Sokomine wrote:Looks frightening! Some players seem to constantly ask for such creatures. I think they'll enjoy your mod greatly.
AMMOnym wrote:Can they use teleport like real enderman ?
DevynCJohnson wrote:What can I do to get this mod moved to "Mod Releases"?
asdfref wrote:It wont work on my minetest. (I use minetest 0.4.9)
asdfref wrote:It wont work on my minetest. (I use minetest 0.4.9)
onpon4 wrote:I tried this yesterday, and it's a scary mob! It felt like they were invincible, and they move fast.
Just one problem: why are they showing up in the daytime? I'm not familiar with the Enderman from Minecraft, but shouldn't dangerous creatures generally be out only at night? I had to disable this mod because them being out in the daytime makes it near impossible to progress.
Also, shouldn't they be more rare? I saw two of them rather close together. It seems like Senderman would work best as a rare, very deadly threat that makes you afraid of the dark, so to speak.
DevynCJohnson wrote:asdfref wrote:It wont work on my minetest. (I use minetest 0.4.9)
Do you have spawneggs and its dependancies enabled? I am not having issues on my system. Is there an error message in debug.txt?
Krock wrote:...or it didn't happen
philipbenr wrote:Krock wrote:...or it didn't happen
*sigh* ... Not again. Do you even know who said this?
asdfref wrote:It said that there is a file int.lua in the DCJ-Minetest-Mods-master (it tolled me that that is were the debug.txt is) but the only int.lua is in the slender man, curancy, and nuclear matryale folders so..... I can not finded out. and i do have spawn eggs.
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