[Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]

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LorenzoVulcan
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by LorenzoVulcan » Fri Feb 01, 2013 19:46

Beta 3.0 Released
-Added Lyra Coins
-Added Celis Coins
-Added Coin-erator (coination machine)
-Added Nuclear Generator
-Added Bretorium Ore
-Added Bretorium Rockets
-Added Nuclear Bazooka
-And more...
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by rubenwardy » Tue Feb 05, 2013 16:44

[h]Minetest Extensions[/h]

Mod hidden due to fatal mistakes

Game packs are not allowed in Minetest Extensions.
Add a download link that only downloads the lulzpack mod.

The mod will be deleted if this is not corrected 2 weeks from now.

http://multa.bugs3.com/minetest/forum/viewmod.php?id=62
 

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by LorenzoVulcan » Tue Feb 05, 2013 16:55

rubenwardy wrote:[h]Minetest Extensions[/h]

Mod hidden due to fatal mistakes

Game packs are not allowed in Minetest Extensions.
Add a download link that only downloads the lulzpack mod.

The mod will be deleted if this is not corrected 2 weeks from now.

http://multa.bugs3.com/minetest/forum/viewmod.php?id=62


Lulzpack is not a modpack,it's a mod...
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by rubenwardy » Tue Feb 05, 2013 16:59

LorenzoVulcan wrote:
rubenwardy wrote:[h]Minetest Extensions[/h]

Mod hidden due to fatal mistakes

Game packs are not allowed in Minetest Extensions.
Add a download link that only downloads the lulzpack mod.

The mod will be deleted if this is not corrected 2 weeks from now.

http://multa.bugs3.com/minetest/forum/viewmod.php?id=62


Lulzpack is not a modpack, it's a mod...


It is a game pack: the format is wrong for a mod or a mod pack. https://github.com/BlockforgeProject/BlockForge-2-/

Mod managers will not be able to install that.

I will add game packs to minetest extensions soon, but it will be hidden until I do.
Last edited by rubenwardy on Tue Feb 05, 2013 17:05, edited 1 time in total.
 

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by LorenzoVulcan » Wed Feb 06, 2013 13:16

Beta 3.2 Released

-Added Radioactive Water
-Added Granade launcher and granades
-Added Flamethrower and flame granades
-And more...
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by Lelix » Wed Feb 06, 2013 19:12

is truly complete this mod ;)
very good :D
 

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by LorenzoVulcan » Thu Feb 07, 2013 06:53

rubenwardy wrote:
LorenzoVulcan wrote:
rubenwardy wrote:[h]Minetest Extensions[/h]

Mod hidden due to fatal mistakes

Game packs are not allowed in Minetest Extensions.
Add a download link that only downloads the lulzpack mod.

The mod will be deleted if this is not corrected 2 weeks from now.

http://multa.bugs3.com/minetest/forum/viewmod.php?id=62


Lulzpack is not a modpack, it's a mod...


It is a game pack: the format is wrong for a mod or a mod pack. https://github.com/BlockforgeProject/BlockForge-2-/

Mod managers will not be able to install that.

I will add game packs to minetest extensions soon, but it will be hidden until I do.


Added a .7z download link.

Lelix wrote:is truly complete this mod ;)
very good :D


Thanks ;)
Last edited by LorenzoVulcan on Thu Feb 07, 2013 06:53, edited 1 time in total.
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by LorenzoVulcan » Fri Feb 08, 2013 11:59

Topic updated.
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by LorenzoVulcan » Fri Feb 08, 2013 19:41

Beta 3.3 Released

-Added Lateral mining machine
-Added an auto-activating system of machines with the lyra torch
Last edited by LorenzoVulcan on Fri Feb 08, 2013 19:41, edited 1 time in total.
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by Jordach » Fri Feb 08, 2013 20:23

ERROR MAIN: [Mod] Lulzpack | Blockforge 2# [Beta 3.2] [lulzpack] does not match: http://forum.minetest.net/viewtopic.php?pid=69084#p69084

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

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by LorenzoVulcan » Fri Feb 08, 2013 20:38

Jordach wrote:ERROR MAIN: [Mod] Lulzpack | Blockforge 2# [Beta 3.2] [lulzpack] does not match: http://forum.minetest.net/viewtopic.php?pid=69084#p69084

What's wrong with it?
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by LorenzoVulcan » Mon Feb 11, 2013 19:25

Developing new version,any suggestions?
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by LorenzoVulcan » Wed Feb 13, 2013 08:26

Beta 3.4 Released

-Added Nuclear Mill
-Fixed some Bugs
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by LorenzoVulcan » Sun Feb 17, 2013 10:39

Updated topic.
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by Inocudom » Sun Feb 17, 2013 16:59

You should create a public server where this mod can be tested.
 

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by LorenzoVulcan » Sun Feb 17, 2013 17:32

Inocudom wrote:You should create a public server where this mod can be tested.

Minetest italia server is public.
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by shadowwraith » Thu Mar 07, 2013 22:49

Hey Lorenzovulcan, everytime i try to run this mod i get the following errors and the game crashes

22:46:31: ERROR[main]: ========== ERROR FROM LUA ===========
22:46:31: ERROR[main]: Failed to load and run script from
22:46:31: ERROR[main]: /usr/share/minetest/games/BlockForge2/mods/lulzpack/init.lua:
22:46:31: ERROR[main]: ...re/minetest/games/BlockForge2/mods/lulzpack/init.lua:33: attempt to index global 'default' (a nil value)
22:46:31: ERROR[main]: stack traceback:
22:46:31: ERROR[main]: ...re/minetest/games/BlockForge2/mods/lulzpack/init.lua:33: in main chunk
22:46:31: ERROR[main]: =======END OF ERROR FROM LUA ========
22:46:31: ERROR[main]: Server: Failed to load and run /usr/share/minetest/games/BlockForge2/mods/lulzpack/init.lua
22:46:31: ERROR[main]: ModError: Failed to load and run /usr/share/minetest/games/BlockForge2/mods/lulzpack/init.lua
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by LorenzoVulcan » Fri Mar 08, 2013 06:54

shadowwraith wrote:Hey Lorenzovulcan, everytime i try to run this mod i get the following errors and the game crashes

22:46:31: ERROR[main]: ========== ERROR FROM LUA ===========
22:46:31: ERROR[main]: Failed to load and run script from
22:46:31: ERROR[main]: /usr/share/minetest/games/BlockForge2/mods/lulzpack/init.lua:
22:46:31: ERROR[main]: ...re/minetest/games/BlockForge2/mods/lulzpack/init.lua:33: attempt to index global 'default' (a nil value)
22:46:31: ERROR[main]: stack traceback:
22:46:31: ERROR[main]: ...re/minetest/games/BlockForge2/mods/lulzpack/init.lua:33: in main chunk
22:46:31: ERROR[main]: =======END OF ERROR FROM LUA ========
22:46:31: ERROR[main]: Server: Failed to load and run /usr/share/minetest/games/BlockForge2/mods/lulzpack/init.lua
22:46:31: ERROR[main]: ModError: Failed to load and run /usr/share/minetest/games/BlockForge2/mods/lulzpack/init.lua

If you're using a dev version of minetest or a version > 0.4.5,you must write "default" into depends.txt

I'm going to correct the repository because i didn't know 0.4.5 came out.
Last edited by LorenzoVulcan on Fri Mar 08, 2013 06:56, edited 1 time in total.
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by shadowwraith » Fri Mar 08, 2013 12:30

LorenzoVulcan wrote:
shadowwraith wrote:Hey Lorenzovulcan, everytime i try to run this mod i get the following errors and the game crashes

22:46:31: ERROR[main]: ========== ERROR FROM LUA ===========
22:46:31: ERROR[main]: Failed to load and run script from
22:46:31: ERROR[main]: /usr/share/minetest/games/BlockForge2/mods/lulzpack/init.lua:
22:46:31: ERROR[main]: ...re/minetest/games/BlockForge2/mods/lulzpack/init.lua:33: attempt to index global 'default' (a nil value)
22:46:31: ERROR[main]: stack traceback:
22:46:31: ERROR[main]: ...re/minetest/games/BlockForge2/mods/lulzpack/init.lua:33: in main chunk
22:46:31: ERROR[main]: =======END OF ERROR FROM LUA ========
22:46:31: ERROR[main]: Server: Failed to load and run /usr/share/minetest/games/BlockForge2/mods/lulzpack/init.lua
22:46:31: ERROR[main]: ModError: Failed to load and run /usr/share/minetest/games/BlockForge2/mods/lulzpack/init.lua

If you're using a dev version of minetest or a version > 0.4.5,you must write "default" into depends.txt

I'm going to correct the repository because i didn't know 0.4.5 came out.


No i'm still using the last 0.4.4-d1 Ubuntu daily which was Uploaded on 27th Feb

so far there are no Ubuntu daily or main debian packages for 0.4.5 on the PPA
"Spill some blood for me dear Brother" Vicente Valtiare, Oblivion

Currently using Minetest 0.4.7 Ubuntu Daily Build on Ubuntustudio 13.10 Saucy Salamander 64bit (based on Ubuntu 13:10)
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by LorenzoVulcan » Fri Mar 08, 2013 12:52

shadowwraith wrote:
LorenzoVulcan wrote:
shadowwraith wrote:Hey Lorenzovulcan, everytime i try to run this mod i get the following errors and the game crashes

22:46:31: ERROR[main]: ========== ERROR FROM LUA ===========
22:46:31: ERROR[main]: Failed to load and run script from
22:46:31: ERROR[main]: /usr/share/minetest/games/BlockForge2/mods/lulzpack/init.lua:
22:46:31: ERROR[main]: ...re/minetest/games/BlockForge2/mods/lulzpack/init.lua:33: attempt to index global 'default' (a nil value)
22:46:31: ERROR[main]: stack traceback:
22:46:31: ERROR[main]: ...re/minetest/games/BlockForge2/mods/lulzpack/init.lua:33: in main chunk
22:46:31: ERROR[main]: =======END OF ERROR FROM LUA ========
22:46:31: ERROR[main]: Server: Failed to load and run /usr/share/minetest/games/BlockForge2/mods/lulzpack/init.lua
22:46:31: ERROR[main]: ModError: Failed to load and run /usr/share/minetest/games/BlockForge2/mods/lulzpack/init.lua

If you're using a dev version of minetest or a version > 0.4.5,you must write "default" into depends.txt

I'm going to correct the repository because i didn't know 0.4.5 came out.


No i'm still using the last 0.4.4-d1 Ubuntu daily which was Uploaded on 27th Feb

so far there are no Ubuntu daily or main debian packages for 0.4.5 on the PPA

Every version > of 0.4.4 or 0.4.5 gives this error.

Now repository might be correct.
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by shadowwraith » Fri Mar 08, 2013 13:04

LorenzoVulcan wrote:
shadowwraith wrote:
LorenzoVulcan wrote:If you're using a dev version of minetest or a version > 0.4.5,you must write "default" into depends.txt

I'm going to correct the repository because i didn't know 0.4.5 came out.


No i'm still using the last 0.4.4-d1 Ubuntu daily which was Uploaded on 27th Feb

so far there are no Ubuntu daily or main debian packages for 0.4.5 on the PPA

Every version > of 0.4.4 or 0.4.5 gives this error.

Now repository might be correct.


Well i tried as you suggested and added default to the depends.txt but now the game is giving me

13:01:42: ERROR[main]: mod "lulzpack" has unsatisfied dependencies: "default"
"Spill some blood for me dear Brother" Vicente Valtiare, Oblivion

Currently using Minetest 0.4.7 Ubuntu Daily Build on Ubuntustudio 13.10 Saucy Salamander 64bit (based on Ubuntu 13:10)
Trolls will be shot on sight!!!
 

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by LorenzoVulcan » Fri Mar 08, 2013 13:47

shadowwraith wrote:
LorenzoVulcan wrote:
shadowwraith wrote:
No i'm still using the last 0.4.4-d1 Ubuntu daily which was Uploaded on 27th Feb

so far there are no Ubuntu daily or main debian packages for 0.4.5 on the PPA

Every version > of 0.4.4 or 0.4.5 gives this error.

Now repository might be correct.


Well i tried as you suggested and added default to the depends.txt but now the game is giving me

13:01:42: ERROR[main]: mod "lulzpack" has unsatisfied dependencies: "default"

Are you sure you have the default mod in the game?
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Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

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by shadowwraith » Fri Mar 08, 2013 15:05

LorenzoVulcan wrote:
shadowwraith wrote:
LorenzoVulcan wrote:Every version > of 0.4.4 or 0.4.5 gives this error.

Now repository might be correct.


Well i tried as you suggested and added default to the depends.txt but now the game is giving me

13:01:42: ERROR[main]: mod "lulzpack" has unsatisfied dependencies: "default"

Are you sure you have the default mod in the game?


The default mod comes as standard with every minetest installation

Do i have to copy the default mod from /usr/share/minetest/games/minetest_game/mods
and put it into /usr/share/minetest/games/BlockForge2/mods ?
"Spill some blood for me dear Brother" Vicente Valtiare, Oblivion

Currently using Minetest 0.4.7 Ubuntu Daily Build on Ubuntustudio 13.10 Saucy Salamander 64bit (based on Ubuntu 13:10)
Trolls will be shot on sight!!!
 

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by LorenzoVulcan » Fri Mar 08, 2013 16:57

shadowwraith wrote:
LorenzoVulcan wrote:
shadowwraith wrote:
Well i tried as you suggested and added default to the depends.txt but now the game is giving me

13:01:42: ERROR[main]: mod "lulzpack" has unsatisfied dependencies: "default"

Are you sure you have the default mod in the game?


The default mod comes as standard with every minetest installation

Do i have to copy the default mod from /usr/share/minetest/games/minetest_game/mods
and put it into /usr/share/minetest/games/BlockForge2/mods ?

Yes,and a nice tip is to copy all other standard mods in the game folder.
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by shadowwraith » Fri Mar 08, 2013 17:32

Ok ive done as you suggested and copied default and the other standard mods into /usr/share/minetest/games/BlockForge2/mods

No more error messages popped up finally, but now i get this when i start blockforge
Image

and the inventory is empty
Does having mods in the user mod folder conflict with blockforge i.e /home/username/.minetest/mods/minetest ?
Last edited by shadowwraith on Fri Mar 08, 2013 17:34, edited 1 time in total.
"Spill some blood for me dear Brother" Vicente Valtiare, Oblivion

Currently using Minetest 0.4.7 Ubuntu Daily Build on Ubuntustudio 13.10 Saucy Salamander 64bit (based on Ubuntu 13:10)
Trolls will be shot on sight!!!
 

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by LorenzoVulcan » Fri Mar 08, 2013 18:17

shadowwraith wrote:Does having mods in the user mod folder conflict with blockforge i.e /home/username/.minetest/mods/minetest ?

No,it doesn't.

I need to test blockforge more on the 0.4.5.I'm going to do this.
EDIT:I didn't get this error.Please press f5 and screen coordinates,i think it's just a world bug that spawns you under the terrain.
Last edited by LorenzoVulcan on Fri Mar 08, 2013 18:19, edited 1 time in total.
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by shadowwraith » Fri Mar 08, 2013 18:55

LorenzoVulcan wrote:
shadowwraith wrote:Does having mods in the user mod folder conflict with blockforge i.e /home/username/.minetest/mods/minetest ?

No,it doesn't.

I need to test blockforge more on the 0.4.5.I'm going to do this.
EDIT:I didn't get this error.Please press f5 and screen coordinates,i think it's just a world bug that spawns you under the terrain.


You were right it was spawning me underground, it's now finally working, thank you.

Is there a way to enable auto pickup for this mod?
"Spill some blood for me dear Brother" Vicente Valtiare, Oblivion

Currently using Minetest 0.4.7 Ubuntu Daily Build on Ubuntustudio 13.10 Saucy Salamander 64bit (based on Ubuntu 13:10)
Trolls will be shot on sight!!!
 

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by LorenzoVulcan » Fri Mar 08, 2013 18:59

shadowwraith wrote:
LorenzoVulcan wrote:
shadowwraith wrote:Does having mods in the user mod folder conflict with blockforge i.e /home/username/.minetest/mods/minetest ?

No,it doesn't.

I need to test blockforge more on the 0.4.5.I'm going to do this.
EDIT:I didn't get this error.Please press f5 and screen coordinates,i think it's just a world bug that spawns you under the terrain.


You were right it was spawning me underground, it's now finally working, thank you.

Is there a way to enable auto pickup for this mod?

Sorry,auto pickup is not actually a mod feature :|
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by shadowwraith » Sat Mar 09, 2013 01:00

LorenzoVulcan wrote:
shadowwraith wrote:
LorenzoVulcan wrote:No,it doesn't.

I need to test blockforge more on the 0.4.5.I'm going to do this.
EDIT:I didn't get this error.Please press f5 and screen coordinates,i think it's just a world bug that spawns you under the terrain.


You were right it was spawning me underground, it's now finally working, thank you.

Is there a way to enable auto pickup for this mod?

Sorry,auto pickup is not actually a mod feature :|


No what i mean't was instead of the mined items falling to the ground as tiny cubes, reverting back to minetests pick up method
"Spill some blood for me dear Brother" Vicente Valtiare, Oblivion

Currently using Minetest 0.4.7 Ubuntu Daily Build on Ubuntustudio 13.10 Saucy Salamander 64bit (based on Ubuntu 13:10)
Trolls will be shot on sight!!!
 

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by 0gb.us » Sat Mar 09, 2013 02:22

I decided to try this, and the first thing I noticed was the built-in item_drop. Is there any chance you'll remove this? Many people don't like item_drop, and those that do can add it back with the item_drop plugin.
 

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