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PostPosted: Wed Apr 16, 2014 10:41
by Krock

Hmm they look too heavy to move fast with them.

PostPosted: Wed Apr 16, 2014 19:52
by gsmanners
BlockMen wrote:...
Sorry, i have no idea how to make it faster, but contributions are welcome ;)


I may well take you up on that. I like the design, so I probably will take a peek and maybe even roll up my sleeves and help it out.

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Fri Aug 15, 2014 07:09
by TheEpicJames
I need some help here, recently I've been editing the organization code for the creative inventory,
so, lava and water sources are in deco, so I decided to move them to misc, but, when I put
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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and not string.find(string.lower(def.description), "water")
and
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Code: Select all
and not string.find(string.lower(def.description), "lava")
it doesn't remove it, so I tried
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Code: Select all
and not string.find(string.lower(def.description), "source")
and that didn't work.

Any way to fix this?
Edit: put wrong code

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Sun Sep 28, 2014 13:59
by MaxPower
Thank you for this mod, it is nice to have a lagless crafting.

I can not manage to craft the crafting tableand I don't have any armor slot, do I nee other mods with it ?

/EDIT
must have had a mod confliction with it, now the workbench is working.
Also for the armor, I should have read the description properly :)

The work bench is not laging but the furnace is, any way to fix this?

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Fri Oct 03, 2014 22:22
by SAMIAMNOT
I get an error. Basically it says:
attempt to index field "textures" (a nil value) in function "set_inventory"
What's The deal?
Will be back with more details in an hour or so. Gotta run :)

EDIT 1: I'm making a Minetest game that's supposed to be a lightweight version of Overcraft Origins. I added a bunch of mods from Overcraft as defaults and saw this mod and thought "this would be perfect!" However I gt that error I mentioned.
Also, my game is basically RPi as that is what it's based on. All I did was install the mod. And it works fine on RPi. Could it be that it's lashing with an overcraft mod? I can give you a complete list of the mods if you want.
The entire error was quoted; I paraphrased it because I thought the file paths would be irrelevant. However I do remember this important fact. The mod in the mod pack that is failing is Creative.

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Sat Oct 04, 2014 13:02
by Fritigern
I was hoping to make this mod part of my custom game, so I moved it from ~/minetest/mods/ where it worked well, to ~/minetest/games/fritigern_game/mods/ but then it stops working properly and starts behaving the way TheEpicJames described (see his post). I checked and the folder stucture is correct.
Moving the craftingpack folder back to ~/minetest/mods/ solves the bad behaviour. However, I was really hoping to make this modpack part of my custom game so that i can leave ~/minetest/mods/ for the mods that i only experiment with . Is there any way that i can still do this?

Re:

PostPosted: Sat Oct 04, 2014 13:47
by SAMIAMNOT
BlockMen wrote:
TheEpicJames wrote:is there a reason why it keeps changing from the mods creative to default creative?
it's really annoying.

and armor isn't in combat.


You need to have following folder structure:

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./mods
    /craftingpack
        /crafting
        /creative
        /inventory_plus


And thx, armor will be shown in combat section next release.

Does it have to be called "craftingpack?" I renamed it Crafting.
I am almost sure the problem is with a mod I have. I deeted the copy I put in the game and loaded it from the mods folder but it still fails. I'm going to get rid of all mods but default, and put Crafting in first, and then put in other mods one by one.

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Sat Oct 04, 2014 14:00
by onpon4
You can't name a modpack the same thing as a mod inside it. (Or at lest, you couldn't last time I tried it.)

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Sat Oct 04, 2014 14:46
by BlockMen
Fritigern wrote:I was hoping to make this mod part of my custom game, so I moved it from ~/minetest/mods/ where it worked well, to ~/minetest/games/fritigern_game/mods/ but then it stops working properly and starts behaving the way TheEpicJames described (see his post). I checked and the folder stucture is correct.
Moving the craftingpack folder back to ~/minetest/mods/ solves the bad behaviour. However, I was really hoping to make this modpack part of my custom game so that i can leave ~/minetest/mods/ for the mods that i only experiment with . Is there any way that i can still do this?


I guess you game is based on minetest_game, which contains the "creative" mod for creative mode. Since this mod is loaded before that creative mod it gets replaced.

Solution: delete the mod "creative" in your game.

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Sat Oct 04, 2014 16:07
by SAMIAMNOT
ok but the game is based on RPi. thanx for the help.

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Sun Oct 05, 2014 04:25
by Fritigern
BlockMen wrote:I guess you game is based on minetest_game, which contains the "creative" mod for creative mode. Since this mod is loaded before that creative mod it gets replaced.

Solution: delete the mod "creative" in your game.


Thank you. That did the trick! I don't know why I didn't think of that myself.

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Mon Oct 06, 2014 22:15
by SAMIAMNOT
Thanks! Yes it works! Yay yay yay!
XD
EDIT 1: Ive found an error in your menu for survival mode. The place where you actually place objects in the crafting area is offset. Also how do you make a workbench?

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Sat Oct 11, 2014 13:56
by SAMIAMNOT
Anybody have the same issue? Or did I miss an update ;)

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Wed Dec 17, 2014 02:55
by necron099
BlockMen,

Is there anyway that you could add a inventory_bookshelf.png to this mod? I tried to make one with gimp, but it looked pretty horrible.

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Fri Jan 30, 2015 19:25
by SAMIAMNOT
I cannot craft workbenches. Sure its wood?

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Fri Jan 30, 2015 20:36
by TheEpicJames
SAMIAMNOT wrote:I cannot craft workbenches. Sure its wood?

are you using wood planks?

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Sat Jan 31, 2015 04:48
by SAMIAMNOT
No, I tried that but I couldnt seem to make them. Whats the recipe? Sticks?

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Sat Jan 31, 2015 10:31
by Topywo
SAMIAMNOT wrote:No, I tried that but I couldnt seem to make them. Whats the recipe? Sticks?


recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"}

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Sat Jan 31, 2015 21:39
by SAMIAMNOT
Where is the group mod? There is only crafting:wood from what I remember.
I tried filling the inventory with wood and sticks.
You cant make wooden planks. Just sticks.

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Sat Jan 31, 2015 21:59
by sawik
group isn't a mod. It is precisely what is written - a group of similar items which could come from different mods (ex. default:wood belongs to the group:wood).

Basically it means, that you can use any type of wood from any mod in order to craft workbench.

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Fri Apr 03, 2015 14:40
by H4Mm3r
Hi,

I really love this interface because I really love it has a 2*2 crafting grid instead of 3*3.

I've just got a problem, the interface is disabled as soon as I activate 3d_armor mod... Is it a know conflict ?

Thanks by advance.

H4Mm3r

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Fri Apr 03, 2015 19:33
by prestidigitator
BlockMen wrote:I guess you game is based on minetest_game, which contains the "creative" mod for creative mode. Since this mod is loaded before that creative mod it gets replaced.

Solution: delete the mod "creative" in your game.


It would probably be a good idea to make this mod optionally depend on "creative" so that it gets loaded second. Then people could use it in creative mode without creating a custom game.

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Mon Apr 13, 2015 11:38
by H4Mm3r
H4Mm3r wrote:Hi,

I really love this interface because I really love it has a 2*2 crafting grid instead of 3*3.

I've just got a problem, the interface is disabled as soon as I activate 3d_armor mod... Is it a know conflict ?

Thanks by advance.

H4Mm3r


Sorry, little up :$

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Mon Apr 13, 2015 14:44
by death
Hi, there. This was used from SC-SkyBlock. Very useful.

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Mon Apr 13, 2015 15:59
by BlockMen
H4Mm3r wrote:
H4Mm3r wrote:Hi,

I really love this interface because I really love it has a 2*2 crafting grid instead of 3*3.

I've just got a problem, the interface is disabled as soon as I activate 3d_armor mod... Is it a know conflict ?

Thanks by advance.

H4Mm3r


Sorry, little up :$


Sorry for the late answer. IIRC the 3d_armor mod overrides the inventory every time you change your armor. I tried to catch this with a workaround, but it might get broken by a recent update. Thanks for reporting, but I guess best way would be to request support for this mod at stu, the author of 3d_armor mod.

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Mon Apr 13, 2015 16:45
by H4Mm3r
Hum ok, will ask him.

Actually, I have another issue. Inventory and workbench crafting screen is properly set "MC Like", but chests and furnace are Minetest like... I'm trying to understand the code, but it's not as easy :)

Thanks for good job

H4Mm3r

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Fri Aug 21, 2015 15:15
by Samson1
This is a really GOOD mod! It's just a pity that the simple_skins mod and the 3D_armor mod is not compatible

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Fri Aug 21, 2015 17:21
by TenPlus1
Simple skins can use Inventory Plus which IS compatible so should work fine, also you can type: /skin to set skin without going into the inventory at all...

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Sun Oct 11, 2015 08:53
by Martin_Devil
It does not work with the latest minetest

Re: [Mod] Crafting [2.0.1] [crafting]

PostPosted: Sun Oct 11, 2015 09:18
by TenPlus1
Martin_Devil: what doesn't work ?