orwell wrote:I am not able to host a server.
It doesn't need to be your own server.
A list of servers running the Advanced Trains-mod would also be useful.
orwell wrote:I am not able to host a server.
orwell wrote:Ok, schade.
I have redone the rail models, they have the power lines integrated now. For the masts, I will use mbb's model and some code from the cabels.lua you wrote. I think that's ok for you.
I don't want many different types of trains in the core modpack, but rather let the community (you) do more trains and publish them as separate mods. Users can then download what they want. I will link to all community-made trains in the forum post.
BTW, I could update the website. Or I just change the link to mbb's github version. mbb, do you want to update the website / should I link to your version?
Also, @mbb, did you read the message I wrote to your PR?
hajo wrote:How about setting up a trains-server, as a demo ("TrainsWorld") ?
That could be made quite small (think "Lummerland" :)
Or do some layout like a model-railroad, e.g. from rail3d
or jbss, or LokSim3d ...
Maybe as an offline-pack, e.g. modpack + map.sql + basic config,
with some tracks already built between 2-3 villages,
all as one download, ready to unpack and run...
orwell wrote:1.7
Some changes:
- Redone rail models: they now look better and have MBB's rusty textures.
- Preparations for powerlines
- Some bugfixes
- Update manual and documentation
Next release will come soon and include power lines.
minetest.register_tool("advtrains:tunnelborer",
{
description = "tunnelborer",
groups = {cracky=1}, -- key=name, value=rating; rating=1..3.
inventory_image = "drwho_screwdriver.png",
wield_image = "drwho_screwdriver.png",
stack_max = 1,
range = 7.0,
on_place = function(itemstack, placer, pointed_thing)
end,
--[[
^ Shall place item and return the leftover itemstack
^ default: minetest.item_place ]]
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type=="node" then
for x=-1,1 do
for y=-1,1 do
for z=-1,1 do
minetest.remove_node(vector.add(pointed_thing.under, {x=x, y=y, z=z}))
end
end
end
end
end,
}
)
Cage wrote:Can you guys tell me how to install the new train mods so they all work? I have installed them all but only the tranlib shows up in the inventory. Not sure what I am doing wrong.
and it you wanr to get my latest trains you can go into my trainhub the link is in Orwells first postAndrey01 wrote:orwell wrote:Andrey, wenn du deutsch kannst schreib mir mal ne PM. Ich werde demnächst mbb's Stromleitungsmasten einbauen und greife dabei auch auf deine cabels.lua zurück (ich gehe davon aus dass du da nichts dagegen hast). Dann kannst du die bei dir rausnehmen und deine zusätzlichen Züge als separates Modpack vertreiben, damit du nicht ständig synchronisieren musst wenn ich advtrains update.
Ich finde es beser wenn nur einige wenige züge im Kern selbst enthalten sind. Euch (also der Community) steht es dann frei weitere dazuzubasteln (dazu habe ich ja eine API, um Waggons zu definieren), und ich verlinke die dann im Forumpost.
You will write it English,don`t know this a language
mbb wrote:if i am using the naming tool the server is shutting down
Cage wrote:Thanks mbb I had them in the advtrains folder but not in the main advtrains folder. Now they work great. Thank you very much for setting me straight.
mbb wrote:and it you wanr to get my latest trains you can go into my trainhub the link is in Orwells first postAndrey01 wrote:orwell wrote:Andrey, wenn du deutsch kannst schreib mir mal ne PM. Ich werde demnächst mbb's Stromleitungsmasten einbauen und greife dabei auch auf deine cabels.lua zurück (ich gehe davon aus dass du da nichts dagegen hast). Dann kannst du die bei dir rausnehmen und deine zusätzlichen Züge als separates Modpack vertreiben, damit du nicht ständig synchronisieren musst wenn ich advtrains update.
Ich finde es beser wenn nur einige wenige züge im Kern selbst enthalten sind. Euch (also der Community) steht es dann frei weitere dazuzubasteln (dazu habe ich ja eine API, um Waggons zu definieren), und ich verlinke die dann im Forumpost.
You will write it English,don`t know this a language
Andrey01 wrote:Andrey, wenn du deutsch kannst schreib mir mal ne PM. Ich werde demnächst mbb's Stromleitungsmasten einbauen und greife dabei auch auf deine cabels.lua zurück (ich gehe davon aus dass du da nichts dagegen hast). Dann kannst du die bei dir rausnehmen und deine zusätzlichen Züge als separates Modpack vertreiben, damit du nicht ständig synchronisieren musst wenn ich advtrains update.
Ich finde es beser wenn nur einige wenige züge im Kern selbst enthalten sind. Euch (also der Community) steht es dann frei weitere dazuzubasteln (dazu habe ich ja eine API, um Waggons zu definieren), und ich verlinke die dann im Forumpost.
orwell wrote:Security leak fix: atlatc privilege was useless, could be bypassed
Server owners, please update immediately.
ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback item_OnPlace(): /srv/minetest/world/worldmods/protector/init.lua:282: bad argument #1 to 'get_player_by_name' (string expected, got nil)
ERROR[Main]: stack traceback:
ERROR[Main]: [C]: in function 'get_player_by_name'
ERROR[Main]: /srv/minetest/world/worldmods/protector/init.lua:282: in function 'is_protected'
ERROR[Main]: ...advtrains/advtrains/advtrains_luaautomation/pcnaming.lua:37: in function <...advtrains/advtrains/advtrains_luaautomation/pcnaming.lua:26>
fireglow wrote:Hey, a user just used the PC Naming Tool and the server crashed:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback item_OnPlace(): /srv/minetest/world/worldmods/protector/init.lua:282: bad argument #1 to 'get_player_by_name' (string expected, got nil)
ERROR[Main]: stack traceback:
ERROR[Main]: [C]: in function 'get_player_by_name'
ERROR[Main]: /srv/minetest/world/worldmods/protector/init.lua:282: in function 'is_protected'
ERROR[Main]: ...advtrains/advtrains/advtrains_luaautomation/pcnaming.lua:37: in function <...advtrains/advtrains/advtrains_luaautomation/pcnaming.lua:26>
I'm on the latest rev (a091ac2e1da07b442c8f58237667287714adc838).
ABJ wrote:orwell, can you make a simpletrains mod as well? That runs on normal rails? We could have steam wagons that burn things similarly to the furnace, chest carts, player carts, and the like? It would be really appreciated as it would probably find a place on more servers as well as maybe even get in the default game? You seem to be a very good modder, that's why I ask. :)
user wrote:hi orwell,
very very nice mod!
It is possible to make wagons like the shared chests?
And it is possible to make an "all drop button"?
mfg user
fireglow wrote:Hey, a user just used the PC Naming Tool and the server crashed:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback item_OnPlace(): /srv/minetest/world/worldmods/protector/init.lua:282: bad argument #1 to 'get_player_by_name' (string expected, got nil)
ERROR[Main]: stack traceback:
ERROR[Main]: [C]: in function 'get_player_by_name'
ERROR[Main]: /srv/minetest/world/worldmods/protector/init.lua:282: in function 'is_protected'
ERROR[Main]: ...advtrains/advtrains/advtrains_luaautomation/pcnaming.lua:37: in function <...advtrains/advtrains/advtrains_luaautomation/pcnaming.lua:26>
I'm on the latest rev (a091ac2e1da07b442c8f58237667287714adc838).
orwell wrote:user wrote:hi orwell,
very very nice mod!
It is possible to make wagons like the shared chests?
And it is possible to make an "all drop button"?
mfg user
All drop? I don't know what you mean.
The box wagon has a large inventory, as well as the wood wagon and the tank wagon.
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