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OldCoder Zegaton

PostPosted: Sat Aug 29, 2015 13:52
by OldCoder

OldCoder Zegaton is back after 1.5 years. This is a world that I created for Zeg9 in 2012 and ran until 2014. Most of the mods used have been updated. A number of new mods have been added. We now support areas as well as protector.

Skins are handled differently in Zegaton than in most of my worlds. In particular, the skins mod is used and 2D skins are supported. This world also uses inventory_plus instead of unified_inventory.

This world is intended mostly for old Zegaton players.

If you're an old player, on your first visit to the revived world, your inventories and money balances should be the same as they were in 2014.

The world is located at:

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Code: Select all
World:  OldCoder Zegaton
Server: minetest.org
Port:   30015



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Re: OldCoder Zegaton

PostPosted: Tue Sep 01, 2015 21:46
by Hybrid Dog
Imagel'm still waiting

Re: OldCoder Zegaton

PostPosted: Tue Sep 01, 2015 22:35
by OldCoder

Hybrid Dog wrote:"l'm still waiting"

If you like, you can run Zeg9's shop for him until he returns.

On a separate note, here's a PVP arena and a pyramid. Does anybody know what the "M" building in the background is?

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Code: Select all
World:   OldCoder Zegaton
Name:    PVP arena
Builder: Unknown
Coords:  -19.1, 16.5, -229.9


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Re: OldCoder Zegaton

PostPosted: Wed Sep 02, 2015 09:34
by Hybrid Dog
maybe it's a machine station

Re: OldCoder Zegaton

PostPosted: Wed Sep 02, 2015 10:24
by DS-minetest
yey, the zegaton server is back :D

OldCoder wrote: Does anybody know what the "M" building in the background is?

i think its a market

Re: OldCoder Zegaton

PostPosted: Wed Sep 02, 2015 10:52
by DS-minetest
I have got problems:
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1:spawnprotection is not needed, it takes many private areas

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2:there are some unknown blocks and items
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3:there are new mobs

Re: OldCoder Zegaton

PostPosted: Wed Sep 02, 2015 20:50
by OldCoder

DS-minetest, Hi.

1. The unknown blocks in your two screenshots should be fixed now, as shown in the two screenshots below. There may be more unknown blocks, but we'll fix them as time proceeds.

In the case of farming blocks, blocks should largely match the originals now. In the case of technic blocks, some are not presently supported and have been replaced with others.

2. Regarding protection, I've dropped the blanket city protection for now, but may protect some areas.

3. Yes, there are new mobs. We've added butterflies, cats, birds, and others. As of today, we're testing fish and turtles. The final set is to be determined.


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Re: OldCoder Zegaton

PostPosted: Thu Sep 03, 2015 07:44
by OldCoder

Submarine found in Zegaton, probably created by the Sea mod:

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Code: Select all
World:    OldCoder Zegaton
Name:     Zegasub
Builder:  None
Coords:   14920.1,-7.5,15122.7


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Re: OldCoder Zegaton

PostPosted: Thu Sep 03, 2015 18:53
by DS-minetest
OldCoder wrote:
DS-minetest, Hi.

1. The unknown blocks in your two screenshots should be fixed now, as shown in the two screenshots below. There may be more unknown blocks, but we'll fix them as time proceeds.

In the case of farming blocks, blocks should largely match the originals now. In the case of technic blocks, some are not presently supported and have been replaced with others.

2. Regarding protection, I've dropped the blanket city protection for now, but may protect some areas.

3. Yes, there are new mobs. We've added butterflies, cats, birds, and others. As of today, we're testing fish and turtles. The final set is to be determined.


you made my technic machines to wood D: but thx :)

Re: OldCoder Zegaton

PostPosted: Thu Sep 03, 2015 22:20
by OldCoder

DS-minetest wrote:"you made my technic machines to wood D: but thx :)"


DS-minetest, you're welcome.

1. I needed to disable part of Technic to prevent crashes. However, I might be able to restore the machines at a later date.

2. If you have time, could you delete the extra copies of the screenshots in your quoted text? This will make the thread easier to read.

Hybrid Dog, would you be willing to do the same for your post?