[Modpack] Animals Modpack [2.5] -- 2.6 approaching

legumev
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by legumev » Sun Mar 03, 2013 16:27

Is there somewhere a description of what we can do with each animal?
Also, how can I cook their meat and eat it? I tried the furnace, but it didn't work
 

sapier
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by sapier » Sun Mar 03, 2013 19:20

@4aiman sorry I didn't have time to check it I'll answer as soon as possible
@legumev mobf doesn't contain much options to do with it's harvest or kill results. I intended to make this an option for additional mods.
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legumev
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by legumev » Tue Mar 05, 2013 17:44

what are the big purple balls that explode?
Can I kill them? how?
Can I disable them?

After I poured a bucket of water over the fire at my house, how can I stop the water flowing?
 

deivan
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by deivan » Tue Mar 05, 2013 22:12

Is possible disable this mob in the menu. You call the menu with the command /mobf_settings.

About the water, get back the water source with a bucket.
 

legumev
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by legumev » Tue Mar 05, 2013 22:20

deivan wrote:Is possible disable this mob in the menu. You call the menu with the command /mobf_settings.

About the water, get back the water source with a bucket.



and what is this mob called? is it the "big red"?
 

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Topywo
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by Topywo » Wed Mar 06, 2013 09:23

legumev wrote:and what is this mob called? is it the "big red"?


It's a BoomBomb from the creeper family.
 

legumev
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by legumev » Wed Mar 06, 2013 20:25

Topywo wrote:
legumev wrote:and what is this mob called? is it the "big red"?


It's a BoomBomb from the creeper family.



Thank you Tpywo, can I kill a BoomBomb? how?
 

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BrandonReese
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by BrandonReese » Wed Mar 06, 2013 21:55

legumev wrote:
Topywo wrote:
legumev wrote:and what is this mob called? is it the "big red"?


It's a BoomBomb from the creeper family.



Thank you Tpywo, can I kill a BoomBomb? how?


Last time I had mobf installed I could run up on them quickly and hit them with a pick axe to kill them.
 

SilverWolfLily22
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by SilverWolfLily22 » Thu Mar 07, 2013 17:54

Hi sapier, I just wanted to ask how many hearts animals have, it seems to take forever to kill any animal.
In minecraft its so easy to kill animals with even a stone sword and I find myself hitting a zombie for what seems like an hour to kill it. So please could you make them easier to kill? Thanks xx
I love hunting ;)
 

Iqualfragile
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by Iqualfragile » Thu Mar 07, 2013 18:14

SilverWolfLily22 wrote:Hi sapier, I just wanted to ask how many hearts animals have, it seems to take forever to kill any animal.
In minecraft its so easy to kill animals with even a stone sword and I find myself hitting a zombie for what seems like an hour to kill it. So please could you make them easier to kill? Thanks xx


you need to understand that fighting is fundamentaly different in minetest:
while you can just bash your lmb in minecraft you have to time your attacks precisely. watch your right arm, when the sword is low you wont do any kind of damage, if its lifted a bit you will deal a bit of damage but for the full amount you need to wait untill its fully risen
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.
 

oxenfreedan
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by oxenfreedan » Fri Mar 08, 2013 03:00

When I click on the trader it gives me an error.
My Awesome Map please try:
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oxenfreedan
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by oxenfreedan » Fri Mar 08, 2013 03:02

oxenfreedan wrote:When I click on the trader it gives me an error.

Also I play this at school and we can't have the mobs is there a way to remove them without getting all sorts of errors. (I can do simple programming if needed)
My Awesome Map please try:
http://forum.minetest.net/viewtopic.php?id=5028
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Tedypig
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by Tedypig » Fri Mar 08, 2013 13:24

No textures load(except chickens and eggs), and when I go to my inventory the game crashes (might be an Inventory Plus problem). I will get the next update if you're still working on this mod, but I'm removing it for now.
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SilverWolfLily22
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by SilverWolfLily22 » Fri Mar 08, 2013 22:15

Iqualfragile wrote:
SilverWolfLily22 wrote:Hi sapier, I just wanted to ask how many hearts animals have, it seems to take forever to kill any animal.
In minecraft its so easy to kill animals with even a stone sword and I find myself hitting a zombie for what seems like an hour to kill it. So please could you make them easier to kill? Thanks xx


you need to understand that fighting is fundamentaly different in minetest:
while you can just bash your lmb in minecraft you have to time your attacks precisely. watch your right arm, when the sword is low you wont do any kind of damage, if its lifted a bit you will deal a bit of damage but for the full amount you need to wait untill its fully risen


Ok thanks but someone needs to make like a mod add on so they are easier to kill because I do not have time playing
"survival" to bash a cow for a day.. And i also wait a bit before hitting again so.. I donno but where should i hit or is it all the same? Like the head or the body or the butt :). ?? I'm kinda confused
I love hunting ;)
 

4aiman
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by 4aiman » Sat Mar 09, 2013 08:52

SilverWolfLily22 wrote:
Iqualfragile wrote:
SilverWolfLily22 wrote:Hi sapier, I just wanted to ask how many hearts animals have, it seems to take forever to kill any animal.
In minecraft its so easy to kill animals with even a stone sword and I find myself hitting a zombie for what seems like an hour to kill it. So please could you make them easier to kill? Thanks xx


you need to understand that fighting is fundamentaly different in minetest:
while you can just bash your lmb in minecraft you have to time your attacks precisely. watch your right arm, when the sword is low you wont do any kind of damage, if its lifted a bit you will deal a bit of damage but for the full amount you need to wait untill its fully risen


Ok thanks but someone needs to make like a mod add on so they are easier to kill because I do not have time playing
"survival" to bash a cow for a day.. And i also wait a bit before hitting again so.. I donno but where should i hit or is it all the same? Like the head or the body or the butt :). ?? I'm kinda confused


Mobs in this mod have about 40 HP. If you're using wooden sword, then... yes, with perfect timing it'll take about 40 seconds to kill a single cow. So either you need a better weapon (doesn't help that much) or reduce mobs HP in the scripts. I've raised this question some time ago, but can't remember if there was any answer from Sapier on that point ;)
 

SilverWolfLily22
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by SilverWolfLily22 » Sat Mar 09, 2013 11:45

4aiman wrote:
SilverWolfLily22 wrote:
Iqualfragile wrote:
you need to understand that fighting is fundamentaly different in minetest:
while you can just bash your lmb in minecraft you have to time your attacks precisely. watch your right arm, when the sword is low you wont do any kind of damage, if its lifted a bit you will deal a bit of damage but for the full amount you need to wait untill its fully risen


Ok thanks but someone needs to make like a mod add on so they are easier to kill because I do not have time playing
"survival" to bash a cow for a day.. And i also wait a bit before hitting again so.. I donno but where should i hit or is it all the same? Like the head or the body or the butt :). ?? I'm kinda confused


Mobs in this mod have about 40 HP. If you're using wooden sword, then... yes, with perfect timing it'll take about 40 seconds to kill a single cow. So either you need a better weapon (doesn't help that much) or reduce mobs HP in the scripts. I've raised this question some time ago, but can't remember if there was any answer from Sapier on that point ;)



Okay so... How do i reduce the hp of the animals? I'm useless at scripts and stuff.. anyone help? xD
I love hunting ;)
 

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Calinou
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by Calinou » Sat Mar 09, 2013 13:55

Search "hp =" (without the quotes) with a text editor and edit the values after the = (values are in half-hearts).
 

oxenfreedan
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by oxenfreedan » Sat Mar 09, 2013 21:41

oxenfreedan wrote:
oxenfreedan wrote:When I click on the trader it gives me an error.

Also I play this at school and we can't have the mobs is there a way to remove them without getting all sorts of errors. (I can do simple programming if needed)

Can I please have help with these problems and also when I say remove the mobs I mean remove the monsters from the mod like big red and the vombies!!!!
My Awesome Map please try:
http://forum.minetest.net/viewtopic.php?id=5028
I've played minetest since 0.3.1 came out!
Mostly when on forums I'm using a uniden tablet!
 

prestidigitator
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by prestidigitator » Sun Mar 10, 2013 01:17

oxenfreedan wrote:
oxenfreedan wrote:
oxenfreedan wrote:When I click on the trader it gives me an error.

Also I play this at school and we can't have the mobs is there a way to remove them without getting all sorts of errors. (I can do simple programming if needed)

Can I please have help with these problems and also when I say remove the mobs I mean remove the monsters from the mod like big red and the vombies!!!!

That part is easy. 'animals' is not really a single mod; it is a modpack, consisting of 'mobf' and a bunch of other mods, many of which contain one or more animals/monsters. I believe they are all organized pretty well according to the name of the creature(s) they contain. So just look at the names of the mod directories inside the modpack and remove them as you like. You might also want to look at each mod's "depends.txt" file and make sure you aren't removing something that another mod depends on. For example, looking at "animal_cow/depends.txt" I can see that it depends on "animalmaterials", so I'd better not remove "animalmaterials" unless I am also going to remove "animal_cow".

IIRC there might have also been a way in the mod itself to blacklist certain types of creature, but you'll have to look through its code and/or documentation and perhaps the rest of this thread to figure that out.
Last edited by prestidigitator on Sun Mar 10, 2013 01:20, edited 1 time in total.
 

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by kaeza » Sun Mar 10, 2013 01:24

/mobf_settings
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oxenfreedan
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by oxenfreedan » Sun Mar 10, 2013 13:54

Thanks guys your the best!
My Awesome Map please try:
http://forum.minetest.net/viewtopic.php?id=5028
I've played minetest since 0.3.1 came out!
Mostly when on forums I'm using a uniden tablet!
 

sapier
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by sapier » Sun Mar 10, 2013 23:18

Sorry I've been busy for a while,

I guess 40 hp is a little bit misleading, each mob has it's own specific health, a cow for example is a healthy an strong animal so it got 40hp, a sheep on the other side is much smaller and has 10hp. Someone already suggested looking in source, if you want to know exactly how much health a animal has look for base_health in source code. Development branch introduces health bars but be warned it's not quite stable.

removing animals: while the "delete" method described above will work, I strongly encourage using "/mobf_settings" gui as kaeza suggested. This is a settings menu where you can disable mobs and do some other settings, e.g. make mobf remove remainings of disabled mobs. Be warned once you disabled and removed mobs they may not reoccur in already generated worlds.

And once again, all those questions have been answered more than once in this thread. While not everything told at some time might be still valid, plz read some pages back before complaining about things that are already possible!

@4aiman health of hostile mobs has been reduced as requested, friendly animals have (sometimes) more health to avoid having them killed by accident to often.
Last edited by sapier on Sun Mar 10, 2013 23:19, edited 1 time in total.
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Tedypig
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by Tedypig » Mon Mar 11, 2013 04:09

How do I put the animals in the barns?
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legumev
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by legumev » Mon Mar 11, 2013 12:38

I have some problems with the tamed wolf:

1. It has difficulties going up stairs
2. It gets embedded in earth blocks etc.
3. it doesn't follow me when I go for a longer walk: is there a max distance from its spawn location?
4. Sometimes, it disappears completely

Is there a better "dog" mod?
 

prestidigitator
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by prestidigitator » Mon Mar 11, 2013 17:22

I haven't figured the barns out yet either. I'll probably take a look at the code and try to figure out what's supposed to be going on.

As for the wolf, that's hardly the only strange behavior you'll run into. Often the creatures disappear (like a whole yard full of cows and chickens) only to (sometimes) reappear later. Sometimes (though this might have been fixed since 0.4.4) you'll find two animals stuck together, or one stuck with a dropped item. Once I saw a bird and a sheep stuck together, and I swear the sheep jumped over a fence and flew away!
 

legumev
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by legumev » Mon Mar 11, 2013 17:56

Regarding the barn, I just dropped it in the yard where I keep my animals, and they started to reproduce, I had to remove it as I couldn't keep up with the slaughtering.

The name is a misnomer, you don't put animals in the barn: the barn is no bigger than a block.
The animals in the vicinity of the barn will start to reproduce.
Last edited by legumev on Mon Mar 11, 2013 17:58, edited 1 time in total.
 

Sokomine
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by Sokomine » Mon Mar 11, 2013 18:24

As legumev already said, the barn is more a kind of feeding place. You put leaves into it, and animals passing by start to reproduce. I havn't found a way to keep chicken fenced in - they even travel through solid blocks.
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Tedypig
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by Tedypig » Mon Mar 11, 2013 23:13

Ok, Thank you all.
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prestidigitator
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by prestidigitator » Wed Mar 13, 2013 05:12

With the newest dev version on GitHub (d10223254a) this modpack seems to keep the server from starting. It hangs forever on the black "Creating server..." screen. Removing the modpack allows the game to start normally.

(EDIT: Reproduced in both Linux and Windows 7, both in a world with plenty of animals from a previous build of the game and a brand new world created from scratch.)
Last edited by prestidigitator on Wed Mar 13, 2013 06:31, edited 1 time in total.
 

deivan
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by deivan » Wed Mar 13, 2013 10:27

Here is halting when is loading to... :-/
 

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