[Mod] Doors mod [1.3] [doors]

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BlockMen
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[Mod] Doors mod [1.3] [doors]

by BlockMen » Sun Mar 03, 2013 02:08

This mod improves the default doors and adds sound effects for opening and closing a door. Futhermore it adds glass doors (normal and obsidian) and trapdoor.

Screenshot:
Image

Recipes:
Glassdoor: Trapdoor:

glass glass - wood wood wood
glass glass - -> 1 Glassdoor wood wood wood -> 2 Trapdoors
glass glass - - - -


Installation:
The default mod installation, so NOT !!! in ~/minetest-game-folder/games/...

Depends:
default

Download:
Version 1.3: current Version for Minetest 0.4.5 or later

Version 1.2.1: for Minetest 0.4.4
Sourcecode: on Github

Trapdoors only

[spoiler=older Releases]
Version 1.2.6:older Version ( 0.4.5+)
Version 1.2.4:older Version ( 0.4.5+)
Version 1.2.3:older Version ( 0.4.5+)
Version 1.2.2: older Version (0.4.5 +)
Version 1.2: older Version
Version 1.1: first Version
[/spoiler]

License:
Code: WTFPL, textures: CC BY-SA 3.0, sounds: CC BY 3.0
see README.txt for further informations

Notice:
This mod contains basically the default doors mod in Minetest (by PilzAdam), it is extended with functions for playing sounds, creating Glass- and Trapdoor.

To-do:
-different sounds for different materials



Please give Feedback (like is the sound-level good?, etc) and ideas for improvement
Last edited by BlockMen on Tue Dec 03, 2013 13:58, edited 1 time in total.
 

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Likwid H-Craft
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by Likwid H-Craft » Sun Mar 03, 2013 02:24

It works not bad the sound.

But I should recommend have iron sound something Iron rated.
Last edited by Likwid H-Craft on Sun Mar 03, 2013 02:27, edited 1 time in total.
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by Inocudom » Sun Mar 03, 2013 05:42

Will you make sounds for the doors of the homedecor mod?
 

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Calinou
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by Calinou » Sun Mar 03, 2013 09:32

I like this mod, this improvement should be put in the default game. Glass doors are a nice idea.
 

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by PilzAdam » Sun Mar 03, 2013 10:26

BlockMen wrote:License:
Code: WTFPL (correct PilzAdam?)

Correct.
 

4aiman
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by 4aiman » Sun Mar 03, 2013 15:21

Cool ^_^
 

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BlockMen
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by BlockMen » Sun Mar 03, 2013 21:21

Thanks for all the feedback btw!


Likwid H-Craft wrote:It works not bad the sound.

But I should recommend have iron sound something Iron rated.


You mean for iron doors? Good idea ;)


Inocudom wrote:Will you make sounds for the doors of the homedecor mod?


I will check if i can add this ;)
Last edited by BlockMen on Sun Mar 03, 2013 21:22, edited 1 time in total.
 

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BlockMen
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by BlockMen » Mon Mar 04, 2013 18:19

Update to V1.2: adds Trapdoors.
 

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Likwid H-Craft
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by Likwid H-Craft » Mon Mar 04, 2013 21:42

Now are it needs Trapdoors, with glass, and trapdoors act like a window door...
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deivan
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by deivan » Thu Mar 07, 2013 15:21

Maybe put it in a git server, is easy for update. :D
 

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by deivan » Thu Mar 07, 2013 15:28

I found a bug... If you dig a opened trapdoor (I know, is hard to do it) the trapdoor disappear.
 

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BlockMen
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by BlockMen » Thu Mar 07, 2013 15:40

deivan wrote:Maybe put it in a git server, is easy for update. :D


Will keep in mind, but don't have any experience with git(hub) yet ;)


deivan wrote:I found a bug... If you dig a opened trapdoor (I know, is hard to do it) the trapdoor disappear.


Thanks, will be fixed as soon as possible!

EDIT: Fixed in 1.2.1 or if you using Minetest 0.4.5 in Ver. 1.2.2
Last edited by BlockMen on Thu Mar 07, 2013 17:29, edited 1 time in total.
 

deivan
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by deivan » Thu Mar 07, 2013 15:42

And the upper part of the doors don't open the door any more. Or is my fault... I need test some more.

Hum... The glass door is opening with the inverse mouse button. Don't is a problem, only a detail. :-o (Make some trouble when you try get the door back)
Last edited by deivan on Thu Mar 07, 2013 16:02, edited 1 time in total.
 

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Mito551
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by Mito551 » Thu Mar 07, 2013 16:49

your code is very like mine: solving a problem in 5 steps instead of 2
 

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BlockMen
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by BlockMen » Thu Mar 07, 2013 17:18

Mito551 wrote:your code is very like mine: solving a problem in 5 steps instead of 2


What you exactly mean? For playing the sounds, the Trapdoor...?

And what are the 3 steps I can remove? Improvement is always welcome :)
 

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by BlockMen » Thu Mar 07, 2013 17:19

Version 1.2.1 and Version 1.2.2 (for Minetest 0.4.5) released.

Changelog:
-changed using to rightclick for trapdoors
-support for Minetest 0.4.5 (Vers. 1.2.2 only)
-Bugfixes: Trapdoor does not disappear anymore when digged opend
 

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Mito551
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by Mito551 » Thu Mar 07, 2013 17:36

BlockMen wrote:
Mito551 wrote:your code is very like mine: solving a problem in 5 steps instead of 2


What you exactly mean? For playing the sounds, the Trapdoor...?

And what are the 3 steps I can remove? Improvement is always welcome :)


it's not exactly 5 or 2 or 3. just random numbers i came up with. and i don't have the knowledge to shorten your code.
 

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BlockMen
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by BlockMen » Thu Mar 07, 2013 17:50

Mito551 wrote:
BlockMen wrote:
Mito551 wrote:your code is very like mine: solving a problem in 5 steps instead of 2


What you exactly mean? For playing the sounds, the Trapdoor...?

And what are the 3 steps I can remove? Improvement is always welcome :)


it's not exactly 5 or 2 or 3. just random numbers i came up with. and i don't have the knowledge to shorten your code.


I still don't know whether you mean the code for the sound or the trapdoor...
 

SilverWolfLily22
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by SilverWolfLily22 » Thu Mar 07, 2013 17:55

love it +1
I love hunting ;)
 

deivan
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by deivan » Thu Mar 07, 2013 18:09

I don't found problems now. Very nice. Thanks. :D
 

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by jordan4ibanez » Wed Mar 27, 2013 19:09

This is nice!
If you can think it, you can make it.
 

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by Evergreen » Wed Mar 27, 2013 21:10

I love your mods! They have this nice "polish" to them. +1
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by BlockMen » Thu Mar 28, 2013 20:38

Version 1.2.3 released.

Changelog:
- fixed opening/closing sounds
- fixed sound hearable_distance



jordan4ibanez wrote:This is nice!

Evergreen wrote:I love your mods! They have this nice "polish" to them. +1


Thanks.
 

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by BlockMen » Wed Apr 24, 2013 18:18

Update: Version 1.2.4

After reading this post I made a bugfix for it. Now it drops just one door when TNT destroys it.
 

tsr2707
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by tsr2707 » Mon Apr 29, 2013 08:27

hello,how i can copy doors mod to minetest 0.3.1?
 

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by CryAngel » Mon Apr 29, 2013 08:32

tsr2707 wrote:minetest 0.3.1


you dont feel is a bit outdated? latest minetest version 0.4.6
 

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BlockMen
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by BlockMen » Mon Apr 29, 2013 09:24

tsr2707 wrote:hello,how i can copy doors mod to minetest 0.3.1?


There is no way to run this mod on 0.3.1 (IIRC). You need a 0.4.x Version of Minetest to use this mod.
 

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by VanessaE » Mon Apr 29, 2013 09:37

I just noticed there were plans to use this mod to add sounds to homedecor - I've just done so this morning (homedecor master branch). You inspired me. :-)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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by onpon4 » Mon Apr 29, 2013 13:17

tsr2707 wrote:hello,how i can copy doors mod to minetest 0.3.1?


If you're using Ubuntu, there's a more recent stable version (currently the latest) of Minetest here: https://code.launchpad.net/~minetestdevs/+archive/stable/+packages

If your OS isn't listed on minetest.net/download, you could compile the source code yourself. It's not as easy as it ought to be, but it's still pretty easy. Actually, it seems the hardest part now is that they don't list the source code of 0.4.6 in the Downloads page...
 

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by sfan5 » Mon Apr 29, 2013 13:25

tsr2707 wrote:hello,how i can copy doors mod to minetest 0.3.1?

You need Minetest 0.4 to install mods, it is not possible to install mods in 0.3.1
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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