[Mod] Simple Beacons [1.1] [beacon]
Posted: Sun May 03, 2015 22:43
Introducing Beacons in Minetest!
This Mod adds 4 different colored beacons to Minetest
-Red
-Green
-Violet
-Blue
Mod dependencies: none
License: WTFPL
Download Beacons v1.1 https://drive.google.com/open?id=0B0hWVTX88TGHRXVJMU02dzl1c2s&authuser=0
Older versions:
v1.0: https://drive.google.com/open?id=0B0hWVTX88TGHTTdXaHM5bHB3ZWM&authuser=0
How to install and use:
https://youtu.be/NA1T4Vu6f5g
Crafts:
Iron Ingot = ii
Glass = gl
Torch = to
Mese Crystal fragment = mf
Obsidian = ob
Red dye = rd
Green dye = gd
Violet dye = vd
Blue dye = bd
Unactivated Beacon:
[ii ] [gl] [ii]
[mf] [to] [mf] = Unactivated Beacon [ub]
[ob] [ob] [ob]
Red Beacon:
[ ] [rd] [ ]
[rd] [ub] [rd] = Red Beacon
[ ] [rd] [ ]
Violet Beacon:
[ ] [vd] [ ]
[vd] [ub] [vd] = Violet Beacon
[ ] [vd] [ ]
Blue Beacon:
[ ] [bd] [ ]
[bd] [ub] [bd] = Blue Beacon
[ ] [bd] [ ]
Green Beacon:
[ ] [gd] [ ]
[gd] [ub] [gd] = Green Beacon
[ ] [gd] [ ]
Todo:
-add 4 heavy duty beacons that use full sized nodes
-add a special red beacon that regenerates health
-add a special green beacon that gives area protection
-add a special purple beacon that gives tools double strength and regen
-add a special blue beacon that creates a force field that doesn't allow things in or out
-eventually have a beacon for every dye color
Changelog:
---Beacons v1.1---
-Cleaned up the messy beamgen code with for loops
-Renamed Purple --> Violet Beacon to reduce confusion with dye
-Added README.txt, For some reason I forgot to include it in the first release
-Changed "Screenshots" --> "Crafts" Folder, now only contains craft recipes
-Added little message in log/console when loaded "[OK] Beacons"
---Beacons v1.0---
-Added Red Beacon
-Added Blue Beacon
-Added Purple Beacon
-Added Green Beacon
Any ideas will be really helpfull!
This Mod adds 4 different colored beacons to Minetest
-Red
-Green
-Violet
-Blue
Mod dependencies: none
License: WTFPL
Download Beacons v1.1 https://drive.google.com/open?id=0B0hWVTX88TGHRXVJMU02dzl1c2s&authuser=0
Older versions:
v1.0: https://drive.google.com/open?id=0B0hWVTX88TGHTTdXaHM5bHB3ZWM&authuser=0
How to install and use:
https://youtu.be/NA1T4Vu6f5g
Crafts:
Iron Ingot = ii
Glass = gl
Torch = to
Mese Crystal fragment = mf
Obsidian = ob
Red dye = rd
Green dye = gd
Violet dye = vd
Blue dye = bd
Unactivated Beacon:
[ii ] [gl] [ii]
[mf] [to] [mf] = Unactivated Beacon [ub]
[ob] [ob] [ob]
Red Beacon:
[ ] [rd] [ ]
[rd] [ub] [rd] = Red Beacon
[ ] [rd] [ ]
Violet Beacon:
[ ] [vd] [ ]
[vd] [ub] [vd] = Violet Beacon
[ ] [vd] [ ]
Blue Beacon:
[ ] [bd] [ ]
[bd] [ub] [bd] = Blue Beacon
[ ] [bd] [ ]
Green Beacon:
[ ] [gd] [ ]
[gd] [ub] [gd] = Green Beacon
[ ] [gd] [ ]
Todo:
-add 4 heavy duty beacons that use full sized nodes
-add a special red beacon that regenerates health
-add a special green beacon that gives area protection
-add a special purple beacon that gives tools double strength and regen
-add a special blue beacon that creates a force field that doesn't allow things in or out
-eventually have a beacon for every dye color
Changelog:
---Beacons v1.1---
-Cleaned up the messy beamgen code with for loops
-Renamed Purple --> Violet Beacon to reduce confusion with dye
-Added README.txt, For some reason I forgot to include it in the first release
-Changed "Screenshots" --> "Crafts" Folder, now only contains craft recipes
-Added little message in log/console when loaded "[OK] Beacons"
---Beacons v1.0---
-Added Red Beacon
-Added Blue Beacon
-Added Purple Beacon
-Added Green Beacon
Any ideas will be really helpfull!