Minetest General
Topic: Nobody knows minetest!
Replies: 16
Views: 3567

Re: [Game] Farlands

heh, I find myself getting caught up rescuing the cute lil things from the waterfalls they keep flying into... that's about as far as I get :P I like them. I also recently found out about the fireflies which used to exist... I like those too. But I think they were done as particles, rather than actu...
by TumeniNodes
Sat Mar 18, 2017 11:21
 
Forum: WIP Subgames
Topic: [Game] Farlands
Replies: 33
Views: 13483

Re: What's Minetest still missing over Minecraft?

What's Minetest still missing over Minecraft?

Financial backing from MS?? :P
by TumeniNodes
Sat Mar 18, 2017 11:17
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 136745

Re: WorldPainter support?

Captain-Chaos have any updates? I'm working on importing schematics. I want to do it properly so it's taking a while. The advantage will be that you can export Minetest schematics to Minecraft maps as well. Now it's getting way too quiet! Geesh... give the dude some time :P I'm sure this is not the...
by TumeniNodes
Sat Mar 18, 2017 11:15
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 37872

Re: Post your screenshots!

agreed... awesome splosions! :D
by TumeniNodes
Sat Mar 18, 2017 10:08
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1425911

Re: [64px 32px 16px] Schone Welt [W.I.P.]

azekill_DIABLO wrote:i'll try it on voxellar!


: )
by TumeniNodes
Sat Mar 18, 2017 10:06
 
Forum: Minetest Texture Packs
Topic: [64px 32px 16px] Schone Welt [W.I.P.]
Replies: 46
Views: 17619

Re: Why Minetest? What do we test?

Wuzzy wrote:Mese, of course!


Funny, I pronounce it as "messy",and I am fairly certain that is the wrong pronunciation but, I like it because it makes it a little funny for me...

If someone posts... "My mese house".... (see what I mean?) :P
by TumeniNodes
Fri Mar 17, 2017 02:57
 
Forum: Minetest Features
Topic: Why Minetest? What do we test?
Replies: 39
Views: 14066

Re: [nomod] Grass total

I love this... Thanks burli
by TumeniNodes
Fri Mar 17, 2017 02:53
 
Forum: WIP Mods
Topic: [nomod] Grass total
Replies: 4
Views: 1186

Re: [64px 32px 16px] Schone Welt [W.I.P.]

I have downloaded the latest version of 16 and 32px, but they don't work. I get the default TP Copied the files from texture folder to the main folder. Now it works. Don't know why. I thought subdir support is merged The 16px I see why. I messed up when I set up the repo, should just be the texture...
by TumeniNodes
Thu Mar 16, 2017 18:55
 
Forum: Minetest Texture Packs
Topic: [64px 32px 16px] Schone Welt [W.I.P.]
Replies: 46
Views: 17619

Re: Post your videos!

A portcullis I made some months ago.
Drawbridge is still in the works

https://youtu.be/rTOMYrrRnv0
by TumeniNodes
Thu Mar 16, 2017 02:37
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 172053

Re: Post your screenshots!

Note to self, always have rollback enabled... https://forum.minetest.net/download/file.php?mode=view&id=9569&sid=73aea0406e09e19a340220f0d64ecd18 RIP Minetest Tardis, 2017-2017 :'( '''''' WWWWWWWHYYYYYYYYYYYY!!!!!!!!????? I really needed that tardis.... I need to get the heck outta this pla...
by TumeniNodes
Wed Mar 15, 2017 20:58
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1425911

Re: Post your screenshots!

More MineClone 2 development: https://i.imgur.com/gKiSHIQ.png Note the new color of the tall grass and ferns. And the 2-block high plants, of course. Everything placed in Creative Mode, however. It's amazing what a simple change (2-block high plants) can do. I think other subgames could definitely ...
by TumeniNodes
Tue Mar 14, 2017 23:30
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1425911

Re: Post your screenshots!

cool...
by TumeniNodes
Tue Mar 14, 2017 02:36
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1425911

Re: [Mod]decay[decay]

I second octacian's requests, and interest.
by TumeniNodes
Mon Mar 13, 2017 22:50
 
Forum: Mod Releases
Topic: [Mod] Decay [decay]
Replies: 3
Views: 1382

Re: Post your screenshots!

benrob0329 wrote:In Game Tardis: http://imgur.com/a/xNYop


https://www.youtube.com/watch?v=C_S5cXbXe-4

edit: : (
not in WIP mods, not in your git repos, no vid on your channel.... where or, when are you hiding it?
by TumeniNodes
Mon Mar 13, 2017 22:47
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1425911

Re: Why Minetest? What do we test?

We test...., mining
by TumeniNodes
Mon Mar 13, 2017 17:19
 
Forum: Minetest Features
Topic: Why Minetest? What do we test?
Replies: 39
Views: 14066

Re: [mod] Sedimentary Slabs [wip][sedimentary_slabs]

(hands azekill an inhaler)... cool slabs. Could maybe do a lua map using them to have less steep grades
by TumeniNodes
Mon Mar 13, 2017 16:31
 
Forum: WIP Mods
Topic: [mod] Sedimentary Slabs [wip][sedimentary_slabs]
Replies: 7
Views: 1465

Re: Looking for mods which add Minecraft features

I forgot to add to my last post.

If there is a way I can help altering the beacon mod, just pm me and let me know. When ever you're ready
by TumeniNodes
Mon Mar 13, 2017 15:46
 
Forum: Modding Discussion
Topic: Looking for mods which add Minecraft features
Replies: 16
Views: 7362

Re: [discussion] how can the forums be improved?

yes. and having them all in one thread is insane. :P
by TumeniNodes
Mon Mar 13, 2017 02:07
 
Forum: Minetest General
Topic: [discussion] how can the forums be improved?
Replies: 62
Views: 12753

Re: [discussion] how can the forums be improved?

how is it scorning? just as quick to open a new post as it is to ask in that extremely long, mangled thread.... and then far easier to follow answers or tips directed toward you're specific question.... then when done, add [RESOLVED] to the header and, the next person looking for the same answers, d...
by TumeniNodes
Mon Mar 13, 2017 01:47
 
Forum: Minetest General
Topic: [discussion] how can the forums be improved?
Replies: 62
Views: 12753

Re: [discussion] how can the forums be improved?

I believe that the "ask your modding questions" thread is for asking as the question comes up. I do not believe that it is meant to preserve the information. But preservation of such helpful info is a good thing. And it would make it much easier to search for answers to your issue, as wel...
by TumeniNodes
Mon Mar 13, 2017 01:42
 
Forum: Minetest General
Topic: [discussion] how can the forums be improved?
Replies: 62
Views: 12753

Re: Post your screenshots!

Trying for those rounded corners took ages......... http://i.imgur.com/hC0vPyZ.jpg Wow, fallen leaves! Great! They do like gravity too! https://jordach.net/Images/Screenshots/screenshot_20170312_224524.png whacha workin on there Jordach? Looks interesting... falling leaves?
by TumeniNodes
Mon Mar 13, 2017 01:38
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1425911

Re: What do we need gold for?

I hope someone will take my ingot mod idea and run with it :P

Maybe particles could be used to look like coins dropping when the ingot is hit with the hammer ; )

It's the most awesomeiest idea EVER! (well.., I think so anyway)
by TumeniNodes
Mon Mar 13, 2017 01:20
 
Forum: Minetest General
Topic: What do we need gold for?
Replies: 10
Views: 2651

Re: Chunk-animator for Minetest

texmex wrote:
issa wrote:where is the reoadmap of minetest ?

Embarrassingly, there isn't one.


ummm... c55's roadmap
by TumeniNodes
Mon Mar 13, 2017 01:17
 
Forum: Minetest Features
Topic: Chunk-animator for Minetest
Replies: 13
Views: 7461

Re: GLSL Shaders

I have not tried to contact yet. I'm a procrastinator extremiatis I have been thinking of how to approach and what to ask... I am thinking along the lines of "maybe" if they might be able to offer any simplifying ideas for experience programmers in this community. But even at that, the cur...
by TumeniNodes
Sun Mar 12, 2017 20:03
 
Forum: Minetest Features
Topic: GLSL Shaders
Replies: 55
Views: 87072

Re: Chunk-animator for Minetest

I threw up in the beginning scene.... then my brain froze up.

I'm certain my laptop might have a similar reaction trying to render this. :P

... have you ever seen a laptop throw up??? It's not pretty.


But..., this is VERY cool!
by TumeniNodes
Sun Mar 12, 2017 19:53
 
Forum: Minetest Features
Topic: Chunk-animator for Minetest
Replies: 13
Views: 7461

Re: [discussion] how can the forums be improved?

But, overall this would upscale the communities' experience, as well as make it far easier to navigate for new comers or even just end users looking for specific content. For newcomers there should be complete and detailed wiki . Forum is more for questions and discussion about them. You might be s...
by TumeniNodes
Sun Mar 12, 2017 19:46
 
Forum: Minetest General
Topic: [discussion] how can the forums be improved?
Replies: 62
Views: 12753

Re: What do we need gold for?

As you pointed out. Gold has value in multiplayer. We use gold ingots as currency in our vending machines. Naturally the players follow suite when making trades. They trade in gold ingots, to spend in the shops. You may craft a skeleton key from one gold ingot in MTG now. But once again, only has u...
by TumeniNodes
Sun Mar 12, 2017 19:44
 
Forum: Minetest General
Topic: What do we need gold for?
Replies: 10
Views: 2651
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