[Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

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stormchaser3000
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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by stormchaser3000 » Tue Mar 15, 2016 10:59

stu wrote:
stormchaser3000 wrote:is it possible we could get entities working for wielditems like in your wield3d mod stu? (probably is and i am just too lazy to code it :P)

The latest version of wield3d is compatible with 3darmor and can even be used in conjuction with wieldview if desired.

oh ok. (*slaps self for being an idiot*)
 

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stu
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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by stu » Fri Apr 08, 2016 19:51

Modpack Update

New mod: [mod] 3d Armor Stand [3d_armor_stand]

Not to be confused with the existing armor_stand mod, this works more like a chest where you can place armor items for storage and display.

Image

A big thank you to kilbith (jp) and afflatus (Grail Test) for motivating me and helping me make this happen.

https://github.com/stujones11/minetest-3d_armor/issues/48
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by KCoombes » Sat Apr 09, 2016 19:00

+10 for displaying armor as a suit of armor!
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by Nathan.S » Sat Apr 09, 2016 20:06

I like this, really nice looking, great for decorating too.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website.
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by Dragonop » Mon Apr 11, 2016 20:05

Nice approach on armor stands!
Could you add listrings and support for the shields mod (if installed) and a locked/protected armor stand? :D
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by Napiophelios » Tue Apr 12, 2016 05:57

Nathan.S wrote:I like this, really nice looking, great for decorating too.

I agree, I dont have much use for armor in singleplayer mode right now but I always use it just cuz it looks cool wearing armor :)
Now I got a place to put it when out working the fields :P

Image
7676076.png
7676076.png (310.12 KiB) Viewed 8361 times
 

sofar
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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by sofar » Tue Apr 12, 2016 06:26

Stu, I'd love to see "wieldview" be a separate mod that does not require 3d armor.

Is there any chance we could convert it to a standalone mod?

Armor doesn't make much sense on a creative server, but wieldview does. Because of the way it's designed, it's not feasible to split it, currently.
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by stu » Tue Apr 12, 2016 17:42

Dragonop wrote:Nice approach on armor stands!
Could you add listrings and support for the shields mod (if installed) and a locked/protected armor stand? :D


Thomas-S has submitted a PR for a locked stand which I will merge when I have had time to test it. Unfortunately, I do not think listrings are possible because the inventory is comprised of 4 separate lists and I honestly don't think that they are really needed for this. Regarding shields please see my comments on github https://github.com/stujones11/minetest-3d_armor/issues/51

sofar wrote:Stu, I'd love to see "wieldview" be a separate mod that does not require 3d armor.

Is there any chance we could convert it to a standalone mod?

Armor doesn't make much sense on a creative server, but wieldview does. Because of the way it's designed, it's not feasible to split it, currently.


That is on the road-map for future versions, see the 'multiskin' branch. It's a bit out of date now but should be fine if you're not using the armor. There is also my wield3d mod but that has it's own issues.
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by Dragonop » Tue Apr 12, 2016 23:51

stu wrote:Thomas-S has submitted a PR for a locked stand which I will merge when I have had time to test it. Unfortunately, I do not think listrings are possible because the inventory is comprised of 4 separate lists and I honestly don't think that they are really needed for this. Regarding shields please see my comments on github https://github.com/stujones11/minetest-3d_armor/issues/51

Ah I see, makes sense why you don't want to add shields, thanks :-)

Tested the locked armor stand and it works allright for me.
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by stu » Wed Apr 13, 2016 16:59

Dragonop wrote:
stu wrote:Thomas-S has submitted a PR for a locked stand which I will merge when I have had time to test it. Unfortunately, I do not think listrings are possible because the inventory is comprised of 4 separate lists and I honestly don't think that they are really needed for this. Regarding shields please see my comments on github https://github.com/stujones11/minetest-3d_armor/issues/51

Ah I see, makes sense why you don't want to add shields, thanks :-)

Tested the locked armor stand and it works allright for me.


The locked armor stand PR has now been merged, thank you for testing it.
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by burli » Sun Apr 17, 2016 07:43

Suggestion: add default:torch_wall to ARMOR_FIRE_NODES for sofars torches mod
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by Sokomine » Sat Apr 30, 2016 17:48

The armor stand is very decorative.
A list of my mods can be found here.
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by kurktu » Tue May 03, 2016 19:07

Hi, I had to disable armor_stand because it crashed my server..

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-05-03 17:21:22: ACTION[ServerThread]: Minetest places node 3d_armor_stand:l
ocked_armor_stand at (139,2,50)
2016-05-03 17:21:22: ACTION[ServerThread]: facedir: 1
2016-05-03 17:21:33: ERROR[main]: UNRECOVERABLE error occurred. Stopping server.
 Please fix the following error:
2016-05-03 17:21:33: ERROR[main]: Lua: Double fault error from mod '3d_armor_sta
nd' in callback nodemeta_inventory_AllowPut(): error in error handling

In thread 7f1d2f0ba740:
/var/tmp/portage/games-action/minetest-0.4.13/work/minetest-0.4.13/src/server.cp
p:511: void Server::step(float): A fatal error occurred: Lua: Double fault error
 from mod '3d_armor_stand' in callback nodemeta_inventory_AllowPut(): error in e
rror handling
Debug stacks:
DEBUG STACK FOR THREAD 7f1d29f74700:
#0  virtual void* EmergeThread::Thread()
(Leftover data: #1  MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2  void ServerMap::loadBlock(std::string*, v3s16, MapSector*, b
ool))
(Leftover data: #3  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f1d2ab87700:
#0  virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7f1d2b388700:
#0  virtual void* ServerThread::Thread()
#1  void Server::Receive()
(Leftover data: #2  void Server::SendBlocks(float))
(Leftover data: #3  void RemoteClient::GetNextBlocks(ServerEnvironment*, EmergeManager*, float, std::vector<PrioritySortedBlockTransfer>&))
(Leftover data: #4  void ItemStack::serialize(std::ostream&) const)
(Leftover data: #5  bool getCraftingResult(Inventory*, ItemStack&, std::vector<ItemStack>&, bool, IGameDef*))
(Leftover data: #6  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f1d2f0ba740:
#0  int main(int, char**)
#1  Dedicated server branch
#2  void dedicated_server_loop(Server&, bool&)
#3  void Server::step(float)
(Leftover data: #4  void Server::SendAccessDenied_Legacy(irr::u16, const wstring&))
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by StepDevelop » Tue May 03, 2016 22:41

stu wrote:Modpack Update

New mod: [mod] 3d Armor Stand [3d_armor_stand]

Not to be confused with the existing armor_stand mod, this works more like a chest where you can place armor items for storage and display.

Image

A big thank you to kilbith (jp) and afflatus (Grail Test) for motivating me and helping me make this happen.

https://github.com/stujones11/minetest-3d_armor/issues/48




LOL O.o Fantastic!!! 3D Armor is very awesome! Thanks ^___^
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by stu » Wed May 04, 2016 17:46

kurktu wrote:Hi, I had to disable armor_stand because it crashed my server..

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-05-03 17:21:22: ACTION[ServerThread]: Minetest places node 3d_armor_stand:l
ocked_armor_stand at (139,2,50)
2016-05-03 17:21:22: ACTION[ServerThread]: facedir: 1
2016-05-03 17:21:33: ERROR[main]: UNRECOVERABLE error occurred. Stopping server.
 Please fix the following error:
2016-05-03 17:21:33: ERROR[main]: Lua: Double fault error from mod '3d_armor_sta
nd' in callback nodemeta_inventory_AllowPut(): error in error handling

In thread 7f1d2f0ba740:
/var/tmp/portage/games-action/minetest-0.4.13/work/minetest-0.4.13/src/server.cp
p:511: void Server::step(float): A fatal error occurred: Lua: Double fault error
 from mod '3d_armor_stand' in callback nodemeta_inventory_AllowPut(): error in e
rror handling
Debug stacks:
DEBUG STACK FOR THREAD 7f1d29f74700:
#0  virtual void* EmergeThread::Thread()
(Leftover data: #1  MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2  void ServerMap::loadBlock(std::string*, v3s16, MapSector*, b
ool))
(Leftover data: #3  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f1d2ab87700:
#0  virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7f1d2b388700:
#0  virtual void* ServerThread::Thread()
#1  void Server::Receive()
(Leftover data: #2  void Server::SendBlocks(float))
(Leftover data: #3  void RemoteClient::GetNextBlocks(ServerEnvironment*, EmergeManager*, float, std::vector<PrioritySortedBlockTransfer>&))
(Leftover data: #4  void ItemStack::serialize(std::ostream&) const)
(Leftover data: #5  bool getCraftingResult(Inventory*, ItemStack&, std::vector<ItemStack>&, bool, IGameDef*))
(Leftover data: #6  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f1d2f0ba740:
#0  int main(int, char**)
#1  Dedicated server branch
#2  void dedicated_server_loop(Server&, bool&)
#3  void Server::step(float)
(Leftover data: #4  void Server::SendAccessDenied_Legacy(irr::u16, const wstring&))


Sorry, I am unable to reproduce this and cannot see anything in the code that would possibly cause that. I have made some modifications that might possibly fix it, however, it could turn out to be a problem with the engine. The error was in the 'error handling' after all.

StepDevelop wrote:LOL O.o Fantastic!!! 3D Armor is very awesome! Thanks ^___^


Thanks, I am pleased you like it :-)
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by kurktu » Thu May 12, 2016 12:40

stu wrote:Sorry, I am unable to reproduce this and cannot see anything in the code that would possibly cause that. I have made some modifications that might possibly fix it, however, it could turn out to be a problem with the engine. The error was in the 'error handling' after all.

Oh ok thanks i will try the new version, it's just funny everything else works fine, i have about a hundred mods and only thing i had to disable were 3d-amor stuff, just got an other error, shutting down my server..
"2016-05-12 15:20:25: ERROR[ServerThread]: 3d_armor: Player inventory is nil [on_hpchange]"
I'm using Minetest Version 0.4.13 with following mod config:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
gameid = minetest
backend = sqlite3
creative_mode = false
enable_damage = true
server_announce = true
server_name = Edolas
server_description = New server.
load_mod_mobf = true
load_mod_worldedit = true
load_mod_protector = true
load_mod_worldedit_commands = true
load_mod_worldedit_gui = true
load_mod_worldedit_infinity = true
load_mod_worldedit_limited = true
load_mod_worldedit_shortcommands = true
load_mod_unified_inventory = true
load_mod_3d_armor = true
load_mod_3d_armor_stand = false
load_mod_hazmat_suit = false
load_mod_shields = true
load_mod_technic_armor = false
load_mod_wieldview = true
load_mod_animal_big_red = true
load_mod_animal_chicken = true
load_mod_animal_clownfish = true
load_mod_animal_cow = true
load_mod_animal_creeper = false
load_mod_animal_deer = true
load_mod_animal_dm = true
load_mod_animal_fish_blue_white = true
load_mod_animal_gull = true
load_mod_animal_rat = true
load_mod_animal_sheep = true
load_mod_animal_vombie = true
load_mod_animal_wolf = true
load_mod_mesecons_alias = true
load_mod_mesecons_blinkyplant = true
load_mod_mesecons_button = true
load_mod_mesecons_commandblock = true
load_mod_mesecons_delayer = true
load_mod_mesecons_detector = true
load_mod_mesecons_doors = true
load_mod_mesecons_extrawires = true
load_mod_mesecons_gates = true
load_mod_mesecons_hydroturbine = true
load_mod_mesecons_insulated = true
load_mod_mesecons_lamp = true
load_mod_mesecons_lightstone = true
load_mod_mesecons_luacontroller = true
load_mod_mesecons_materials = true
load_mod_mesecons_microcontroller = true
load_mod_mesecons_movestones = true
load_mod_mesecons_mvps = true
load_mod_mesecons_noteblock = true
load_mod_mesecons_pistons = true
load_mod_mesecons_powerplant = true
load_mod_mesecons_pressureplates = true
load_mod_mesecons_random = true
load_mod_mesecons_receiver = true
load_mod_mesecons_solarpanel = true
load_mod_mesecons_stickyblocks = true
load_mod_mesecons_switch = true
load_mod_mesecons_torch = true
load_mod_mesecons_walllever = true
load_mod_mob_archer = true
load_mod_mob_bear = true
load_mod_mob_ghost = true
load_mod_mob_guard = true
load_mod_mob_miner = false
load_mod_mob_npc = true
load_mod_mob_oerkki = true
load_mod_mob_ostrich = true
load_mod_mob_shark = true
load_mod_mob_slime = true
load_mod_mob_warthog = true
load_mod_mesecons = true
load_mod_pipeworks = true
load_mod_moreores = true
load_mod_barn = true
load_mod_mobf_settings = true
load_mod_trap = true
load_mod_animal_resources = true
load_mod_animalmaterials = true
load_mod_cooking = true
load_mod_mob_environments = true
load_mod_adv_spawning = true
load_mod_factions = true
load_mod_building_blocks = true
load_mod_chains = true
load_mod_computer = true
load_mod_fake_fire = true
load_mod_homedecor = true
load_mod_homedecor_3d_extras = true
load_mod_inbox = true
load_mod_itemframes = true
load_mod_lavalamp = true
load_mod_lrfurn = true
load_mod_plasmascreen = true
load_mod_3dmushrooms = true
load_mod_along_shore = true
load_mod_biome_lib = true
load_mod_bushes = true
load_mod_bushes_classic = true
load_mod_cavestuff = true
load_mod_dryplants = true
load_mod_ferns = true
load_mod_flowers_plus = true
load_mod_junglegrass = true
load_mod_molehills = true
load_mod_moreblocks = true
load_mod_moretrees = true
load_mod_nature_classic = true
load_mod_poisonivy = true
load_mod_signs_lib = true
load_mod_trunks = true
load_mod_vines = true
load_mod_woodsoils = true
load_mod_youngtrees = true
load_mod_extracommands = true
load_mod_lava_restriction = true
load_mod_exchange = true
load_mod_boost_cart = true

Downloaded 3d_armor on 1st of May from github master.zip.
I also had to disable other stuff from 3d_armor because i dont have the technics-mod but i think the error will not depend on that?

Thanks kurktu

Edit: Armor stand seemes is still broken:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-05-12 17:07:43: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2016-05-12 17:07:43: ERROR[main]: Lua: Double fault error from mod '3d_armor_stand' in callback nodemeta_inventory_AllowPut(): error in error handling

In thread 7f2779278740:
/var/tmp/portage/games-action/minetest-0.4.13/work/minetest-0.4.13/src/server.cpp:511: void Server::step(float): A fatal error occurred: Lua: Double fault error from mod '3d_armor_stand' in callback nodemeta_inventory_AllowPut(): error in error handling
Debug stacks:
DEBUG STACK FOR THREAD 7f276f7fe700:
#0  virtual void* EmergeThread::Thread()
(Leftover data: #1  MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2  void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
(Leftover data: #3  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
(Leftover data: #4  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f276ffff700:
#0  virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7f2774886700:
#0  virtual void* ServerThread::Thread()
#1  void Server::Receive()
(Leftover data: #2  void Server::SendBlocks(float))
(Leftover data: #3  void RemoteClient::GetNextBlocks(ServerEnvironment*, EmergeManager*, float, std::vector<PrioritySortedBlockTransfer>&))
(Leftover data: #4  void ItemStack::serialize(std::ostream&) const)
(Leftover data: #5  bool getCraftingResult(Inventory*, ItemStack&, std::vector<ItemStack>&, bool, IGameDef*))
(Leftover data: #6  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f2779278740:
#0  int main(int, char**)
#1  Dedicated server branch
#2  void dedicated_server_loop(Server&, bool&)
#3  void Server::step(float)
(Leftover data: #4  void Server::SendAccessDenied_Legacy(irr::u16, const wstring&))
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by stu » Fri May 13, 2016 17:41

kurktu wrote: i had to disable were 3d-amor stuff, just got an other error, shutting down my server..
"2016-05-12 15:20:25: ERROR[ServerThread]: 3d_armor: Player inventory is nil [on_hpchange]"
I'm using Minetest Version 0.4.13 with following mod config:

3d_armor did not necessarily crash your server here, it is simply logging the fact that the player's inventory was a nil value, this actually indicates a much deeper rooted problem with your installation. Minetest 0.4.13 (stable) is pretty old now and though the mod should work with that, I would recommend you use a more up-to-date development version.

kurktu wrote:I also had to disable other stuff from 3d_armor because i dont have the technics-mod but i think the error will not depend on that?

No, that should be just fine. Even if you did not disable them, they would simply not load without their dependencies.

kurktu wrote:Edit: Armor stand seemes is still broken:
[code]2016-05-12 17:07:43: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2016-05-12 17:07:43: ERROR[main]: Lua: Double fault error from mod '3d_armor_stand' in callback nodemeta_inventory_AllowPut(): error in error handling

I am afraid that one is impossible to trace, I can see nothing in the allow_put code that could possibly even cause it. Again, updating your minetest installation is all I can suggest for now.
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by kurktu » Thu May 19, 2016 10:48

Disco Stu wrote:Again, updating your minetest installation is all I can suggest for now.

Ok updated to Version 0.4.14 and it seem to work now. :)

Thanks
kurktu
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by everamzah » Fri Jul 22, 2016 14:57

 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by BrunoMine » Wed Aug 17, 2016 22:19

This is being a great job. It is done this mod on my server. Thank you!
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by KCoombes » Mon Aug 29, 2016 12:40

Not sure which mod is causing this, but I'm starting here.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-08-29 08:27:33: ERROR[Main]: ServerError: Lua: Runtime error from mod 'unified_inventory' in callback on_playerReceiveFields(): ...14-b11720a-win32\bin\..\mods\3d_armor\3d_armor/armor.lua:89: attempt to index local 'perplayer_formspec' (a nil value)
2016-08-29 08:27:33: ERROR[Main]: stack traceback:
2016-08-29 08:27:33: ERROR[Main]:    ...14-b11720a-win32\bin\..\mods\3d_armor\3d_armor/armor.lua:89: in function 'get_formspec'
2016-08-29 08:27:33: ERROR[Main]:    ...b11720a-win32\bin\..\mods\unified_inventory/internal.lua:39: in function 'get_formspec'
2016-08-29 08:27:33: ERROR[Main]:    ...b11720a-win32\bin\..\mods\unified_inventory/internal.lua:175: in function 'set_inventory_formspec'
2016-08-29 08:27:33: ERROR[Main]:    ...4.14-b11720a-win32\bin\..\mods\unified_inventory/api.lua:214: in function 'action'
2016-08-29 08:27:33: ERROR[Main]:    ...11720a-win32\bin\..\mods\unified_inventory/callbacks.lua:62: in function <...11720a-win32\bin\..\mods\unified_inventory/callbacks.lua:48>
2016-08-29 08:27:33: ERROR[Main]:    ...st-0.4.14-b11720a-win32\bin\..\builtin\game\register.lua:369: in function <...st-0.4.14-b11720a-win32\bin\..\builtin\game\register.lua:349>
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by stu » Mon Aug 29, 2016 13:56

KCoombes wrote:Not sure which mod is causing this, but I'm starting here.


It looks like you are using an out-dated version of unified_inventory, please use the version linked in the first post.
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by KCoombes » Mon Aug 29, 2016 14:35

stu wrote:
KCoombes wrote:Not sure which mod is causing this, but I'm starting here.


It looks like you are using an out-dated version of unified_inventory, please use the version linked in the first post.


Followed your link, then followed that to the new forum thread for unified_inventory and pulled fresh copy - still get same error.
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by stu » Mon Aug 29, 2016 14:48

KCoombes wrote:Followed your link, then followed that to the new forum thread for unified_inventory and pulled fresh copy - still get same error.


I've just tried installing a fresh copy of both mods and no error here. Maybe you have another copy lurking in a shared or world mod directory?
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by KCoombes » Mon Aug 29, 2016 15:02

stu wrote:
KCoombes wrote:-snip-.


I've just tried installing a fresh copy of both mods and no error here. Maybe you have another copy lurking in a shared or world mod directory?


Nope, I never use world-specific mod directory - but i neglected to explain the initial cause of this. I was playing around, testing mods I want to use for a server, to ensure compatibility and check server lag etc - when I clicked on the shield button in unified_inventory, I got a grey screen - no formspec at all. Checking the terminal window, I see this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-08-29 08:27:33: ERROR[Main]: ServerError: Lua: Runtime error from mod 'unified_inventory' in callback on_playerReceiveFields(): ...14-b11720a-win32\bin\..\mods\3d_armor\3d_armor/armor.lua:89: attempt to index local 'perplayer_formspec' (a nil value)



Ok, so since the game window is unresponsive, I CTRL+C the terminal window to kill the application. Attempting to restart gives me the previously mentioned error.
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by stu » Mon Aug 29, 2016 15:08

Well something is clearly corrupted somewhere or you are still using the wrong version. The perplayer_formspec it claims to be missing was added to unified_inventory almost a year ago.

https://github.com/minetest-technic/unified_inventory/commit/9fe84789bad32f1e915d4a452347ce4021d87c2d
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by KCoombes » Mon Aug 29, 2016 15:16

stu wrote:Well something is clearly corrupted somewhere or you are still using the wrong version. The perplayer_formspec it claims to be missing was added to unified_inventory almost a year ago.

https://github.com/minetest-technic/unified_inventory/commit/9fe84789bad32f1e915d4a452347ce4021d87c2d


Hang on - I don't have technic installed, so I normally disable that part of 3d_armor - would that be the problem?
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by stu » Mon Aug 29, 2016 15:33

KCoombes wrote:Hang on - I don't have technic installed, so I normally disable that part of 3d_armor - would that be the problem?

No, this has nothing to do with technic, it is most likely that you have the wrong version somehow. Can you show me exactly which version you downloaded and from where.
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by KCoombes » Mon Aug 29, 2016 15:48

stu wrote:
KCoombes wrote:Hang on - I don't have technic installed, so I normally disable that part of 3d_armor - would that be the problem?

No, this has nothing to do with technic, it is most likely that you have the wrong version somehow. Can you show me exactly which version you downloaded and from where.


viewtopic.php?f=11&t=12767
 

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Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]

by stu » Mon Aug 29, 2016 15:59

KCoombes wrote:https://forum.minetest.net/viewtopic.php?f=11&t=12767


That is very strange. Not that it should matter, but did you use git clone or download the .zip? Perhaps you should report the problem there as I am not able to reproduce the error.
 

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