[Mod] BitChange (money) [bitchange]

Xlaits
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Re: [Mod] BitChange (money) [bitchange]

by Xlaits » Sun Sep 28, 2014 21:10

I get this when bitchange_use_moreores_tin = true.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
17:07:52: ACTION[main]: WARNING: Mod name conflict detected: "tnt"
17:07:52: ACTION[main]: Will not load: /usr/share/minetest/games/minetest/mods/tnt
17:07:52: ACTION[main]: Overridden by: /home/xlaits/.minetest/mods/tnt
[UnifiedDyes] Loaded!
growing_cactus mod 0.0.5 loaded
[OK] Mesecons
Pipeworks loaded!
17:07:52: ERROR[main]: ========== ERROR FROM LUA ===========
17:07:52: ERROR[main]: Failed to load and run script from
17:07:52: ERROR[main]: /home/xlaits/.minetest/mods/bitchange/init.lua:
17:07:52: ERROR[main]: /home/xlaits/.minetest/mods/bitchange/moreores.lua:16: ')' expected (to close '(' at line 15) near 'end'
17:07:52: ERROR[main]: stack traceback:
17:07:52: ERROR[main]:    [C]: in function 'dofile'
17:07:52: ERROR[main]:    /home/xlaits/.minetest/mods/bitchange/init.lua:29: in main chunk
17:07:52: ERROR[main]: ======= END OF ERROR FROM LUA ========
17:07:52: ERROR[main]: Server: Failed to load and run /home/xlaits/.minetest/mods/bitchange/init.lua
17:07:52: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /home/xlaits/.minetest/mods/bitchange/init.lua

In thread 7f0eedfbf780:
/build/minetest/src/minetest-0.4.10/src/main.cpp:1941: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f0eedfbf780:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
Aborted (core dumped)


EDIT:

Nevermind. You missed a few ')' in moreores.lua. Fixed it.
 

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lightonflux
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Re: [Mod] BitChange (money) [bitchange]

by lightonflux » Thu Mar 12, 2015 20:14

Some servers have silver, but there isn't much to do with it. Could you add a recipe so one can craft ninth with silver?
 

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Samson1
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Re: [Mod] BitChange (money) [bitchange]

by Samson1 » Tue Dec 08, 2015 18:31

This mod used to be on my server, for some reason the Bank does not seem to be in the inventory.

Could some one help?
MT name: Samson1

MC name: MoJo4000
 

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benrob0329
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Re: [Mod] BitChange (money) [bitchange]

by benrob0329 » Tue Dec 08, 2015 21:21

The bank might only appear if you have another money mod that uses credits (e.g. money2)
 

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Krock
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Re: [Mod] BitChange (money) [bitchange]

by Krock » Fri Dec 09, 2016 18:53

Finally there's a new update \o/

In the latest master HEAD, there's a fix that allowed players to repair tools by using their own shops. Also the code and the main topic is now a bit cleaner and better formatted. Looks like my programming style changed a bit in these three years :)

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