[Mod] Mines [0.3 beta] [mines]

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BlockMen
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by BlockMen » Tue Oct 08, 2013 14:50

Update Version 0.3 released

Changelog:
- Mines are more connected, complex and larger
- every mine is connected to a cavern/cave now
- number of generated mines can be changed via minetest.conf
- min and max deep is now more exactly
- height of mine not that static anymore

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
mines_spawnfactor = 1.5

^ increase this value (in minetest.conf) to generate more mines

Example for new mine structure:
Image
 

paramat
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by paramat » Tue Oct 08, 2013 15:38

This looks amazing and i'm pretty damn annoyed i have to wait until 0.4.8 heh.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

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cHyper
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by cHyper » Tue Oct 08, 2013 17:06

awesome

+1
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starksher64
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by starksher64 » Wed Nov 13, 2013 00:35

Amazing mod ! I like your mods it's cool. Thanks
 

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Johnyknowhow
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by Johnyknowhow » Sun Nov 17, 2013 23:04

cool, i like it
I lost interest in Minetest for a couple of years and... I am still not really paying much attention. I rarely browse these forums anymore but it's nice to see old faces.

obligatory fancy signature goes here
 

D0431791
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by D0431791 » Fri Nov 22, 2013 11:41

My mines (based on 0.1)
Image
Image
Reasons my code is not uploaded:
cannot distinguish water correctly (The ceiling should be made up with stones and glasses.)
some adjacent 3*3*3 blocks are not connected, so there is a 1*3*3 wall between two 3*3*3 blocks.
Will be added:
Items to create mine(3*3*3). I plan that the item will be crafted with lava.
Minetest can be better if
*better data structure for players and unstackable items like JSON
*multi sqlite files so that multi dimension can be easily implemented
*more convenient mob developing interface
 

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cHyper
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by cHyper » Fri Nov 22, 2013 12:48

D0431791 wrote:My mines (based on 0.1)
http://img802.imageshack.us/img802/730/mimy.png
http://img34.imageshack.us/img34/7426/6cy8.png
Reasons my code is not uploaded:
cannot distinguish water correctly (The ceiling should be made up with stones and glasses.)
some adjacent 3*3*3 blocks are not connected, so there is a 1*3*3 wall between two 3*3*3 blocks.
Will be added:
Items to create mine(3*3*3). I plan that the item will be crafted with lava.


please upload your lua-code
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Neuromancer
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Re: [Mod] Mines [0.3 beta] [mines]

by Neuromancer » Tue Dec 29, 2015 13:10

Would be nice if this mod could also work with the boost cart mod and have winding, rising and falling cart tracks underground that users could right click, make a cart appear and hit W to move forward and S to move backward on the track, as sort of a discoverable underground subway system.
 

amadin
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Re: [Mod] Mines [0.3 beta] [mines]

by amadin » Tue Jan 05, 2016 13:08

I think a good idea to add rail to mines. Does this mod increase cpu load (in comparison with the rate of generating caves)?
 

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TailsTheFoxDoes MT
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Re: ?

by TailsTheFoxDoes MT » Sat Jan 30, 2016 22:15

rubenwardy wrote:Very nice!
Hi rubenwardy, did you know maikermurine made a mod for me, cool right?

Search up foxmobs and you should find it.
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

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TailsTheFoxDoes MT
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Re: [Mod] Mines [0.3 beta] [mines]

by TailsTheFoxDoes MT » Sat Jan 30, 2016 22:18

BlockMen wrote:Hello everyone,

this mod adds abandoned mines to Minetest. Since version 0.2 you can find rarely chests with usefull stuff.

Screenshots:
Image
Image

Depends:
default

Download:
Version 0.3: Download (Minetest 0.4.8 or later)
Version 0.2: Download (Minetest 0.4.8 or later)

Version 0.1: Download

planned features:
- add decorations
- maybe traps
- maybe mobs

License:
WTFPL

Please give Feedback and ideas for improvement


I was thinking you should add the dungeon master and lava flan from mobs redo. Those would be awsome.
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

Fixerol
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Re: [Mod] Mines [0.3 beta] [mines]

by Fixerol » Sun Jan 31, 2016 14:13

Nice! Was thinking about land mines though... oh well
 

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wilkgr76
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Re: [Mod] Mines [0.3 beta] [mines]

by wilkgr76 » Mon Feb 01, 2016 02:58

Kaboo - Oh, not those mines...
I do not care.
 

FaceDeer
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Re: [Mod] Mines [0.3 beta] [mines]

by FaceDeer » Mon Jun 06, 2016 00:33

 

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wilkgr76
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Re: [Mod] Mines [0.3 beta] [mines]

by wilkgr76 » Wed Jun 22, 2016 23:47

FaceDeer wrote:Here's a landmine mod. :)

Thanks :D
I do not care.
 

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