Josh wrote:I tried this & it works! thank's PilzAdam you make great mods i find them very cool! Also an way to ride the cart is to stand on it but it's very glitchy. When will we be able to ride the carts?
PilzAdam wrote:Josh wrote:I tried this & it works! thank's PilzAdam you make great mods i find them very cool! Also an way to ride the cart is to stand on it but it's very glitchy. When will we be able to ride the carts?
There need to be some new functions for the lua api. So it depends on the engine developers.
Phitherek_ wrote:Great mod! Can you make it compatible with copper rail from MoreOres mod?
Phitherek_ wrote:Wow, this was the most fastly done request ever :D. Thank you!
PilzAdam wrote:Phitherek_ wrote:Wow, this was the most fastly done request ever :D. Thank you!
It was realy hard work ;-) https://github.com/PilzAdam/carts/commit/f4a9c3271bfe2def28bb4ce830adc0b5dafff8be
sysedit wrote:Hello,
when the cart is not moving its sound is played in a loop.
Even If I move very far away from the rails.
I think this happened after logging out while a cart was moving.
Logging out and back in again does not change a thing.
PilzAdam wrote:Wich version of minetest do you use? This can be a bug in the sound api of the engine.
Phitherek_ wrote:Uh, one more bug, quite serious and annoying. It is with meseconrails (cart detectors). Firstly, they do not connect to other rails, so sometimes it is really hard to make a detector. What is more, a turned on meseconrail does NOT connect with turned off meseconrail, which causes real problems even if you try to kind of setup the rails to match the normal ones.
SegFault22 wrote:What if, punching minecarts gives them some velocity, but then they slow down and stop? Maybe, crafting a rail with a mesecon can make a track that gives a moving cart velocity, and when off it makes the cart slow down...?
That would be radical,...
jordan4ibanez wrote:please update this
Temperest wrote:Carts do not work if they move into an unloaded chunk. There is nothing that can be done about this outside of adding fake players to stand at designated positions, or increasing the chunk load distance in your minetest.conf configuration file.
Hybrid Dog wrote:You could define the player as an object.
Hybrid Dog wrote:again:
Fatal error: Out of memory (allocated 1835008) (tried to allocate 19456 bytes) in /srv/www/minetest.net/www/forum/include/url/Default/forum_urls.php on line 75
Hybrid Dog wrote:again:
Fatal error: Out of memory (allocated 1835008) (tried to allocate 19456 bytes) in /srv/www/minetest.net/www/forum/include/url/Default/forum_urls.php on line 75
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