npx wrote:A small anticipation of what's coming after the summer pause!
A whole new dimension with a new set of mobs which will live in it:
And the new armors:
Andrey01 wrote:NPX, will do better animations of all mobs
npx wrote:The portals for the new world will spawn thanks to nssb function of spawning for the buildings.
For the 3.0 we have made only a new mob for the default biomes, the Felucco that will populate the savannah biome. On the contrary, in the new world there are 8 new mobs! Other mobs of the default biomes are wip but we aren't going to release them in this version.Andrey01 wrote:NPX, will do better animations of all mobs
What do you mean? Don't you like the current animations?
-- in a config.lua
-- define a biome in terms of floors, walls, plants and trees
nssm.biome:add("forest",{
floors={"default:dirt_with_grass"},
walls={"default:dirt","default:stone"},
trees={"default:tree","default:aspen"}
})
nssm.biome:add("ethereal:mushroom",{
floors={"ethereal:mushroom_dirt"},
walls={"default:dirt","ethereal:mushroom_dirt"},
trees={"ethereal:mushroom"},
plants={"default:mushroom_red"}
})
nssm:spawn_family("desert",{
sandworm = {spawnon="floor",spawnby="floor",frequency=500},
sandblocco = {spawnon="floor",spawnby="wall",frequency=300},
})
nssm:spawnfamily("air",{
scrausics={mobstring="nssm:scrausics",spawnon="air",spawnby="air",frequency=5000,conditions={minlight=15,maxlight=15,minheight=100}},
moonheron={mobstring="nssm:moonheron",spawnon="air",spawnby="air",frequency=5000,conditions={minlight=0,maxlight=10,minheight=100}},
})
-- default types of biomes
nssm.family["desert"]:add_to_biome("desert") -- sandworms, etc
nssm.family["air"]:add_to_biome("air") -- scrausics etc
-- .... etc
-- then these
if minetest.get_modpath("ethereal") then
nssm.family["dungeon"]:add_to_biome("mushroom") --ants etc
end
Andrey01 wrote:npx wrote:What do you mean? Don't you like the current animations?
I mean what you should do better animations of mobs:to turn by head, to do better api of mobs (less of errors, for example when a mob jump out from water in the beach), better walk of mobs and cleverer
Andrey01 wrote:npx wrote:A small anticipation of what's coming after the summer pause!
A whole new dimension with a new set of mobs which will live in it:
And the new armors:
I`m like that interesting screenshots
npx wrote:Just wait for the release Andrey! We can't tell you everything!
There aren't the models of the old mobs anymore in the folder "models"...
Thank you Taikedz! Nssf is still only an idea it doesn't deserve any thread... If we decide to work on it again, we will start a discussion.
It is a nice idea for the spawn, but we still have to work on it, thank you for your enthusiasm!
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