[Mod] Desert [1.2] [desert]

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Jordach
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by Jordach » Sun Mar 18, 2012 17:08

Oh, my iceland mod does the very same thing. Lolz.

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My image and media server is back online and is functioning as normal.
 

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Calinou
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by Calinou » Sun Mar 18, 2012 17:24

Hmm, celeron55 moved it back to Modding General because you need to specify a license for code and textures, kddekadenz.
 

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by kddekadenz » Sun Mar 18, 2012 17:46

I will leave this here until I'm done with the next version.

EDIT:
Could this please be moved back to mod releases? I added a license.
Last edited by kddekadenz on Tue Mar 20, 2012 16:25, edited 1 time in total.
 

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by kddekadenz » Tue Mar 20, 2012 16:24

Updated to 1.2!

Changelog:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
- updated to new client
- improved terrain generation
- made water harder to find
- added naturally generated sandstone


This is now compatible with the Atlantis mod + I added a license for the textures & code.
 

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Jordach
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by Jordach » Tue Mar 20, 2012 16:27

Coolies.

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My image and media server is back online and is functioning as normal.
 

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sdzen
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by sdzen » Tue Mar 20, 2012 20:26

hey ive got an idea that i dont know if its doable how about when you hit a cactus it hurts you? that way you need a special tool for cactus removal :P
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by kddekadenz » Wed Mar 21, 2012 17:12

sdzen wrote:hey ive got an idea that i dont know if its doable how about when you hit a cactus it hurts you? that way you need a special tool for cactus removal :P


I don't think I will implement this..
I would implement damage on collision if I would know how.


To all, who want to have desert as gamemode: The directory of the gamemodes changed with todays new version. It's now usr/share/minetest/games.
 

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by sfan5 » Thu Mar 22, 2012 20:04

Topic moved
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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