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PostPosted: Thu Dec 27, 2012 02:03
by Josh
markveidemanis wrote:
Jordach wrote:For a start we are missing a few things:

A desk tidy, you know, dem pen holders.
A desk. Simple to put yer pc / laptop on.
Perhaps variations of the desks, such as ones with cabinets, and ones with out.
A desk chair, you know, the ones that spin around with dem wheels.
A mini cd player, cmon, theres on at the desk where I'm at.
2.0 PC Mini speakers, generally for desktops.
A VCR, DVD Player and Blu-Ray, for the tv.
A wall mounted LCD Plasma.
A standing version of the LCD Plasma.
DVD / CD Racks.
Fireplaces.
Photo's / Paintings.
Wool stairs. We need wool stairs, really -- makes better carpets with such.
Power sockets, perhaps a Minetest standard powered by mesecons??
Standing lamps.
A sofa which is for two people.
Armchairs, real leather ones and wool covered ones.
Wastebasket.
Garbage cans. (We brits call them rubbish bins.)
Lifting lid bins, when you step on them the head lifts.
Washing machine.
Tumble dryer.
Dishwasher.
Clothing lines.
Microwave.
Food processor / blender.
Cheese toasty grill. (Sandwich grill)
Light switches.
Ironing board with unfolded and folded variants.
Washing baskets.
Wall radiators.
Fake electrical fireplace. (for gods sake please add a animation for it.)
Light producing candles.
Kitchen bowls, jugs, cutlery, plates, et al.
Lava lamps. Make dem animate. And with different colours too!
Coat hangers.

+1

Or inflatible furniture from the 60's

PostPosted: Thu Dec 27, 2012 14:15
by Jordach
Josh wrote:
markveidemanis wrote:+1

Or inflatible furniture from the 60's

More to the listing. :D

PostPosted: Thu Dec 27, 2012 19:17
by Sokomine
Small living-room-tables for the 3dforniture-armchairs would be nice as well.

PostPosted: Sun Jan 06, 2013 20:06
by Likwid H-Craft
So much stuff...

I can see your's house form here.

PostPosted: Tue Jan 08, 2013 03:07
by wulfsdad
In door_wood_plain.lua the descriptions are for the wood/glass door.

PostPosted: Tue Jan 08, 2013 03:50
by VanessaE
Oops! So it is. Fixed in git.

PostPosted: Wed Jan 09, 2013 20:46
by wulfsdad
I added some code to your kitchen_cabinet_with_sink to be able to fill buckets with water from it:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
    on_punch = function (pos, node, puncher)
        local tool = puncher:get_wielded_item()
        if tool then if tool:get_name() == "bucket:bucket_empty" then
             puncher:get_inventory():remove_item("main", "bucket:bucket_empty")
             puncher:get_inventory():add_item("main", "bucket:bucket_water")
        end end
    end

You have to drop a bucket onto the sink and then pick it up and punch the sink at the same time: if you aim to hit the bucket above the sink so that you punch a node other than the sink you will recieve it empty but if you punch the sink as you pick up the bucket you will receive a bucket of water. For some reason it doesn't work to punch the sink with the bucket in hand, but I kinda like the extra step, it seems natural.
It comes in handy next to one of my rabbit cages (from my_mobs) when they run out of water. Though, one time I accidentally flooded my kitchen. You can include it if you want.

PostPosted: Fri Jan 11, 2013 17:16
by Inocudom
The doors that come with Minetest will be opened by the right button of the mouse from now on. Will you make such a change with the doors and gates in this mod?

PostPosted: Fri Jan 11, 2013 18:09
by VanessaE
I will make that change at some point in the future, after I figure most people are using that update (personally I don't like this new change, but that's just me) - maybe when MT 0.4.5 is out, so that I can point people to "version X or higher" to avoid confusion.

PostPosted: Tue Feb 05, 2013 16:20
by Brandy
ok, so I went through Josh's list and he named a lot of ideas I had for furniture items, but I still have a few more ideas. I have ideas for people who build public and business facilities. For instance, I have a movie theater and it would be nice to have a popcorn machine, candy counters, soda dispensers, and cash registers. For stores...item shelves. Also, I have a county jail but there are no doors that fit with the jail bars and that would be nice to have. I would seriously love to have a variety of sofas, beds, and countertops. There is a mod for curtains and window fixtures in different colors and it would be nice to have sofas and beds to match them. For countertops, it would be nice to have granite, marble, glass, and steel countertops. It would also be nice to have a steel refrigerator and stove. I know Josh mentioned computers and office chairs, but I would just like to reiterate that bc it would be very nice to have. Also, he mentioned the small appliances like microwaves, toasters, coffee makers, and dishes which would be great. Table lamps with different lamp shades to match window fixtures, vases with flowers, telephones, pictures for both tables and walls, wall mirrors for bedrooms and bathrooms, and diving boards for pools. I have a coffee shop and it would be great to have a coffee maker and a cappacino machine. It would be wonderful to have different varieties of sitting chairs to choose from instead of just the wooden ones and the grey ones. There isnt a very wide spectrum of colors provided for furniture items and that is something that would be nice, being able to paint tables and chairs different colors and choosing sofas and counters with different textures.

PostPosted: Tue Feb 05, 2013 21:33
by kbobdc3
I am not very good with technical stuff, I just play games and download mods, but this mod doesn't work. It says:

ModError: Failed to run
F:\games\minetest-0.4.4-Win32\minetest-0.4.4-Win32\bin\..\mods\minetest\homedecor

PostPosted: Wed Feb 06, 2013 00:59
by VanessaE
You'll need to look at your debug.txt file and find the rest of the error message - this alone is not enough for me to resolve the issue.

PostPosted: Fri Feb 08, 2013 16:43
by BZab
Will your doors be open by left-click? (as default) or still right-click?

PostPosted: Fri Feb 08, 2013 18:05
by VanessaE
Previous versions of Minetest used a left-click/punch to open one of the default wooden doors. Current git versions use a right-click.

Homedecor adapts to this behavior, so if you use a current git version, homedecor's doors will open with a right-click.

I haven't adapted the various gates yet - those all still open with a left click.

PostPosted: Sat Feb 09, 2013 02:08
by Michael Eh?
Lets make some worthwhile... like shelving for items or books (aka chests).

Simplier chairs using table legs and seperate chair seat recipe so you could have metal chairs with wooden seats.

Chairs and sofas so no need to have 3D furiture with selections of colours. Add 2 easy chairs to make 1 love seat. 3 to make couch. use terra cotta base for brown. Black and white for ivory (off-white) colour. Sectional sofas? Ottomans?
(My problem with 3D furnature is rewrites trees and papyrus models which I had to rem out to use.)

Coffee and end tables which are half-height of regular tables. Craft recipe could be tabe legs and table top.

Also I would like to have black curtains for theatre project.

ROOF
I would like to see fix to roof peaks as well as for where two roofs meet on corners or eaves.

RAILING
Proper Railing for stairs and balconies. I would suggest using code from rails or roofing to connect on a angle.
My suggestion for recipe is bottom 3 sticks with middle row being wood, brass or iron lumps. (or flip around)

PostPosted: Fri Feb 22, 2013 06:06
by prestidigitator
VanessaE,

This looks like a great set of features. Two questions:

1.) In the recommended mods you list "flowers" and here you link to a mod with that name by ironzorg, but you also recommend your "plantlife" modpack, which contains a different "flowers" mod. Does it matter which is used with this mod? If either can be used, do you recommend one or the other?

2.) The recommended "plantlife" modpack does not work with the stable 0.4.4 release because its "plants_lib" mod uses a new "minetest.env:spawn_tree()" API method from the development version (which conflicts with its documentation, but I'll post to the plantlife thread separately about that). Other recommended mods like "unifieddyes" depend on plants_lib too. What about this mod? Does it work with 0.4.4, and if so, how much of the mod is usable without plantlife, unifieddyes, or the new features from the dev version (e.g. the updated mese)?

Thanks!

PostPosted: Fri Feb 22, 2013 06:57
by VanessaE
Regarding flowers, I guess I forgot about that item in the recommendations list. It doesn't matter which flowers mod you use as far as Homedecor and Unified Dyes are concerned, but only the one in the Plantlife Modpack will actually run properly with modern versions of Minetest, so you may as well just use that one. :-)

(and I corrected the documentation for plants_lib - sorry about the confusion)

Homedecor by itself should work on pretty much any 0.4.x version that supports nodeboxes. Unified dyes should work on any 0.4.x version regardless of age, unless I missed something.

About all you really lose without having Flowers/Plantlife, Unified Dyes, or modern mese is the ability to dye/craft a few of the window shutter colors. All of the other colored items use materials found in a standard world, e.g. leaves, dirt, coal, etc. A similar limitation happens without Moreblocks, Moreores, etc. Some stuff just can't be crafted without these additional mods, but everything is still available in Creative Mode either way. I tried to be sure to indicate in the crafting guide if something requires one of those recommended mods.

PostPosted: Fri Feb 22, 2013 20:13
by prestidigitator
Cool. Thank you very much Vanessa.

PostPosted: Sat Mar 09, 2013 03:40
by thefamilygrog66
Hey V: For some reason, on my server the locked ovens won't cook items, though the regular ovens will. Any ideas? Thanks! G

PostPosted: Sat Mar 09, 2013 04:24
by VanessaE
Sorry about that. Locked ovens fixed in git :-)

PostPosted: Sat Mar 16, 2013 23:27
by VanessaE
2013-03-11: Kaeza merged in code from my fork of thexyz/PilzAdam's 3d/visible-text signs mods and fixed some bugs in my signs-on-fenceposts code in homedecor. If you have any of those three versions of the signs mod, uninstall it. Homedecor will cover its functionality. Thanks to kaeza for the contribution!

2013-03-16: Kaeza pushed fixes for signs on wrought iron/brass fences not showing the text. This also fixed a potential undesired replacement bug. He also fixed many of the sounds in the mod so that they aren't based on leaves. :-)

PostPosted: Sun Mar 17, 2013 20:35
by indigo196
I crafted the table legs, but can not place them.... any clues?

PostPosted: Sun Mar 17, 2013 23:10
by VanessaE
Oops! sorry about that. Fixed in git (a craftitem was registered that was overriding the actual node def). Also took the time to get rid of an obsolete item and to clean up and separate out most of the nodes into their own categorized files.

PostPosted: Wed Mar 27, 2013 02:39
by VanessaE
Update: Thanks to Kaeza, a from-scratch version of Tonyka's 3dforniture mod has been merged into Home Decor. Textures came from my 16px HDX pack. Since they just don't make any sense to be included here, the round tree trunks and 3d papyrus features of the original 3dforniture are NOT included.

PostPosted: Thu Apr 04, 2013 07:59
by VanessaE
Some updates today:

The black "3d forniture" armchair has been renamed to mention "black" in the name (with a suitable alias added), and has been expanded to include several other colors.

All tabletops are now nodebox-based, so they have some actual thickness to them. Wrought iron, brass, wooden legs' sizes reverted back to default scale to match. Several textures added, some renamed to suit.

Note that if you use any of these table tops in the vertical position (e.g. on a wall, or AS a wall) you will probably need to dig them up and re-place them, as their facedir setting is almost certainly wrong now (sorry, it couldn't be helped).

PostPosted: Fri Apr 05, 2013 14:10
by thefamilygrog66
VanessaE wrote:Some updates today:

The black "3d forniture" armchair has been renamed to mention "black" in the name (with a suitable alias added), and has been expanded to include several other colors.


Ah, you beat me to it, V - I'm currently working on a living room furniture mod, with coloured sofas and armchairs, coffee tables and end tables. Totally different look to the armchairs, though.

PostPosted: Sun Apr 07, 2013 13:46
by deivan
Is nice if have a corner to the picket fence, I have a alternate block for each corner.

PostPosted: Sun Apr 07, 2013 15:00
by VanessaE
I'll do this eventually. I've just not been wanting to mess with that. :)

PostPosted: Sat Apr 13, 2013 15:16
by Bas080
Make a wardrobe closet where you can change your clothes/skin. More logical then using inventory

PostPosted: Sat Apr 13, 2013 15:25
by Sokomine
A wardrobe sounds like a good idea. We ought to have some anyway. I wonder if the texture could be displayed as an entity inside the wardrobe.