[Modpack] Creatures MOB-Engine [2.3.1] [cme]

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cHyper
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Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]

by cHyper » Sun Mar 26, 2017 15:09

Andrey01 wrote:Does BlockMen going to add new mobs are based MineCraft?

No, latest mob from BlockMen was Oerrki.
He left the community.
I would like to have bigs and cows in the game. That would be a great mob Framework nowadays. Maybe somebody could Import the animals from another mob-pack?!!
 

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Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]

by diogogomes » Sun Mar 26, 2017 16:46

Mob Engine was approved and cloned unforked to Minetest Mods Team
https://github.com/minetest-mods/mob-engine


What is Mob Engine?
Mob Engine (formely Creatures MOB-Engine) is a mod(pack) for Minetest that provides a mob engine and several creatures to the game.

Currently includes:
  • chickens
  • ghosts
  • mob engine
  • oerrkis
  • sheep
  • zombies

Mob Engine was started as a fork of BlockMen's Creature MOB-Engine (when the developer abandoned the project) with the purpose of maintain.


Why?
After the debate (https://github.com/BlockMen/cme/issues/12), Mob Engine was approved and cloned unforked to Minetest Mods Team (https://github.com/minetest-mods/mob-engine).
 

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Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]

by Codesound » Mon Mar 27, 2017 11:59

azekill_DIABLO wrote:
Codesound wrote:
Codesound wrote:bad, that triller-subword generates that message?
But I dont know where it came from!
unified_inventory? What is the problem with this? Which version do you use? We need more infos about the problem?


Hi,

sorry for my bad feed....

Win10_x64, minetest-0.4.15-win64, CME Version 2.3.1, Unified Inventory for Minetest 0.4.8+

page turning, going from 9 to 10, appears on the screen this error (see attached files: screenshot that shows before and after switching between pages)...
it seems to me that are not shown in the inventory the icons indicated.... I do not know what it depends

I hope to have been more clear... many and many thanks for all and sorry again for my bad feed.....


R


It's just a missing inventory texture! it loads when you change page and when you come on an item with inexistent textures.

Are you using a mod called "drillers"?


Hi,

yes, in cme folder is present the "drillers" sub-folder...
basically you do not have the opportunity to take from inventory the missing objects?

thank you for your explanation!

R
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Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]

by texmex » Mon Mar 27, 2017 12:26

Maintainers of the new repo should request a change of repo URL in first post so that newcomers won't choose the abandoned repo.
I spend all my days going down to the mines. Under the ground where the sun never shines. Breaking my back I put heat in your house. I’ve got the roar of a digtron, the breath of a mouse.
 

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Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]

by azekill_DIABLO » Mon Mar 27, 2017 14:36

Codesound wrote:Hi,

yes, in cme folder is present the "drillers" sub-folder...
basically you do not have the opportunity to take from inventory the missing objects?

thank you for your explanation!

R


first, i don't remenber where is the mod download, then, you should just copy a random texture, put it in drillers/textures and rename it to the missing things ;)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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