[Mod] Fire Braziers [1.2] [brazier]

User avatar
Excalibur Zero
Member
 
Posts: 142
Joined: Tue Apr 02, 2013 19:45
GitHub: ExcaliburZero

[Mod] Fire Braziers [1.2] [brazier]

by Excalibur Zero » Sat May 10, 2014 02:33

Description:
This mod adds fire braziers to Minetest which are nodes that when are near flames or are punched, cause flames to erupt one node above them that don't fade right away. Brazier flames act exactly like regular fire except they don;t fae right away, so they do still damage players and cause flamable objects to catch fire. They are useful for adding more interesting lighting and for setting things on fire. To put out the flames above the brazier simply punch the flames to put them out. When the brazier is removed, the fire above it disappears.

As of version 1.1, there are new textures and nodebox for the brazier. The textures folder now contains a big (default) and small (optional) version of each of the two new textures used. You can switch between the two by renmaing the one without a "-s" ending to something else, and removing the "-s" ending from the files that have that ending.

As of version 1.2, there are now safe braziers, which are exactly like normal braziers except that their fire doesn't spread or hurt players.
------------------------------------------------------------------------------------------------------

License:
  • Code: CC0 (Original Fire code belongs to celeron55 (GNU Lesser General Public License 2.1))
  • Textures: CC0 (Credit for the marble texture of the brazier textures goes to http://seamless-pixels.blogspot.de/)
  • Nodebox by SB66 from Minetest Forums

------------------------------------------------------------------------------------------------------

Dependencies:
  • Fire

------------------------------------------------------------------------------------------------------

Download:

------------------------------------------------------------------------------------------------------

Git Hub Repository:

------------------------------------------------------------------------------------------------------

Crafting:

Brazier:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
--------    torch   ---------
cobble cobble cobble
cobble cobble cobble


Safe Brazier:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
--------    torch   cobble
cobble cobble cobble
cobble cobble cobble


------------------------------------------------------------------------------------------------------

Screenshots:

Old Style:
Image
Image

New Style:
Image
Image
Last edited by Excalibur Zero on Wed May 21, 2014 21:15, edited 4 times in total.
 

Hybrid Dog
Member
 
Posts: 2460
Joined: Thu Nov 01, 2012 12:46

Re: [Mod] Fire Braziers [1.0] [brazier]

by Hybrid Dog » Sat May 10, 2014 08:01

I made a mod which does something like this a long time ago but I dropped it, it didn't work as good as your mod does now.
I suppose you can push away the brazier with a mesecons piston and the brazier fire stays at its position. You could add an abm that this fire changes to default fire if there's no brazier under it.
 

User avatar
Casimir
Member
 
Posts: 1101
Joined: Fri Aug 03, 2012 16:59

Re: [Mod] Fire Braziers [1.0] [brazier]

by Casimir » Sat May 10, 2014 16:32

The search is unusable at the moment. So I had to find this by hand:
viewtopic.php?f=11&t=4265
 

User avatar
SB66
New member
 
Posts: 8
Joined: Sat May 17, 2014 17:50

Re: [Mod] Fire Braziers [1.0] [brazier]

by SB66 » Sat May 17, 2014 18:45

personalized
Excalibur Zero wrote:Description:
This mod adds fire braziers to Minetest which are nodes that when are near flames or are punched, cause flames to erupt one node above them that don't fade right away. Brazier flames act exactly like regular fire except they don;t fae right away, so they do still damage players and cause flamable objects to catch fire. They are useful for adding more interesting lighting and for setting things on fire. To put out the flames above the brazier simply punch the flames to put them out. When the brazier is removed, the fire above it disappears.

If anyone can make a better node box or texture for it please let me know, as the current one is not very good.
------------------------------------------------------------------------------------------------------
>>snip<<




Nice one , many thanks :)


Personalised Node Box (first try)
Image
Image
Image
Image








Image
 

User avatar
Excalibur Zero
Member
 
Posts: 142
Joined: Tue Apr 02, 2013 19:45
GitHub: ExcaliburZero

Re: [Mod] Fire Braziers [1.0] [brazier]

by Excalibur Zero » Sun May 18, 2014 01:06

SB66 wrote:personalized
Excalibur Zero wrote:Description:
This mod adds fire braziers to Minetest which are nodes that when are near flames or are punched, cause flames to erupt one node above them that don't fade right away. Brazier flames act exactly like regular fire except they don;t fae right away, so they do still damage players and cause flamable objects to catch fire. They are useful for adding more interesting lighting and for setting things on fire. To put out the flames above the brazier simply punch the flames to put them out. When the brazier is removed, the fire above it disappears.

If anyone can make a better node box or texture for it please let me know, as the current one is not very good.
------------------------------------------------------------------------------------------------------
>>snip<<




Nice one , many thanks :)


Personalised Node Box (first try)
>>snip<<
Image

Could you give me the nodebox and texture for that? I'd love to merge that into the mainstream.
 

User avatar
RHR
Member
 
Posts: 214
Joined: Mon Jan 27, 2014 20:07
GitHub: RHRhino

Re: [Mod] Fire Braziers [1.0] [brazier]

by RHR » Sun May 18, 2014 09:12

wow nice building SB66
 

User avatar
cactuz_pl
Member
 
Posts: 874
Joined: Tue Jun 05, 2012 16:34

Re: [Mod] Fire Braziers [1.0] [brazier]

by cactuz_pl » Sun May 18, 2014 10:49

Ahh, It was long day, let's kindle a fire in the fireplace.
Image

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!
Image

How about creating new kind of fire that doesn't spread out?
Attachments
2.png
2.png (915.26 KiB) Viewed 1751 times
1.png
1.png (662.35 KiB) Viewed 1751 times
 

Hybrid Dog
Member
 
Posts: 2460
Joined: Thu Nov 01, 2012 12:46

Re: [Mod] Fire Braziers [1.0] [brazier]

by Hybrid Dog » Sun May 18, 2014 13:23

cactuz_pl wrote:Ahh, It was long day, let's kindle a fire in the fireplace.
Image

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!
Image

How about creating new kind of fire that doesn't spread out?

This wouldn't be difficult.
 

User avatar
Excalibur Zero
Member
 
Posts: 142
Joined: Tue Apr 02, 2013 19:45
GitHub: ExcaliburZero

Re: [Mod] Fire Braziers [1.0] [brazier]

by Excalibur Zero » Sun May 18, 2014 16:13

cactuz_pl wrote:Ahh, It was long day, let's kindle a fire in the fireplace.
>>>snip<<<

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!
>>>snip<<<

How about creating new kind of fire that doesn't spread out?

There is another mod that has such fake fire, but if you want I could add such a type of fire brazier to this mod.
 

User avatar
philipbenr
Member
 
Posts: 1665
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: WisdomFire or philipbenr

Re: [Mod] Fire Braziers [1.0] [brazier]

by philipbenr » Mon May 19, 2014 02:22

Yes please. It would go great with this mod.
 

User avatar
Excalibur Zero
Member
 
Posts: 142
Joined: Tue Apr 02, 2013 19:45
GitHub: ExcaliburZero

Re: [Mod] Fire Braziers [1.0] [brazier]

by Excalibur Zero » Mon May 19, 2014 21:18

I have added the new nodebox and new textures. For next update I will add fake fire as requested.

------------------------------------------------------------------------------------------------------

I have update the mod to Version 1.2. The update adds Safe Braziers which uses fire that doesn't spread or damage players.
 

User avatar
cactuz_pl
Member
 
Posts: 874
Joined: Tue Jun 05, 2012 16:34

Re: [Mod] Fire Braziers [1.2] [brazier]

by cactuz_pl » Mon May 26, 2014 09:32

I have small suggestion, do not feel compelled to:

Green fire, It would be great for dungeons. Green fire could give green light. (Blue, red, violet would be great too.)
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

Re: [Mod] Fire Braziers [1.2] [brazier]

by Evergreen » Mon May 26, 2014 13:19

cactuz_pl wrote:I have small suggestion, do not feel compelled to:

Green fire, It would be great for dungeons. Green fire could give green light. (Blue, red, violet would be great too.)

Currently, light can't be different colors. There was a discussion about that a while ago, but it's long dead.
 

User avatar
cactuz_pl
Member
 
Posts: 874
Joined: Tue Jun 05, 2012 16:34

Re: [Mod] Fire Braziers [1.2] [brazier]

by cactuz_pl » Mon May 26, 2014 13:26

Evergreen wrote:Currently, light can't be different colors. There was a discussion about that a while ago, but it's long dead.


I didn't know that. Excalibur Zero, you can still make green fire by changing textures, and as I said before this is only suggestion.

Suggestion #2:
Blue burner flame, high on 2 blocks.
Image
 


Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 59 guests

cron