[Mod] Ferns [0.1.2] [ferns]

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Mossmanikin
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[Mod] Ferns [0.1.2] [ferns]

by Mossmanikin » Wed Aug 14, 2013 17:09

FeRNS



Image

+ Preamble



This mod is about those archaic plants belonging to the division Pteridophyta.
It has three types (genera) of ferns:


  • Lady-Fern (Athyrium)
+ More details

  • Tree Fern (Dicksonia)
+ More details

  • Horsetail (Equisetum)
+ More details

  • Giant Tree Fern (Dicksonia)
+ More details

Don't worry, this mod is only pseudo-scientific. But it's close to reality (whatever this means in a game like this).
I took into account: the circumstances under which the plants grow and what you can do with them.

+ Recipes




Credit


Code
super_tnt (Destroying all cactuses in a column)
VanessaE (Plantlife)

Review
Evergreen
Inocudom
Neuromancer
Saszrael
Sokomine
Yingaya

Last, but not least
all whom I forgot to mention, who made Minetest, modding and this mod possible and those whom inspired me



Dependencies: plants_lib
Supports: moreores, stoneage, sumpf



Downloads (direct)


latest:
ferns-0.1.2.zip

older versions:
ferns-0.1.1.zip
ferns-0.1.0.zip
ferns-0.0.9.zip
ferns-0.0.7.zip
ferns-0.0.5.zip
(for "prehistoric" stuff see archaeplantae of prehistoric-0.1.4 or earlier)


GitHub: https://github.com/Mossmanikin/ferns


License (ev'ryt'ing): WTFPL


+ Epilogue
Last edited by Mossmanikin on Sat Dec 21, 2013 17:45, edited 1 time in total.

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by Inocudom » Wed Aug 14, 2013 17:11

Oh, this is a wonderful thing to add to Minetest's jungles.

Would you be able to create textures of this for VanessaE's HDX texture packs sometime? You only need to make the highest resolution version of each texture. The textures of her texture packs, for the most part, come from free photographs on the internet.
Last edited by Inocudom on Wed Aug 14, 2013 17:15, edited 1 time in total.
 

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by Mossmanikin » Wed Aug 14, 2013 17:17

Inocudom wrote:Oh, this is a wonderful thing to add to Minetest's jungles.

Would you be able to create textures of this for VanessaE's HDX texture packs sometime? You only need to make the highest resolution version of each texture. The textures of her texture packs, for the most part, come from free photographs on the internet.


Sometime, yes, I'd love to. :)

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by Evergreen » Wed Aug 14, 2013 17:21

You continue to amaze me. Amazing job, you have learned minetest modding very quickly, and you probably know more than I do by this point. Keep up the good work! Also, here is a happy little face from github. Image
"Help! I searched for a mod but I couldn't find it!"
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by Mossmanikin » Wed Aug 14, 2013 17:35

Evergreen wrote:You continue to amaze me. Amazing job, you have learned minetest modding very quickly, and you probably know more than I do by this point. Keep up the good work! Also, here is a happy little face from github. https://github.global.ssl.fastly.net/images/icons/emoji/smile.png


Thanks. :)
I doubt I know more about modding, maybe I'm just more into the 24/7-try-and-error thing. ;)
And... I love your subtle way of telling me to put something on github... I really do! :D

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by Evergreen » Wed Aug 14, 2013 17:37

Mossmanikin wrote:
Evergreen wrote:You continue to amaze me. Amazing job, you have learned minetest modding very quickly, and you probably know more than I do by this point. Keep up the good work! Also, here is a happy little face from github. https://github.global.ssl.fastly.net/images/icons/emoji/smile.png


Thanks. :)
I doubt I know more about modding, maybe I'm just more into the 24/7-try-and-error thing. ;)
And... I love your subtle way of telling me to put something on github... I really do! :D
Lol, wondered if you noticed that.
Last edited by Evergreen on Wed Aug 14, 2013 17:38, edited 1 time in total.
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by Inocudom » Wed Aug 14, 2013 20:51

Mossmanikin wrote:
Inocudom wrote:Oh, this is a wonderful thing to add to Minetest's jungles.

Would you be able to create textures of this for VanessaE's HDX texture packs sometime? You only need to make the highest resolution version of each texture. The textures of her texture packs, for the most part, come from free photographs on the internet.


Sometime, yes, I'd love to. :)


Wikimedia Commons is a good place to look for photographs.
 

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by Mossmanikin » Thu Aug 15, 2013 16:23

Inocudom wrote:
Mossmanikin wrote:
Inocudom wrote:Oh, this is a wonderful thing to add to Minetest's jungles.

Would you be able to create textures of this for VanessaE's HDX texture packs sometime? You only need to make the highest resolution version of each texture. The textures of her texture packs, for the most part, come from free photographs on the internet.


Sometime, yes, I'd love to. :)


Wikimedia Commons is a good place to look for photographs.


Thanks for the tip. :)
I'll definitely take a look at the pics there.

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by Sokomine » Mon Aug 19, 2013 17:37

I've recently added the mod to my nature-singleplayer-game - and it looks phantastic! Those ferns are a great addition to plantlife. Thank you for it!
A list of my mods can be found here.
 

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by Mossmanikin » Mon Aug 19, 2013 18:41

Sokomine wrote:I've recently added the mod to my nature-singleplayer-game - and it looks phantastic! Those ferns are a great addition to plantlife. Thank you for it!


Thank you, I'm glad you like it and you're welcome! :)

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by Mossmanikin » Sat Aug 24, 2013 17:32

Update (0.0.7)
- Giant Tree Ferns
- SeTTiNGS.txt
(for details see first post)

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by Mossmanikin » Tue Aug 27, 2013 07:34

Update (0.0.9)
- more options in SeTTiNGS.txt
- less fps drop (at least on my machine)
- changed textures for giant tree fern leaves
- the circumstances under which plants spawn are slightly different

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by Mossmanikin » Wed Sep 04, 2013 19:54

Update (0.1.0)
- No more flying tree fern trunks: cut the trunk and the whole tree will collapse

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by Mossmanikin » Fri Sep 13, 2013 22:14

Small update (0.1.1)
- fixed broken recipe (and missing texture error)
- added support for textures with higher resolutions

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by Mossmanikin » Tue Sep 17, 2013 00:04

Small update (0.1.2)
- big textures instead of combining small ones

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by VanessaE » Sat Sep 28, 2013 12:13

This mod is now supported in HDX.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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by LazyJ » Tue Nov 05, 2013 00:34

This is a great mod and I've added it to my standard set of mods for all my singleplayer worlds.

I noticed, though, that when used with Splizard's "Snow" mod, the "Ferns" mod won't produce.

Is there a config setting or lua line that needs to be tweaked so "Ferns" and "Snow" can be used together?

Thanks for another great mod, Mossmanikin. ;)


UPDATE 2013_11_10:
It appears Splizard's "Snow" mod also stops VanessaE's "MoreTrees" and "PlantLife" mods. (Ferns and MoreTrees both depend on PlantLife.) Vanessa updates her mods quite regularly while Splizard hasn't updated "Snow" in several months. This leads me to beleive that if there were a solution, Vanessa would have found it by now.

So the choice comes down to a large variety of beautiful plants or snow... I choose a large variety of beautiful plants. ;)

The more recent github releases of Minetest 0.4.7 do have snow and dirt_with_snow though they don't produce ice. Still workable, though. Use WorldEdit to set a blanket of snow nodes above an area and let it fall to create a "default" Minetest snow biome.
Last edited by LazyJ on Sun Nov 10, 2013 14:42, edited 1 time in total.
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by Inocudom » Wed Nov 27, 2013 13:15

Anything going on with this mod lately? It is such a nice mod.
 

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by Sokomine » Thu Nov 28, 2013 05:26

LazyJ wrote:I noticed, though, that when used with Splizard's "Snow" mod, the "Ferns" mod won't produce.

I had the same issue with other mods of this kind. In a new world with undergrowth added, there was no undergrowth occouring as long as I had the snow mod enabled.

Nores alternate mapgen also comes with very nice snowy regions. Snow there even piles up at diffrent heights.

I hope there's a way to make both mods work in the same world. I havn't looked deeper into it so far.
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by Inocudom » Wed Dec 04, 2013 17:51

Will this mod be supported by the new waving plants shader?
 

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by VanessaE » Thu Dec 05, 2013 02:27

On my server, I have an "extra" mod in place that adds the waving effect to most of this mod's plants. I skipped the horsetail and giant fern "tree" tops because those would need a different shader formula/algorithm that has not yet been coded.

Just add "waving = 1," (without the quotes) to the node defs for the plants that need it.
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by Mossmanikin » Sat Dec 21, 2013 17:47

Inocudom wrote:Will this mod be supported by the new waving plants shader?


VanessaE wrote:Just add "waving = 1," (without the quotes) to the node defs for the plants that need it.


I'll test it and add it, if I like it.
Thnx for the tip. :)

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Re: [Mod] Ferns [0.1.2] [ferns]

by fireglow » Tue Aug 12, 2014 12:40

Hi, on my minetest server (0.4.10), this mod crashes the server quite often (about 2-3 times a day) with this error:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
18:58:27: ERROR[main]: ERROR: An unhandled exception occurred: /srv/minetest/world/worldmods/ferns/ferns/horsetail.lua:86: attempt to index local 'ret' (a nil value)
18:58:27: ERROR[main]: stack traceback:
18:58:27: ERROR[main]: /srv/minetest/world/worldmods/ferns/ferns/horsetail.lua:86: in function

So I've disabled it for now. I've created a GitHub ticket at https://github.com/Mossmanikin/ferns/issues/1.
Sadly, the mod seems abandoned. Can anyone else find the error and patch it?
 

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Re: [Mod] Ferns [0.1.2] [ferns]

by Inocudom » Tue Aug 12, 2014 13:09

Indeed, has Mossmanikin left Minetest for eternity. I wish VanessaE would add all of his plants to her plantlife modpack, for she has added so much to her homedecor mod recently.
 

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Re: [Mod] Ferns [0.1.2] [ferns]

by VanessaE » Tue Aug 12, 2014 13:47

I've never run into the crash described in this post. I placed nearly 100 of those horsetail ferns in my test world and could not get the mod to crash at all. Looking at the code, I can't see a reason for it to crash here, either.

Are you sure your ferns mod is actually up-to-date? It's possible that maybe you're running an old release version and not a git copy - releases are always older and often lack fixes applied only in git.
 

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Re: [Mod] Ferns [0.1.2] [ferns]

by fireglow » Tue Aug 12, 2014 13:48

It's git tip.
 

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Re: [Mod] Ferns [0.1.2] [ferns]

by VanessaE » Tue Aug 12, 2014 13:53

Can you try to reproduce the problem locally? What are the exact conditions under which it's happening?
 

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Re: [Mod] Ferns [0.1.2] [ferns]

by fireglow » Tue Aug 12, 2014 13:58

Sorry, that will be really difficult: It's a public server, the map is quite big. Often, I'm not even on the server at the time, I just get the crash messages.
 

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Re: [Mod] Ferns [0.1.2] [ferns]

by VanessaE » Tue Aug 12, 2014 19:15

Meanwhile, this mod has now been imported into my Plantlife modpack. Any future patches and such be directed there, since Moss is no longer maintaining it.

https://github.com/VanessaE/plantlife_modpack
 

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Re: [Mod] Ferns [0.1.2] [ferns]

by balthazariv » Wed Aug 13, 2014 08:16

Thanks Vanessa,

Since this mod is integrated into your Plantlife modpack perhaps should switch this topic in the olds mods.
 

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