[Mod] Money (or Economy) [201207] [money]

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

by Sokomine » Sat Jul 20, 2013 15:24

Beeing able to change the price would be most helpful, yes.

As for the limiting of bought nodes through adding "fillers" in the other slots: Yes, that works, but it does not look so great and is rather impractical.
A list of my mods can be found here.
 

User avatar
BrunoMine
Member
 
Posts: 902
Joined: Thu Apr 25, 2013 17:29
GitHub: BrunoMine

by BrunoMine » Sat Sep 07, 2013 03:43

Can I change some data in this mod? To use on my server?
I already translated this mod almost completely (for Portuguese).
I want to change only one thing. cr to M $.
The official currency on my server called Minemoney.
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com
 

User avatar
kotolegokot
Member
 
Posts: 131
Joined: Mon Jul 02, 2012 17:03

by kotolegokot » Sat Sep 07, 2013 16:58

brunob.santos wrote:Can I change some data in this mod? To use on my server?
I already translated this mod almost completely (for Portuguese).
I want to change only one thing. cr to M $.
The official currency on my server called Minemoney.

Do what you want.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

User avatar
Menche
Member
 
Posts: 994
Joined: Sat Jul 02, 2011 00:43

by Menche » Sat Sep 07, 2013 22:08

brunob.santos wrote:Can I change some data in this mod? To use on my server?
I already translated this mod almost completely (for Portuguese).
I want to change only one thing. cr to M $.
The official currency on my server called Minemoney.

You mean change the name of the money? Edit the CURRENCY_POSTFIX variable in settings.lua.
An innocent kitten dies every time you top-post.
I am on the Voxelands Forums more often than here.
Try Voxelands (forked from Minetest 0.3) by darkrose
 

xiong
New member
 
Posts: 3
Joined: Fri Jul 19, 2013 12:26

by xiong » Mon Sep 16, 2013 12:51

Announcement

I worked on this mod to address the very issue I raised earlier about easier repricing; that's now in master. Punch to detune a shop, then right-click as usual to open the tuning form.
Details: https://github.com/Kotolegokot/minetest-mod-money/issues/1

I've also straightened out a minor bug that surfaced; and clarified (I trust) some of the words (code and displayed text) used to indicate the direction of a transaction.

Now kotolegokot has worked hard on this mod and created a truly important thing. But I'll be maintaining 'money' from now on and I hope to build on this excellent foundation. Various players have commented casually about things they want and I have a few ideas of my own.

So please, if you are running 'money' now, go ahead and update to the current 'master' branch head; and let me know what you want to see.
 

hdastwb
Member
 
Posts: 106
Joined: Tue Jan 01, 2013 18:47
GitHub: hdastwb
IRC: hdastwb
In-game: hdastwb

by hdastwb » Mon Sep 16, 2013 14:51

One thing that I've been meaning to code into this mod but never got around to is a way to specify merchandise by just dragging a sample of what is to be sold into the formspec rather than having to deduce it's item name; this would be particularly useful when selling stuff from mods like mesecons which have really odd names for their items…

Also, how about adding mesecons/digilines support (perhaps in the form of a block that produces a pulse when payment is issued) so that people can build things that require payment to run, like more generalized merchandise dispensers, pay gates, coin-operated laundry, or online banking…
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

by Sokomine » Mon Sep 16, 2013 16:36

Automatic determination of the name of the item that is to be sold is certainly important. Most players do not know the name of all items they want to sell. Maybe you could add merchandise to the shops inventory first and then, after something is inserted and thus it's certain what is to be sold, show the setup (shop name, amount to be sold together, price).

For shops that want to buy, setting a limit (only buy for x amount of money/only buy up to y of these) would be very helpful.

The vending system used on the Landrush server gives some helpful information in its infotext shown at mouseover: Is the shop owner out of money? Does the shop contain items? What is sold, and at which price? (even with price per item). That's a nice feature. Maybe that can be adopted for these shops here as well.

The barter shops on VanessaEs server have the advantage that they're able to exchange combinations of items for combinations of items. Maybe that would be too much for this mod as it's more money-based.

It would be great if it would be possible to see who bought which amount of items (not when!) so that you can offer regular customers presents or reduced prices occasionally (manually of course - that's nothing that can be automatized).

Another helpful point would be to have a node that shows you with one click which shops ran dry and need refilling.

If you want to really dig into it, combining the shops with the pipeworks mod and allowing automatic refill through pneumatic tubes might be fun.
A list of my mods can be found here.
 

Azuna
Member
 
Posts: 89
Joined: Fri Sep 27, 2013 22:50

by Azuna » Sat Oct 19, 2013 21:01

i cant get rid of the admin shop i placed.
 

hdastwb
Member
 
Posts: 106
Joined: Tue Jan 01, 2013 18:47
GitHub: hdastwb
IRC: hdastwb
In-game: hdastwb

by hdastwb » Sat Oct 19, 2013 22:13

Azuna wrote:i cant get rid of the admin shop i placed.


I sort of accidentally happened across an admin shop vending machine on a server once and wound up placing an indestructible admin shop as well…

I believe that it is possible to dig admin shops if one has money admin privileges; otherwise, worldedit always works…
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Sat Oct 19, 2013 23:57

hdastwb wrote:
Azuna wrote:i cant get rid of the admin shop i placed.


I sort of accidentally happened across an admin shop vending machine on a server once and wound up placing an indestructible admin shop as well…

I believe that it is possible to dig admin shops if one has money admin privileges; otherwise, worldedit always works…


Or disable/remove from minetest/mods the money mod. It will give you a diggable unknown block. Then enable/put back in minetest/mods the money mod.
 

tux_peng
Member
 
Posts: 99
Joined: Thu Dec 06, 2012 18:21

by tux_peng » Sun Dec 08, 2013 05:07

Could you ever make a single inventory_plus GUI that lists all items, for a server shop. I think nodex used to have something like that
Servers now up (Economy, no PvP) Forum up already! http://tuxcraft.info
 

BRICK
Member
 
Posts: 19
Joined: Tue Jan 21, 2014 01:36

by BRICK » Sun Feb 09, 2014 18:22

Is it possible for the shops to buy/sell more than one type of node?
For example, is there a way for the regular shop to sell 1 mese block and 1 steel block for 150?
 

User avatar
CraigyDavi
Member
 
Posts: 565
Joined: Sat Aug 10, 2013 13:08
GitHub: davisonio
IRC: davisonio or CraigyDavi
In-game: davisonio or CraigyDavi

by CraigyDavi » Sun Feb 09, 2014 18:25

BRICK wrote:Is it possible for the shops to buy/sell more than one type of node?
For example, is there a way for the regular shop to sell 1 mese block and 1 steel block for 150?


Nope, that's not possible. You can only sell one type of item.
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

by Sokomine » Sun Feb 09, 2014 19:10

BRICK wrote:Is it possible for the shops to buy/sell more than one type of node?

The barter shops from the currency mod allow to trade up to 6 stacks for up to 6 stacks. They can't buy/sell for money.
A list of my mods can be found here.
 

roniz
New member
 
Posts: 1
Joined: Sun Mar 02, 2014 16:57

by roniz » Sun Mar 02, 2014 17:00

On my server new players have an initial value of 2000. I want to change it to 0. I have edited the lua but this still happens. What do I do?
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

by Krock » Sun Mar 02, 2014 17:42

roniz wrote:On my server new players have an initial value of 2000. I want to change it to 0. I have edited the lua but this still happens. What do I do?

In MINETESTFOLDER/mods/money/settings.txt
Change it there, the variable is called "INITIAL_MONEY"
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
CraigyDavi
Member
 
Posts: 565
Joined: Sat Aug 10, 2013 13:08
GitHub: davisonio
IRC: davisonio or CraigyDavi
In-game: davisonio or CraigyDavi

by CraigyDavi » Sun Mar 02, 2014 18:02

roniz wrote:On my server new players have an initial value of 2000. I want to change it to 0. I have edited the lua but this still happens. What do I do?


It should work if you change it here. Are you sure it is a new player to join. it can't be an existing account.
 

jwpwns
Member
 
Posts: 53
Joined: Sat Feb 08, 2014 22:22

by jwpwns » Sat Apr 05, 2014 00:16

I keep getting untuned shop what am i doing wrong i am entering everything in....
 

User avatar
CraigyDavi
Member
 
Posts: 565
Joined: Sat Aug 10, 2013 13:08
GitHub: davisonio
IRC: davisonio or CraigyDavi
In-game: davisonio or CraigyDavi

by CraigyDavi » Sat Apr 05, 2014 08:16

jwpwns wrote:I keep getting untuned shop what am i doing wrong i am entering everything in....

The nodename should be something like default:steel_ingot or wool:white.
 

jwpwns
Member
 
Posts: 53
Joined: Sat Feb 08, 2014 22:22

by jwpwns » Mon Apr 07, 2014 19:57

When ever my players try to do /money pay it says no perms i gave them the money permission it says i need money_admin but i dont want them to have all the admin commands?
 

User avatar
CraigyDavi
Member
 
Posts: 565
Joined: Sat Aug 10, 2013 13:08
GitHub: davisonio
IRC: davisonio or CraigyDavi
In-game: davisonio or CraigyDavi

by CraigyDavi » Mon Apr 07, 2014 20:09

jwpwns wrote:When ever my players try to do /money pay it says no perms i gave them the money permission it says i need money_admin but i dont want them to have all the admin commands?

Players need the money priv. You need to make sure you have the money_admin priv.
 

jwpwns
Member
 
Posts: 53
Joined: Sat Feb 08, 2014 22:22

by jwpwns » Mon Apr 07, 2014 20:14

Yes but i want players to be able to do /money pay Not just me
 

User avatar
CraigyDavi
Member
 
Posts: 565
Joined: Sat Aug 10, 2013 13:08
GitHub: davisonio
IRC: davisonio or CraigyDavi
In-game: davisonio or CraigyDavi

by CraigyDavi » Mon Apr 07, 2014 20:16

jwpwns wrote:Yes but i want players to be able to do /money pay Not just me

Players with the money priv should be able to use /money pay...
Maybe try this download link?: https://github.com/Kotolegokot/minetest-mod-money/archive/master.zip
 

User avatar
Achilles
Member
 
Posts: 246
Joined: Sun Dec 15, 2013 11:55
In-game: Achilles

by Achilles » Tue Apr 08, 2014 19:33

Nice mod
The Ironic Thing About Common Sense Is That It Isn't Very Common
 

Fixerol
Member
 
Posts: 633
Joined: Sun Jul 31, 2011 11:23
IRC: Fixer
In-game: Fixer

Re: [Mod] Money (or Economy) [201207] [money]

by Fixerol » Wed May 11, 2016 21:55

Reuploaded files here since github repo is gone and dropbox is still working, so here it goes
vvv
Attachments
money+locked_sign.zip
(138.82 KiB) Downloaded 56 times
money.zip
(114.29 KiB) Downloaded 48 times
 

vitalie
Member
 
Posts: 66
Joined: Wed Feb 24, 2016 07:38
GitHub: ciubotaru

Re: [Mod] Money (or Economy) [201207] [money]

by vitalie » Thu May 12, 2016 02:56

Any chance to merge this with the 'currency' mod? You have some good server commands here.
 

Lejo
Member
 
Posts: 92
Joined: Mon Oct 19, 2015 16:32
GitHub: Lejo1
In-game: Lejo

Re: [Mod] Money (or Economy) [201207] [money]

by Lejo » Wed Dec 07, 2016 15:10

If I want to start the mod I always get this Error:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-12-07 16:07:38: ACTION[Server]: singleplayer joins game. List of players: singleplayer
2016-12-07 16:07:38: WARNING[Server]: Assignment to undeclared global "name" inside a function at /home/user/.minetest/mods/money/init.lua:59.
2016-12-07 16:07:39: ERROR[Main]: ServerError: Lua: Runtime error from mod 'money' in callback on_joinplayer(): bad argument #2 to '?' (string expected, got function)
2016-12-07 16:07:39: ERROR[Main]: stack traceback:
2016-12-07 16:07:39: ERROR[Main]:    [C]: ?
2016-12-07 16:07:39: ERROR[Main]:    [C]: in function 'open'
2016-12-07 16:07:39: ERROR[Main]:    /home/user/.minetest/mods/money/init.lua:61: in function </home/user/.minetest/mods/money/init.lua:58>
2016-12-07 16:07:39: ERROR[Main]:    ...tEC6/usr/bin/../share/minetest/builtin/game/register.lua:412: in function <...tEC6/usr/bin/../share/minetest/builtin/game/register.lua:392>
2016-12-07 16:07:39: ACTION[Server]: singleplayer leaves game. List of players:
Enjoy my Minigameserver Subgames for all!
https://forum.minetest.net/viewtopic.php?f=10&t=14480
 

ManElevation
Member
 
Posts: 213
Joined: Tue Aug 02, 2016 22:04
GitHub: ManElevation
IRC: ManElevation
In-game: ManElevation

Re: [Mod] Money (or Economy) [201207] [money]

by ManElevation » Mon Jan 09, 2017 11:12

great but could you put it on github.com my dropbox is not working...
Hey there im going to be off minetest for a while because my company has been deleloping a game called Ground Conflict, if you wish to see some screenshots or have some info, than please join our discord server https://discord.gg/C9ygXJn
 

WhiteOwl
Member
 
Posts: 22
Joined: Tue Jan 10, 2017 18:38
IRC: WhiteOwl
In-game: WhiteOwl

Re: [Mod] Money (or Economy) [201207] [money]

by WhiteOwl » Mon Jan 16, 2017 04:40

i made a mods folder in the minetest folder home/.minetest/mods
i put locked sign and money mod in minetest folder
i get on minetest and there is no new mods on the game.
i dont know how to install it
also i had to make mods folder
is there something i forgot to do
or did i do something wrong.
the mods are named locked_sign and money, do i need to change the names or something.
also i got minetest from the ubuntu software center
my iso is ubuntu 16.10
i have minetest 0.4.15
 

User avatar
mahmutelmas06
Member
 
Posts: 355
Joined: Mon Mar 02, 2015 13:10
GitHub: mahmutelmas06
IRC: mahmutelmas06
In-game: masum

Re: [Mod] Money (or Economy) [201207] [money]

by mahmutelmas06 » Mon Jan 16, 2017 12:45

After you create a world open world settings. Activate mods you have installed.
My Mods:

Beverage
 

Previous

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 15 guests

cron