[Mod] set player gravity V2 [setpgrav]

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AiTechEye
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[Mod] set player gravity V2 [setpgrav]

by AiTechEye » Sun Oct 25, 2015 09:13

The other gravity mods does not changing players gravity exactly how you want it from a command, so i made this one :-)
requires: ban
command: /setgrav <name> <number>
Licenses: code LGPL 2.1 media CC BY-SA 3.0
Depends: none

Default gravit: 1
Half gravity: 0.5
Extreamly high grav: 100 (not recmomanded)
Very low gravity 0.01
Extreamly low gravity 0.001 (let you jump over the cloads [not recmomanded])
Anti gravity starts from -0.001
and all other combinations...
Attachments
ByUjEdwinV2--setpgrav.zip
(852 Bytes) Downloaded 53 times
Last edited by AiTechEye on Tue May 10, 2016 19:01, edited 10 times in total.
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Re: [Mod] setpgrav (set player gravity)

by TenPlus1 » Sun Oct 25, 2015 10:40

Nice... *boing* *boing*
 

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Krock
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Re: [Mod] setpgrav (set player gravity)

by Krock » Sun Oct 25, 2015 12:36

All creatures adapt (with the evolution) their muscles to the current gravity.
In my opinion gets the regular jump speed all the time boring somewhen, could you add a setting to change this?

By the way: How will you do the antigravity, so you don't have to walk with the head?
The mod works fine but please, change that coding style. It's a pain to read it :(
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AiTechEye
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Re: [Mod] setpgrav V2 (set player gravity)

by AiTechEye » Sun Oct 25, 2015 15:39

Krock wrote:1 [Added]: In my opinion gets the regular jump speed..
2:[Not possable] How will you do the antigravity, so you don't have to walk with the head?
2 [Fixed]: change that coding style. It's a pain to read it :(


Done
Last edited by AiTechEye on Sun Oct 25, 2015 15:46, edited 1 time in total.
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AiTechEye
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Re: [Mod] setpgrav (set player gravity)

by AiTechEye » Sun Oct 25, 2015 15:44

Double message
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wilkgr76
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Re: [Mod] setpgrav V2 (set player gravity)

by wilkgr76 » Mon Oct 26, 2015 01:04

UjEdwin wrote:The other gravity mods does not changing players gravity exactly how you want it from a command, so i made this one :-)
requires: ban
command: /setgrav <name> <number>
t


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