[Mod] Mesecon Technology V1 [mesetec]

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AiTechEye
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[Mod] Mesecon Technology V1 [mesetec]

by AiTechEye » Fri Dec 02, 2016 12:03

This mod adds some extra and usefull mesecons stuff.

Player teleport / Player teleport target
send a mesecon singnal to a "Player teleport" block, then to a "Player teleport target" to move players near the teleportblock to the target.

Mese teleport / mese teleport target
right click a "Mese teleport" and choose a position of a "Mese teleport target" then press save.
or punch a "Mese teleport target" with a "Mese teleport target controler" and use to send a singnal (if its not protected from you)

if there are no position selected will the "Mese teleport" block automatically choose your position.
every singnal to the "Mese teleport" will be sent to the "Mese teleport target"
default distance: 30

Object detector
It detects all kinds of object/entitys (except players) and sends a singnal, or choose kind of entity/object to detect

Mese hack tool
it can send a signal to every mesecon node by punch it (if its not protected from you)

Codelock
the placer can always choose a code to use, and will automacly show in the form when the placer clicks it.
the placer can also code a kaycard (place on a codelock) instead of use the form.
the card will only work with the placers codelocks with same code (the card saves owners name and code)

Mese damage
hurts when active (2 hp/s)

Mese ladder
climbable when active

Mese oxygen
drowning when active (like water)

Licenses: code and media CC0
Version: 1
Depends: default, mesecons

Image
Attachments
ByUjEdwinV1--mesetec.zip
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screenshot_20161202_122310.jpg
screenshot_20161202_122310.jpg (418.42 KiB) Viewed 857 times
Last edited by AiTechEye on Mon Dec 05, 2016 07:56, edited 5 times in total.
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Re: [Mod] Mesecon Technology 0.7 [mesetec]

by Tmanyo » Sat Dec 03, 2016 02:02

Looks pretty cool.
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Re: [Mod] Mesecon Technology 0.7 [mesetec]

by benrob0329 » Sat Dec 03, 2016 05:47

I have a few questions about the teleporters..

So I have multiple player teleporters and receivers wired up so that they should go off at the same time, and teleport all players. However, the teleporters seems to be biased as they only teleport one player, with the order of connect being the priority. Even though multiple teleporters and receivers go off at the same time.

So my question is, how can I make a multi player batch teleporter?
 

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AiTechEye
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Re: [Mod] Mesecon Technology 0.7 [mesetec]

by AiTechEye » Sat Dec 03, 2016 11:34

...found the error :-)
But:
It was meant to move all players around a "teleporter" at same time.

the players will be moved to any target thet become activated after a teleport (1 time)
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