Glünggi wrote:hrr Sandworms... its time for a Dune Game :D ahh too many wip projects... need spice...
blert2112 wrote:As soon as I spawned in the game I was mugged by a duck and a group of booms. Seriously, didn't even have time to grant myself privs to escape. Peck,peck.... BOOOM! Not enough left of me to feed to the crabs.
If it is ok with you... I would like to comb through your mobs for possible additions to my mobs-redo collections. Many of these would make excellent bosses.
npx wrote:Of curse! You can use models and textures without any problem, just remember to say where did you get them!
greencopper wrote:Fantastic mod!
Please put this up on Github, much easier to follow, update, and post issues!
How, well does this work with Tenplus1's Ethereal mod? Doesn't seem to spawn all the creatures as far as I can see.
Kind regards
foxz wrote:GG !!!
can u add "optionnal" cow and sheep ?
(coz, model from "animal modpack" are really ugly ;) )
[I'm a moron with blender :'(]
foxz wrote:GG !!!
can u add "optionnal" cow and sheep ?
(coz, model from "animal modpack" are really ugly ;) )
[I'm a moron with blender :'(]
npx wrote:
2016-02-16 23:30:46: ERROR[Server]: LuaEntity name "nssm:phoenix_arrow" not defined
2016-02-16 23:30:46: ERROR[Main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2016-02-16 23:30:46: ERROR[Main]: Lua: Runtime error from mod 'nssm' in callback luaentity_Step(): /home/minetest/minetest-0.
4.13/bin/../mods/nssm/api.lua:1418: attempt to index a nil value
2016-02-16 23:30:46: ERROR[Main]: stack traceback:
2016-02-16 23:30:46: ERROR[Main]: /home/minetest/minetest-0.4.13/bin/../mods/nssm/api.lua:1418: in function </home/mine
test/minetest-0.4.13/bin/../mods/nssm/api.lua:245>
In thread 7f505b1a8780:
/home/minetest/minetest-0.4.13/src/server.cpp:505: void Server::step(float): A fatal error occurred: Lua: Runtime error from
mod 'nssm' in callback luaentity_Step(): /home/minetest/minetest-0.4.13/bin/../mods/nssm/api.lua:1418: attempt to index a nil
value
stack traceback:
/home/minetest/minetest-0.4.13/bin/../mods/nssm/api.lua:1418: in function </home/minetest/minetest-0.4.13/bin/../mods
/nssm/api.lua:245>
Debug stacks:
DEBUG STACK FOR THREAD 7f504f7fe700:
#0 virtual void* EmergeThread::run()
(Leftover data: #1 MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2 void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
(Leftover data: #3 void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
DEBUG STACK FOR THREAD 7f504ffff700:
#0 virtual void* ServerThread::run()
#1 void Server::Receive()
(Leftover data: #2 void Server::SendBlocks(float))
(Leftover data: #3 void RemoteClient::GetNextBlocks(ServerEnvironment*, EmergeManager*, float, std::vector<PrioritySortedBlo
ckTransfer>&))
(Leftover data: #4 void Server::SendHP(irr::u16, irr::u8))
(Leftover data: #5 bool getCraftingResult(Inventory*, ItemStack&, std::vector<ItemStack>&, bool, IGameDef*))
(Leftover data: #6 void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f505b1a8780:
#0 int main(int, char**)
#1 Dedicated server branch
#2 void dedicated_server_loop(Server&, bool&)
#3 void Server::step(float)
Aborted
$ grep -rn "phoenix_arrow"
nssm/darts.lua:245:nssm:register_arrow("nssm:phoenix_arrow", {
nssm/phoenix.lua:51: arrow = "nssm:phoenix_arrow",
foxz wrote:npx: sheep from carbon_ng mod is good....
but cow, is really really ugly...
other suggestion : breeding and mountable mobs... (horse, seehorse)
npx wrote:I don't understand, have you disabled darts.lua? It contains the definitions of the projectiles used by the mobs that shoot...
greencopper wrote:I have done some extensive testing on "nssm" with both Vanessa's biomes_lib mod, Valeyes Mapgen mod, and mg mod, all v6 mapgen mods. And I have tested "nssm" on Tenplus1's Ethereal v7 mapgen mod.
"nssm" works really well, actually best IMHO, with the v7 Ethereal mod. All items spawn at their different locations and there is much less CPU usage with Ethereal than any of the other mapgens.
npx wrote:I think that the strenght of Nssm is the fact that in each default biome there are differents mobs! Ethereal grants new amazing biomes in which no mobs can be found because of the registered spawn...
With our settings many Ethereal biomes are populated only by Flying Ducks...
I don't understand, almost all the mobs of the surface spawn on default:dirt_with_grass, in Ethereal it is replaced with many others kind of grassy dirt...
Have you changed the spawn settings? In this case it would be great!
npx wrote:I've found a server in the server list which has nssm among the mods! SurvivalWorld by Telesight... Tulenitata, are you speaking about it? The loading time is very long but I think it's worth it... The server is very cool!
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