Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
Try these, I didn't test them but they should be OK. You should be able to import them in blender and verify, and possibly rotate and re-export if needed. Or just ask.
I made a zip with all 4 obj files since I figured that would be easiest, and nice and small as well.
try adding `sunlight_propagates = true` and re-place the problematic stair nodes.
take care: sunlights_propagates = true does immense lag with shaders, espacially bumpmapping and tone mapping
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
azekill_DIABLO wrote:Yes but i don't play minetest for stairs, even if they are beautiful :)
pithy wrote:The meshes may have been the problem. NBE does not do uv maps, and sofar's mesh had bad normals.
Here are some better meshes.
sofar wrote:Try these, I didn't test them but they should be OK. You should be able to import them in blender and verify, and possibly rotate and re-export if needed. Or just ask.
I made a zip with all 4 obj files since I figured that would be easiest, and nice and small as well.
TumeniNodes wrote:pithy wrote:The meshes may have been the problem. NBE does not do uv maps, and sofar's mesh had bad normals.
Here are some better meshes.
pithy, my sincerest apologies..., I do not know how I missed your post.
Thank you very much for the models, they look great and fixed the shadow issue for sure.
Please let me know here, or via PM how you would like me to add your info, preferred license, etc.
And thank you again
pithy wrote:To clarify the license situation I did take a look at sofars models thats how I knew the normals are off.
To fix the normals I started from scratch instead of using sofars models.
To be more formal about licensing I will resend you the models with the license attached. I'll use DWYWPL because you are already using it.
TumeniNodes wrote:I added a "credits.txt" to the models folder.
"Models in .obj format provided by "pithy" License: DWYWPL
memberlist.php?mode=viewprofile&u=19278
link to post
viewtopic.php?p=220247#p220247 Thank you pithy.
Additional work on models provided by "sofar" License: CC-BY-SA-4.0 - Auke Kok <sofar@foo-projects.org>"
Is this ok? If anyone has any issues with the text, please let me know.
sofar wrote:TumeniNodes wrote:I added a "credits.txt" to the models folder.
"Models in .obj format provided by "pithy" License: DWYWPL
memberlist.php?mode=viewprofile&u=19278
link to post
viewtopic.php?p=220247#p220247 Thank you pithy.
Additional work on models provided by "sofar" License: CC-BY-SA-4.0 - Auke Kok <sofar@foo-projects.org>"
Is this ok? If anyone has any issues with the text, please let me know.
Did Pithy modify the model files I created? If so, then this is incorrectly attributed.
pithy wrote:To fix the normals I started from scratch instead of using sofars models.
sofar wrote:So, you do not need to mention my name or the license of my obj files at all.
Sokomine wrote:That's great! I've never really been satisfied with the way stairs can be built if there's a limited amount of space. The angled stairs look very nice, and I'm looking forward to use them in my buildings. Hopefully they can be found on servers soon.
GreenDimond wrote:^0.4.15* :)
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